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just_myles

Member
Oct 25, 2017
6,513
So anything made with overworked people is not deserving of artistic recognition? This isn't a management award, it's a vision award.

Harrison Ford was miserable on the set of Blade Runner, due to the working conditions. Should we not say Ridley Scott directed the hell out of that movie?
It truly is a double edged sword. Glad I don't work in video games.
 

VanDoughnut

Member
Oct 30, 2017
3,431
It's funny because Geoff was more than happy to publicly shame a publisher for mistreating its workers when it involved a friend of his (who was also a high profile exec).

That involved Konami turning up the heat so it would be unbearable to work there, so they could fire people. And a whole bunch of evil shit. Those stories are insane and not related to crunch.

Their work as a whole is valauble, yes.

This is about awarding the leadership of somebody who failed to lead the team efficiently enough to execute his vision without forcing the people under him to work in conditions that shouldn't have been necessary. Best direction *should* take into consideration things like that. That it doesn't is a failing of this industry and the people in charge of the ceremony to consider that.

Now we're getting into project management territory. There is a lot of semantics going on I know. But the award "best direction" is about how effective a game is at executing its vision, how the creative work uses the medium as a game to engage us.

If it was the award for "best studio"/"healthiest studio" I get the dissatisfaction. I still don't think we should disregard the quality in the direction or quality of the work. The judges played these games are just awarding the results, and not the processes. Any idiot dev whose main takeaway from these awards is they need to crunch while ignoring the tremendous talent needed that got them there is spreading bullshit.

There are more meaningful ways to call out crunch than this specific award. The award is about "creative direction", and judges have the results in front of them. What they don't have is a transparent look at each nominated games' intentionally secretive internal processes to base their decisions on, nor are they focusing on that. Again, I don't think crunch means we should automatically disregard the quality work these studios make, and you can still call out the studios practices without broadly invalidating all of the contributions and work involved there.
 

deadbass

Member
Oct 27, 2017
991
So anything made with overworked people is not deserving of artistic recognition? This isn't a management award, it's a vision award.

Harrison Ford was miserable on the set of Blade Runner, due to the working conditions. Should we not say Ridley Scott directed the hell out of that movie?

Comparing film to video games is silly. Filming of Blade Runner took 4 months, and Ford made like $2 million (in 1982!), so he was well-compensated for his troubles. It's a profession where everyone knows going in that the hours and conditions are going to be brutal, but that you only have to do it for a certain amount of time. Production of Last of Us 2 was like 10x longer than that, and I don't think it's fair to say that developers are compensated well-enough to justify 6-7 day weeks and constant overtime.
 

Nairume

SaGa Sage
Member
Oct 25, 2017
7,022
But the award "best direction" is about how effective a game is at executing its vision, how the creative work uses the medium as a game to engage us.
That's the thing though. Were they really effective at executing their creative vision if they had to resort to unsustainable business practices to achieve it?

So anything made with overworked people is not deserving of artistic recognition? This isn't a management award, it's a vision award.

Harrison Ford was miserable on the set of Blade Runner, due to the working conditions. Should we not say Ridley Scott directed the hell out of that movie?
I'm not sure a famously flawed movie that has constantly resulted in different parties going back to fix it is the best example here.
 
Oct 27, 2017
6,902
So anything made with overworked people is not deserving of artistic recognition? This isn't a management award, it's a vision award.

Harrison Ford was miserable on the set of Blade Runner, due to the working conditions. Should we not say Ridley Scott directed the hell out of that movie?

Same with Mad Max Fury Road. People complained to George Miller about the grueling nature of the shoot, lots of exhaustion.
 

ByWatterson

▲ Legend ▲
Banned
Oct 28, 2017
2,302
Comparing film to video games is silly. Filming of Blade Runner took 4 months, and Ford made like $2 million (in 1982!), so he was well-compensated for his troubles. It's a profession where everyone knows going in that the hours and conditions are going to be brutal, but that you only have to do it for a certain amount of time. Production of Last of Us 2 was like 10x longer than that, and I don't think it's fair to say that developers are compensated well-enough to justify 6-7 day weeks and constant overtime.

If the argument is that Harrison Ford knew what he was getting into...literally everyone knows what AAA development is all about.

But that's not even what we're talking about. Rather, it's a pretty obvious fact that artistic vision and managerial skill are not and should not be considered the same thing.

