Honestly the definition TGA uses for the "Game Direction" category could easily be renamed "Best Game Design".
Also yes crunch sucks.
This is a good response. Maybe just change the name of the award.
Honestly the definition TGA uses for the "Game Direction" category could easily be renamed "Best Game Design".
Also yes crunch sucks.
It truly is a double edged sword. Glad I don't work in video games.So anything made with overworked people is not deserving of artistic recognition? This isn't a management award, it's a vision award.
Harrison Ford was miserable on the set of Blade Runner, due to the working conditions. Should we not say Ridley Scott directed the hell out of that movie?
It's funny because Geoff was more than happy to publicly shame a publisher for mistreating its workers when it involved a friend of his (who was also a high profile exec).
Their work as a whole is valauble, yes.
This is about awarding the leadership of somebody who failed to lead the team efficiently enough to execute his vision without forcing the people under him to work in conditions that shouldn't have been necessary. Best direction *should* take into consideration things like that. That it doesn't is a failing of this industry and the people in charge of the ceremony to consider that.
So anything made with overworked people is not deserving of artistic recognition? This isn't a management award, it's a vision award.
Harrison Ford was miserable on the set of Blade Runner, due to the working conditions. Should we not say Ridley Scott directed the hell out of that movie?
That's the thing though. Were they really effective at executing their creative vision if they had to resort to unsustainable business practices to achieve it?But the award "best direction" is about how effective a game is at executing its vision, how the creative work uses the medium as a game to engage us.
I'm not sure a famously flawed movie that has constantly resulted in different parties going back to fix it is the best example here.So anything made with overworked people is not deserving of artistic recognition? This isn't a management award, it's a vision award.
Harrison Ford was miserable on the set of Blade Runner, due to the working conditions. Should we not say Ridley Scott directed the hell out of that movie?
So anything made with overworked people is not deserving of artistic recognition? This isn't a management award, it's a vision award.
Harrison Ford was miserable on the set of Blade Runner, due to the working conditions. Should we not say Ridley Scott directed the hell out of that movie?
Comparing film to video games is silly. Filming of Blade Runner took 4 months, and Ford made like $2 million (in 1982!), so he was well-compensated for his troubles. It's a profession where everyone knows going in that the hours and conditions are going to be brutal, but that you only have to do it for a certain amount of time. Production of Last of Us 2 was like 10x longer than that, and I don't think it's fair to say that developers are compensated well-enough to justify 6-7 day weeks and constant overtime.
Comparing film to video games is silly. Filming of Blade Runner took 4 months, and Ford made like $2 million (in 1982!), so he was well-compensated for his troubles. It's a profession where everyone knows going in that the hours and conditions are going to be brutal, but that you only have to do it for a certain amount of time. Production of Last of Us 2 was like 10x longer than that, and I don't think it's fair to say that developers are compensated well-enough to justify 6-7 day weeks and constant overtime.
The point flew a mile over your head.Games made under crunch deserve awards because not giving them an award just means all their hard work went towards nothing. End of. Besides, in the AAA games industry I don't see where many don't crunch towards an end of a project so who are we to say they don't deserve an award? TLOU2 deserved every single award last night and critics knew it too because they voted for it.
Thank you. TLOU2 got voted for best direction for their creative vision and innovation, not for being a project manager or producer who deals with day to day staff. Some people are trying, and failing, to conveniently mix the two together. Was there crunch involved with this game? Most likely but I imagine even the directors were crunching towards the end of the project.
I think your straw man in the first line really undercuts your second line.So anything made with overworked people is not deserving of artistic recognition? This isn't a management award, it's a vision award.
Harrison Ford was miserable on the set of Blade Runner, due to the working conditions. Should we not say Ridley Scott directed the hell out of that movie?
Comparing film to video games is silly. Filming of Blade Runner took 4 months, and Ford made like $2 million (in 1982!), so he was well-compensated for his troubles. It's a profession where everyone knows going in that the hours and conditions are going to be brutal, but that you only have to do it for a certain amount of time. Production of Last of Us 2 was like 10x longer than that, and I don't think it's fair to say that developers are compensated well-enough to justify 6-7 day weeks and constant overtime.
