I have to agree with this. Games like Spider-Man or Ori where working hours are flexible and no crunch is not embedded in the culture are much more deserving of awards.
Games like TLOU are more than deserving of their GOTY awards, but crunch is mostly a failure of production leads.
I'm perfectly fine not giving out any industry awards to any company that is exercising shitty practices like multiple 100 hour work weeks. Fuck your dumbass "award" and your "creative vision".
if they still get GOTY awards, that doesn't change anything you are still celebrating a product made under crunch, you are still celebrating poor working conditions and abuse of employees, because the end product is good it leaves open for other studios to crunch because crunch games are games of the yearI have to agree with this. Games like Spider-Man or Ori where working hours are flexible and no crunch is not embedded in the culture are much more deserving of awards.
Games like TLOU are more than deserving of their GOTY awards, but crunch is mostly a failure of production leads.
If they get nominated for Best Direction after that mess of delays, crunch and technical issues, it'll beggar belief.
Even then CP2077 would probably win it because they put a trans flag on the back of a car and called it a day. The game awards doesn't critically think about what qualifies a winner or not, do they? Is there a transparent rating system they use to determine what deserves an award or not? Because my impression is that all of it doesn't really matter. And it's whatever they think gamers will like the most.
Will it, though?
We'll probably get a "Games For Social Justice" category, voted on by the fans, to placate us while they absolutely shower Cyberpunk with praise, nominations, and awards.
Thank you, appreciate it~Well I am sorry then. I was upset but I guess given that English is not my native tongue I misunderstood your point. Again apologies.
Consider what you are implying here is that you favor people getting hurt over maybe not getting a piece of entertainment you like or having it get an award.
He never won an Oscar for best director.
This was my thoughts as well. Also it would be way too tricky to prove crunch for these types of things without resorting to having studios follow some sort of standardized way of reporting their OT and crunch(something that will likely never happen)Best direction is for "outstanding creative vision and innovation in game direction and design".
This has literally nothing to do with whether or not a studio crunches.
What? That's incredibly unfair to pit a AAA studio backed by a console maker over an Indie and claim one had more ambition.He never won an Oscar for best director.
To everyone mentioning Hades, let's not pretend TLoU and Hades are on the same level regarding scope/ambition/graphics.
Thing is, crunch is supposedly widespread and commonplace within the gaming industry, hell, you could argue it is within many industries.
The issue is we don't actually have a detailed insight into mass studio practices, and the only reason we even know about ND, Rockstar, CDPR etc, and not a hundred other studios, is because one investigative journalist decided to....you know, investigate them.
So you're essentially dictating a celebration of game design excellence not based on the quality of the games themselves, or even which studios and games had or did not have crunch, rather which have simply been reported on or investigated for it, which unfortunately happens in very limited capacity.
It's about the message. It's like you saying keep crunching nothing matters anyway, at the end of the day game is still going to sell millions.Uh... more than awards, it's sales. I highly doubt the awards is what drives the need for the games that are forcing crunch. It's the sales. People buying games made with crunch is a the biggest reinforcement for crunch.
you're actually rightConsider what you are implying here is that you favor people getting hurt over maybe not getting a piece of entertainment you like or having it get an award.
Bungie doesn't do this, they basically say "we are not crunching so you will get new content when you get it"
I don't think relying on game awards of any kind to "send a message" is the way to do it. Unless the bottom lines start getting affected, I don't see anything changing. That said, if Geoff got on stage and said it goes to Hades instead of TLoU2 because of crunch, I would expect retaliation from Sony. Probably necessary though as crunch is something I hate.It's about the message. It's like you saying keep crunching nothing matters anyway, at the end of the day game is still going to sell millions.
Got some bad news. As someone in the gaming industry, I guarantee you that OT was required for almost every single game you played.
We aren't talking about simple OT here. The kind of crunch currently being condemned in the industry goes from months to years. Kind of makes awarding those exceptions all the more important, no? Including Supergiant, who was also nominated.Got some bad news. As someone in the gaming industry, I guarantee you that OT was required for almost every single game you played.
Got some good news: You only need to find ONE winner to give them the price of best direction.Got some bad news. As someone in the gaming industry, I guarantee you that OT was required for almost every single game you played.
Even that beloved article from the Hades dev even struggled to define crunch lol. I'm over here wondering if people here celebrate the indie dev who makes all kinds of sacrifices for their art, justifying their own self-made crunch.Got some bad news. As someone in the gaming industry, I guarantee you that OT was required for almost every single game you played.
But the award is for the managementNot sure I agree here.
These devs made an incredible experience - from top to bottom - and shouldn't be disqualified because their management sucks.
Actually I think games made under poor management conditions shouldn't be eligible for any awards. It might suck for employees but we shouldn't be recognizing organizations that are running their employees into the ground in any way. It just promotes the absurd working conditions the product was made under in the first place.Not sure I agree here.
These devs made an incredible experience - from top to bottom - and shouldn't be disqualified because their management sucks.
Every rung up the ladder you find people who have more power to eliminate crunch, I've never understood why we act like the buck stops at the top of Naughty Dog. This behavior is ultimately enabled by Sony and PlayStation.
Your vague claim is very enlighteningGot some bad news. As someone in the gaming industry, I guarantee you that OT was required for almost every single game you played.
if the game in question wasn't last of us 2 and was cyberpunk or red dead, there probably wouldn't be as many people defending naughty dog and druckman over crunch