Or, simply game direction != studio direction.
 

dammitmattt

Member
Oct 28, 2017
248
Comparing film to video games is silly. Filming of Blade Runner took 4 months, and Ford made like $2 million (in 1982!), so he was well-compensated for his troubles. It's a profession where everyone knows going in that the hours and conditions are going to be brutal, but that you only have to do it for a certain amount of time. Production of Last of Us 2 was like 10x longer than that, and I don't think it's fair to say that developers are compensated well-enough to justify 6-7 day weeks and constant overtime.

The production crew worked harder, longer hours and made a fraction of that. It wasn't just Scott and Ford making Blade Runner - there was a crew of hundreds.

The average game developer makes a lot more than the average movie crew member and they have much higher bonus potential. It's not a great comparison.
 

Hailinel

Shamed a mod for a tag
Member
Oct 27, 2017
35,527
Games made under crunch deserve awards because not giving them an award just means all their hard work went towards nothing. End of. Besides, in the AAA games industry I don't see where many don't crunch towards an end of a project so who are we to say they don't deserve an award? TLOU2 deserved every single award last night and critics knew it too because they voted for it.

giphy.gif





Thank you. TLOU2 got voted for best direction for their creative vision and innovation, not for being a project manager or producer who deals with day to day staff. Some people are trying, and failing, to conveniently mix the two together. Was there crunch involved with this game? Most likely but I imagine even the directors were crunching towards the end of the project.
The point flew a mile over your head.
 
Oct 27, 2017
6,777
So anything made with overworked people is not deserving of artistic recognition? This isn't a management award, it's a vision award.

Harrison Ford was miserable on the set of Blade Runner, due to the working conditions. Should we not say Ridley Scott directed the hell out of that movie?
I think your straw man in the first line really undercuts your second line.

As for your second line, honestly, there's an argument to be made there about Directors receiving awards on shoots they've poorly managed, and Hollywood is a notoriously abusive industry that we're JUST starting to crack at with MeToo. There's so much more work to be done within the film world to make it an accessible and healthy space.
 

Jeepman87

Member
Sep 16, 2020
195
I used to work in the film industry where "crunch" is unfortunately common as well so I speak from experience in parallel; in you will.
Should we apply this theory to car of the year awards as well?
Oftentimes great achievements are forged into existence with blood, sweat, and tears. Reasonable working conditions are important but
this is an industry problem that could be mitigated by Unions imo.
 
Nov 1, 2017
1,111
Comparing film to video games is silly. Filming of Blade Runner took 4 months, and Ford made like $2 million (in 1982!), so he was well-compensated for his troubles. It's a profession where everyone knows going in that the hours and conditions are going to be brutal, but that you only have to do it for a certain amount of time. Production of Last of Us 2 was like 10x longer than that, and I don't think it's fair to say that developers are compensated well-enough to justify 6-7 day weeks and constant overtime.

Wait do you think everyone who works in film gets paid huge amounts of money? Or that we take vacations after shooting ends?

Hell, I'm jealous of game developers for the long term gigs. I work maybe six months per job and the last two are a panicked sprint to try to find another gig and start the whole process again.
 

MarcelRguez

Member
Nov 7, 2018
2,418
Incredibly depressing thread. Not rewarding crunch in a single category of an award show is the tiniest fucking symbolic ask, and even that seems to be going way too far in the eyes of some.

So anything made with overworked people is not deserving of artistic recognition? This isn't a management award, it's a vision award.

Harrison Ford was miserable on the set of Blade Runner, due to the working conditions. Should we not say Ridley Scott directed the hell out of that movie?
Ah, yes, Blade Runner. That laser-focused vision of a film. Immutable movie, that one.
 

Hailinel

Shamed a mod for a tag
Member
Oct 27, 2017
35,527
I think your straw man in the first line really undercuts your second line.

As for your second line, honestly, there's an argument to be made there about Directors receiving awards on shoots they've poorly managed, and Hollywood is a notoriously abusive industry that we're JUST starting to crack at with MeToo. There's so much more work to be done within the film world to make it an accessible and healthy space.
Yep. John Landis literally ignored safety regulations and got multiple people killed while filming The Twilight Zone movie and it basically did nothing to his career to the extent that his son Max was able to grow up and get famous (off his dad's name) until he (Max) got MeTooed.
 