Ah, yes, Blade Runner. That laser-focused vision of a film. Immutable movie, that one.So anything made with overworked people is not deserving of artistic recognition? This isn't a management award, it's a vision award.
Harrison Ford was miserable on the set of Blade Runner, due to the working conditions. Should we not say Ridley Scott directed the hell out of that movie?
Yep. John Landis literally ignored safety regulations and got multiple people killed while filming The Twilight Zone movie and it basically did nothing to his career to the extent that his son Max was able to grow up and get famous (off his dad's name) until he (Max) got MeTooed.I think your straw man in the first line really undercuts your second line.
As for your second line, honestly, there's an argument to be made there about Directors receiving awards on shoots they've poorly managed, and Hollywood is a notoriously abusive industry that we're JUST starting to crack at with MeToo. There's so much more work to be done within the film world to make it an accessible and healthy space.
Games made under crunch deserve awards because not giving them an award just means all their hard work went towards nothing. End of. Besides, in the AAA games industry I don't see where many don't crunch towards an end of a project so who are we to say they don't deserve an award? TLOU2 deserved every single award last night and critics knew it too because they voted for it.
Thank you. TLOU2 got voted for best direction for their creative vision and innovation, not for being a project manager or producer who deals with day to day staff. Some people are trying, and failing, to conveniently mix the two together. Was there crunch involved with this game? Most likely but I imagine even the directors were crunching towards the end of the project.
Again, don't confuse creative vision and direction with project managers and producers. The directors definitely deserved this award because that's one of the main reasons why it was also awarded GOTY and because a critical and commercial success.
The inclusion of the gif really takes it from "This a comically bad take" to "Oh my god, what".This take is something else. Holy shit, this place produces some gold.
God I LOVE that quote, never seen it but hell yesWhomever voted for TLOU2 wilfully ignored the conditions of development, which is a huge bummer and a sign that we've still got a long way to go. All steps of development are involved in game direction. Not gonna bother with "game design" as I don't think TLOU2 deserved on that merit either.
Massive agreement to this. These are video games, not the vaccine to halt a pandemic.
That wouldn't make sense.
That's the thing though. Were they really effective at executing their creative vision if they had to resort to unsustainable business practices to achieve it?
Wait do you think everyone who works in film gets paid huge amounts of money? Or that we take vacations after shooting ends?
Hell, I'm jealous of game developers for the long term gigs. I work maybe six months per job and the last two are a panicked sprint to try to find another gig and start the whole process again.
Don't mind them they are known for loving the taste of leatherThis take is something else. Holy shit, this place produces some gold.
Games made under crunch deserve awards because not giving them an award just means all their hard work went towards nothing. End of. Besides, in the AAA games industry I don't see where many don't crunch towards an end of a project so who are we to say they don't deserve an award? TLOU2 deserved every single award last night and critics knew it too because they voted for it.
What a comedically bad take. That plus the avatar are just goldGames made under crunch deserve awards because not giving them an award just means all their hard work went towards nothing. End of. Besides, in the AAA games industry I don't see where many don't crunch towards an end of a project so who are we to say they don't deserve an award? TLOU2 deserved every single award last night and critics knew it too because they voted for it.
Thank you. TLOU2 got voted for best direction for their creative vision and innovation, not for being a project manager or producer who deals with day to day staff. Some people are trying, and failing, to conveniently mix the two together. Was there crunch involved with this game? Most likely but I imagine even the directors were crunching towards the end of the project.
I can agree. They crunch because they can. They crunch because it wins them awards and they make bank. Why not crunch if no one is doing a thing to stop youWhile last of us part 2 is an amazing game (My personal game of the year is Animal Crossing tho). I have to agree that it was kind of disappointing for that award going to naughty dog with all the news about crunch.