Kewlmyc

Avenger
Oct 25, 2017
26,802
Games made under crunch deserve awards because not giving them an award just means all their hard work went towards nothing. End of. Besides, in the AAA games industry I don't see where many don't crunch towards an end of a project so who are we to say they don't deserve an award? TLOU2 deserved every single award last night and critics knew it too because they voted for it.

giphy.gif





Thank you. TLOU2 got voted for best direction for their creative vision and innovation, not for being a project manager or producer who deals with day to day staff. Some people are trying, and failing, to conveniently mix the two together. Was there crunch involved with this game? Most likely but I imagine even the directors were crunching towards the end of the project.

This take is something else. Holy shit, this place produces some gold.
 
Nov 2, 2017
2,254
Again, don't confuse creative vision and direction with project managers and producers. The directors definitely deserved this award because that's one of the main reasons why it was also awarded GOTY and because a critical and commercial success.

There is no separating the two. The "creative vision" is what creates the scope of work for the game, and thus the amount of work it will require, which is a (if not the) key determinant of crunch.

In what world does a game director get to make meaningful decisions about the shape and scope of a game but be left blameless for the workload mandated by the decisions they made?
 

Phendrift

Member
Oct 25, 2017
32,418
Whomever voted for TLOU2 wilfully ignored the conditions of development, which is a huge bummer and a sign that we've still got a long way to go. All steps of development are involved in game direction. Not gonna bother with "game design" as I don't think TLOU2 deserved on that merit either.



Massive agreement to this. These are video games, not the vaccine to halt a pandemic.



That wouldn't make sense.
God I LOVE that quote, never seen it but hell yes
 

Phabh

Member
Oct 28, 2017
3,716
Yeah TLOU2 winning best direction is like any random video-game winning hardest hitting wall.
 

Alexhex

Member
Oct 27, 2017
2,881
Canada
I think the thing to remember is that if the game awards or any outlet decides that inhumane crunch takes you off the table, it's not like anything is getting snubbed because it's all made up anyway. There's no objective mesure for best direction or best game or whatever so if we just collectively decide that working conditions are part of the cirtiteria then it can be. It's just as valid as any other metric you can think of

Remember that the game awards are not criticism or artistic analysis but fake publicity trophies. We do not need to rewards this behavior
 
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VanDoughnut

Member
Oct 30, 2017
3,431
That's the thing though. Were they really effective at executing their creative vision if they had to resort to unsustainable business practices to achieve it?

Well yeah they were effective because the player connected to the game. Best direction is more about how the game is using the medium to engage. The player isn't really thinking about the processes behind the scenes. That's not what they are asked to evaluate.

If TGA wants to clarify "Best Direction" and say "it also is about having a healthy development process". Sure now the award is very clear, and ND isn't in the running, and now a judge and viewer better understand the criteria.

I really don't think Best Direction is about that. Direction has never been about how healthy things are behind the scenes, it's been more about how is this creator bringing their vision to life and how effective is it.
 

deadbass

Member
Oct 27, 2017
991
Wait do you think everyone who works in film gets paid huge amounts of money? Or that we take vacations after shooting ends?

Hell, I'm jealous of game developers for the long term gigs. I work maybe six months per job and the last two are a panicked sprint to try to find another gig and start the whole process again.

the post I was responding to focussed on Harrison Ford's troubles on the set of Blade Runner. I am well aware that film crews work longer hours than actors, for much less pay, and that scheduling is difficult and hard to predict because shooting schedules can be hard to fit around each other.
 

AndrewDean84

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
11,595
Fontana, California
Crunch is validated with every award and 85+ metacritic score.

Unless........

Unless someone like you cares a whole awful lot, nothing is going to get better. Its not"

Sorry. Just watched The Lorax with my daughter.

What if sites like metacritic or open critic and award shows didn't include games with crunch, or where there was documented abuse in the office?
 

coconut gun

Banned
Nov 1, 2017
682
Games made under crunch deserve awards because not giving them an award just means all their hard work went towards nothing. End of. Besides, in the AAA games industry I don't see where many don't crunch towards an end of a project so who are we to say they don't deserve an award? TLOU2 deserved every single award last night and critics knew it too because they voted for it.

giphy.gif

the avatar, the words, the gif...

you could tell me this post was an elaborate parody and id believe it holy shit lmao
 

Deleted member 5491

User requested account closure
Banned
Oct 25, 2017
5,249
Games made under crunch deserve awards because not giving them an award just means all their hard work went towards nothing. End of. Besides, in the AAA games industry I don't see where many don't crunch towards an end of a project so who are we to say they don't deserve an award? TLOU2 deserved every single award last night and critics knew it too because they voted for it.

giphy.gif





Thank you. TLOU2 got voted for best direction for their creative vision and innovation, not for being a project manager or producer who deals with day to day staff. Some people are trying, and failing, to conveniently mix the two together. Was there crunch involved with this game? Most likely but I imagine even the directors were crunching towards the end of the project.
What a comedically bad take. That plus the avatar are just gold
 

Sande

Member
Oct 25, 2017
6,044
Why twist yourself into a knot trying to redefine what directing means? Just say crunch should disqualify games on principle. I would be fine with that.
 

Cyclonesweep

Banned
Oct 29, 2017
7,690
While last of us part 2 is an amazing game (My personal game of the year is Animal Crossing tho). I have to agree that it was kind of disappointing for that award going to naughty dog with all the news about crunch.
I'm worried that this will just justify them pushing their employees even further to their limits on their next game. I do hope that a time will come when as with bioware relying on "Bioware magic" the crunch blows up on naughty dogs face.
I can agree. They crunch because they can. They crunch because it wins them awards and they make bank. Why not crunch if no one is doing a thing to stop you
 

wbloop

Member
Oct 26, 2017
2,286
Germany
Games made under crunch deserve awards because not giving them an award just means all their hard work went towards nothing. End of. Besides, in the AAA games industry I don't see where many don't crunch towards an end of a project so who are we to say they don't deserve an award? TLOU2 deserved every single award last night and critics knew it too because they voted for it.

giphy.gif





Thank you. TLOU2 got voted for best direction for their creative vision and innovation, not for being a project manager or producer who deals with day to day staff. Some people are trying, and failing, to conveniently mix the two together. Was there crunch involved with this game? Most likely but I imagine even the directors were crunching towards the end of the project.
I remember just yesterday I was confronted with "showing the receipts" when it came to Era users handwaving crunch with TLOU2 because it's Naughty Dog.

Looks like I have to look no further, lol

Also, directors usually have a little bit more leeway when it comes to allocating work hours towards a project. Druckmann already was a major studio figure before he became VP recently, so he could have been in a position to ask for more time. Instead he - together with the studio heads - made the other devs go through crunch. Also, if the director voluntarily puts on more hours it sets the precedent that everyone should work more, too. Just great stuff.
 

CaviarMeths

Avenger
Oct 25, 2017
10,655
Western Canada
Imagine appealing a permanent ban for console warring then getting quoted like 50 times for an astronomically bad take less than a week after getting back and then immediately ducking out of the thread to post under cover of the PS OT.
 

Deleted member 6730

User requested account closure
Banned
Oct 25, 2017
11,526
Games made under crunch deserve awards because not giving them an award just means all their hard work went towards nothing. End of. Besides, in the AAA games industry I don't see where many don't crunch towards an end of a project so who are we to say they don't deserve an award? TLOU2 deserved every single award last night and critics knew it too because they voted for it.
Who's getting those awards? It's not the employees being rewarded for their hard work, it's the people making them work hard in the first place.
 

Princess Bubblegum

I'll be the one who puts you in the ground.
On Break
Oct 25, 2017
10,332
A Cavern Shaped Like Home
The Last of Us Part II is an interesting case when it comes to crunch culture, or rather Neil Druckmann is. He was a VP in 2018 and now is co-president. He is and has been part of Naughty Dog's management for a while and now is at the executive level. He has an incredible amount of influence within the company, so I think it's more than fair game to hold him accountable for working conditions during production of the game as well as current and future projects in the pipeline.

I don't like the framing of the article and Walker totally loses me by comparing the game to Hades aside from Supergiant Games having actual ethical working conditions. Not a great article but a decent starting point for discussion.
 

Draconis

Member
Oct 28, 2017
568
Go one step further.

Any Developer that treats their staff as a piece of material to be ground to dust against the grindstone that is Crunch...should FOREVER, be barred from any hopes of achieving Game of The Year.

Period.


The Crunch and the human toll on that team is pretty much the entire reason why I refuse to play any games from that Studio.
 
I'm talking about the general internet and how people criticize crunch only dunk on games they don't like. It's a trend I'm seeing now and it makes it clear that a lot of gamers don't really care about crunch if it involves their favorite game
This is where I'm at too... I just feel like naughty dog is getting so much shit because part 2 was controversial more than people legit caring about the well-being of the developers. Like compare how crunch is bought up in relation to part 2 vs. Something universally loved like red dead. Not a barley a peep on the latter. In my opinion, selectivism should not be a thing with this... i know this is specifically about part 2, but even outside of specific topics... some people are playing musical chairs on what company is bad for crunch vs. what company isn't. And that bothers me because it feels like this shitty practice is being used to shit on a game over the real people that are suffering for it.
 