I'm worried that this will just justify them pushing their employees even further to their limits on their next game. I do hope that a time will come when as with bioware relying on "Bioware magic" the crunch blows up on naughty dogs face.
I remember just yesterday I was confronted with "showing the receipts" when it came to Era users handwaving crunch with TLOU2 because it's Naughty Dog.Games made under crunch deserve awards because not giving them an award just means all their hard work went towards nothing. End of. Besides, in the AAA games industry I don't see where many don't crunch towards an end of a project so who are we to say they don't deserve an award? TLOU2 deserved every single award last night and critics knew it too because they voted for it.
Thank you. TLOU2 got voted for best direction for their creative vision and innovation, not for being a project manager or producer who deals with day to day staff. Some people are trying, and failing, to conveniently mix the two together. Was there crunch involved with this game? Most likely but I imagine even the directors were crunching towards the end of the project.
Imagine appealing a permanent ban for console warring then getting quoted like 50 times for an astronomically bad take less than a week after getting back and then immediately ducking out of the thread to post under cover of the PS OT.
Who's getting those awards? It's not the employees being rewarded for their hard work, it's the people making them work hard in the first place.Games made under crunch deserve awards because not giving them an award just means all their hard work went towards nothing. End of. Besides, in the AAA games industry I don't see where many don't crunch towards an end of a project so who are we to say they don't deserve an award? TLOU2 deserved every single award last night and critics knew it too because they voted for it.
Imagine appealing a permanent ban for console warring then getting quoted like 50 times for an astronomically bad take less than a week after getting back and then immediately ducking out of the thread to post under cover of the PS OT.
This is where I'm at too... I just feel like naughty dog is getting so much shit because part 2 was controversial more than people legit caring about the well-being of the developers. Like compare how crunch is bought up in relation to part 2 vs. Something universally loved like red dead. Not a barley a peep on the latter. In my opinion, selectivism should not be a thing with this... i know this is specifically about part 2, but even outside of specific topics... some people are playing musical chairs on what company is bad for crunch vs. what company isn't. And that bothers me because it feels like this shitty practice is being used to shit on a game over the real people that are suffering for it.I'm talking about the general internet and how people criticize crunch only dunk on games they don't like. It's a trend I'm seeing now and it makes it clear that a lot of gamers don't really care about crunch if it involves their favorite game
This is a massive oversimplificationYup. I agree. A director who pushes their staff into crunch is not a good director.
Who's getting those awards? It's not the employees being rewarded for their hard work, it's the people making them work hard in the first place.
RDR2 was talked about a lot at the time, but unlike TLOU2 it didn't win Best Direction at the biggest ad-event disguised as an award show.This is where I'm at too... I just feel like naughty dog is getting so much shit because part 2 was controversial more than people legit caring about the well-being of the developers. Like compare how crunch is bought up in relation to part 2 vs. Something universally loved like red dead. Not a barley a peep on the latter. In my opinion, selectivism should not be a thing with this... i know this is specifically about part 2, but even outside of specific topics... some people are playing musical chairs on what company is bad for crunch vs. what company isn't. And that bothers me because it feels like this shitty practice is being used to shit on a game over the real people that are suffering for it.
Nah, it's fine. Long periods of crunch are bad management and in TLOU2 also part an editorial that was clearly missing.
You should read the quote in OP again.So anything made with overworked people is not deserving of artistic recognition? This isn't a management award, it's a vision award.
Harrison Ford was miserable on the set of Blade Runner, due to the working conditions. Should we not say Ridley Scott directed the hell out of that movie?
This is where I'm at too... I just feel like naughty dog is getting so much shit because part 2 was controversial more than people legit caring about the well-being of the developers. Like compare how crunch is bought up in relation to part 2 vs. Something universally loved like red dead. Not a barley a peep on the latter. In my opinion, selectivism should not be a thing with this... i know this is specifically about part 2, but even outside of specific topics... some people are playing musical chairs on what company is bad for crunch vs. what company isn't. And that bothers me because it feels like this shitty practice is being used to shit on a game over the real people that are suffering for it.