Iron Eddie

Banned
Nov 25, 2019
9,812
Who's getting those awards? It's not the employees being rewarded for their hard work, it's the people making them work hard in the first place.

After giving this some more thought what's the difference with movie directors who are very demanding of their cast? Stanley Kubrick would do endless takes until he was satisfied.

Some of these visionaries don't care about the human factor, they just want what they want. There is a reason whyNaughty Dog are notorious for having employees leave.
 

Curufinwe

Banned
Oct 27, 2017
8,924
DE
The movie comparison that I think of is Peter Jackson with LotR which involved brutal periods of crunch, all documented in various making of videos.
 

Deleted member 5491

User requested account closure
Banned
Oct 25, 2017
5,249
This is where I'm at too... I just feel like naughty dog is getting so much shit because part 2 was controversial more than people legit caring about the well-being of the developers. Like compare how crunch is bought up in relation to part 2 vs. Something universally loved like red dead. Not a barley a peep on the latter. In my opinion, selectivism should not be a thing with this... i know this is specifically about part 2, but even outside of specific topics... some people are playing musical chairs on what company is bad for crunch vs. what company isn't. And that bothers me because it feels like this shitty practice is being used to shit on a game over the real people that are suffering for it.
RDR2 was talked about a lot at the time, but unlike TLOU2 it didn't win Best Direction at the biggest ad-event disguised as an award show.
And people who use it to dunk on a company/game they personally don't like can just piss off. Thanks to asshat like them, you can't have an actual discussion about anything. Heck, even try criticising the game and some peanut brains try to paint you as some GG douche. The whole discussion culture is a dumpster fire.

This is a massive oversimplification
Nah, it's fine. Long periods of crunch are bad management and in TLOU2 also part an editorial that was clearly missing.
 

Zelas

Banned
Oct 25, 2017
6,020
So anything made with overworked people is not deserving of artistic recognition? This isn't a management award, it's a vision award.

Harrison Ford was miserable on the set of Blade Runner, due to the working conditions. Should we not say Ridley Scott directed the hell out of that movie?
You should read the quote in OP again.
 

ArcaneStar_

Member
Sep 14, 2018
547
This is where I'm at too... I just feel like naughty dog is getting so much shit because part 2 was controversial more than people legit caring about the well-being of the developers. Like compare how crunch is bought up in relation to part 2 vs. Something universally loved like red dead. Not a barley a peep on the latter. In my opinion, selectivism should not be a thing with this... i know this is specifically about part 2, but even outside of specific topics... some people are playing musical chairs on what company is bad for crunch vs. what company isn't. And that bothers me because it feels like this shitty practice is being used to shit on a game over the real people that are suffering for it.

yeah

www.resetera.com

Kotaku's Jason Schreier: Inside Rockstar Games' Culture Of Crunch

https://kotaku.com/inside-rockstar-games-culture-of-crunch-1829936466 Here's the story Jason has been working on the last weeks. Here's a sample: Adding more links to new articles, thanks hydrophilic attack Eurogamer...

nobody

kotaku.com

Inside Rockstar Games' Culture Of Crunch

In the final year of development on Red Dead Redemption 2, the upcoming Western game, the top directors decided to add black bars to the top and bottom of every non-interactive cutscene in hopes of making those scenes feel more cinematic, like an old-school cowboy film. Everyone agreed it was...

talked

www.resetera.com

Rockstar employees were working "100 hour weeks" for RDR 2 [UPDATE: Rockstar's response]

We got a separate Thread for the whole article but I thought this part should be discussed separetely, as Rockstar Co-Founder Dan Houser still seems to think that inhuman work conditions are something you should proudly boast about in interviews...

about

www.resetera.com

L.A. Noire Crunch Culture, Bondi issues, RockStar Boss chimes in #NoCakeDay

With the RDR2 100-hours/week controvery growing bigger and bigger, more devs are using this occasion to talk about their own experiences in the industry, but one of them is particularly striking since it also concerns a Rockstar published game that wasn't reported before...

Rockstar


Edit: people don't talk that much about rockstar anymore because there are reports that it is improving https://kotaku.com/18-months-after-red-dead-redemption-2-rockstar-has-mad-1842880524 , but Rockstar is still remembered as an example of bad crunch environment. Stop with this "b-but they only complain about naughty dog :(" bullshit.
 
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