Nintendo claims their average work day is 7 hours 45 minutes per dayDon't buy it
I don't even want to know what Japanese crunch is like. Or is regular work culture for them what we'd consider crunch?
Best direction is for "outstanding creative vision and innovation in game direction and design".
This has literally nothing to do with whether or not a studio crunches.
we have to start dismantling the machine somewhere.Bold of you to assume companies will stop if they get no awards when the games sell 10m+ a pop
You do realize that scheduling is the Producer's job and not the director's, right?
Exactly, it would be impossible to regulate.This quite clearly falls outside the description of the 'Best Direction' award. It is not an award which takes into consideration anything about the production of the game. Not only that but the notion that you could ever have an award based on the way games are produced is pretty dubious because while we can judge the product we have no practical way to judge the production.
At the same time, Naughty Dog, as part of Sony, has access to so much more resources than Supergiant when developing TLoU. The studio could have hired far more people to reduce the invidual burdens or they could have accepted that, to get normal working schedules, the game should have been released in 2021 instead of 2020. They have the money that an indie does not.Right. But the work that goes into a game like Last of Us part 2 compared to a game like Hades doesnt really compare. So certainly that has to be taken into consideration too when deciding, no? You are directing a much larger project with many more moving pieces so it's not a surprise a game like hades doesnt have as much crunch.
Definitely agree
Nice to see some people are going to sweep ND's shenanigans under the rug
Maybe give the award to the exception to the norm. Almost like SUPERGIANT GAMES WAS ONE OF THE OTHER FUCKING NOMINEES. Fuck outta here dude
Nintendo claims their average work day is 7 hours 45 minutes per day
Average Nintendo Japan employee earns $80,000, works less than 8 hours per day
Nintendo has revealed some interesting stats about its work culture, including average working hours and salary.A recru…www.gamesindustry.biz
You can choose to not believe them, but that's what they say.
At the same time, Naughty Dog, as part of Sony, has access to so much resources than Supergiant when developing TLoU. The studio could have hired far more people to reduce the invidual burdens or they could have accepted that, to get normal working schedules, the game should have been released in 2021 instead of 2020. They have the money that an indie does not.
And they still crunched. Shouldn't we take that into consideration, also?
Hades?Hypothetically, what would the nominees this year if this was the case?
So youve chosen to dismantle the machine by picking at its most meaningless parts? Lmao. Cod wins like no awards and isnt even nominated most of the time, still sells top 3 every year eith relentless crunching. How bout you get devs on board with the idea of unions insteadwe have to start dismantling the machine somewhere.
you've already given up tho
Like really what's the difference between giving TLOU2 GOTY and Game direction that one felt well deserved while the other was whoa too far"Creative direction and innovation" apparently
Which if extricated from the actual design and direction process like some people like to insist on, ostensibly amounts to "Game of the Year.... Two"
A lot of the game's crunch stories came around the time when the game leaked and story details got spoiled all over the web, which caused the toxic and cyclic discourse of the game to ensue. I also recall there was that one industry person on Twitter who posted his own personal accounts of what it was like working at ND, but much of it was also buried due to said person's critique of Sony/ND's general attitude to game development.I somehow had no idea TLoU2 was made under crunch, maybe because most of the news I remember hearing about it pertained to fanbase toxicity and other topics that it kinda drowned out the crunch news for me.
There's a difference between rewarding a good game and rewarding good direction of a game. A good product that is well managed shouldn't require crunch. It doesn't matter how the game turned out. The award isn't about the game but the leadership behind it.A good game's a good game, crunch shouldn't have anything to do with being more or less rewarding of an award, so I completely disagree.
Nintendo claims their average work day is 7 hours 45 minutes per day
Average Nintendo Japan employee earns $80,000, works less than 8 hours per day
Nintendo has revealed some interesting stats about its work culture, including average working hours and salary.A recru…www.gamesindustry.biz
You can choose to not believe them, but that's what they say.
Being obtuse? What? The point is maybe we should award that behavior. Especially when there's another nominee in the category that doesn't practice it. What the fuck are you talking aboutQuit being obtuse. The award wasn't for "the one nominee that didn't crunch"
TGA and Geoff Knightly are not to blame for crunch. This is a problem that needs to be severed at the root. TGA is like the tip of the highest branch of the tree.
"Awarded for outstanding creative vision and innovation in game direction and design"
It has nothing to do with project management. And it can't because even if we do have reason to believe that Naughty Dog's studio management is problematic, we extremely little information with which to judge the working practice of any studio. Awards like these judge the product. They can't judge the production because we know so little about the production.
I don't see why Naughty Dog, CDPR, Rockstar, or any company that is notorious for crunching should be celebrated in any way for the way they make games.
At the same time, Naughty Dog, as part of Sony, has access to so much more resources than Supergiant when developing TLoU. The studio could have hired far more people to reduce the invidual burdens or they could have accepted that, to get normal working schedules, the game should have been released in 2021 instead of 2020. They have the money that an indie does not.
Sounds good. Sorry Geoff, you're out.Agreed with this. The best game should be a reward for the entire studio and the work they've done. I think the studio as a whole should receive the award, with speakers from each department.
Best direction should remain, but crunch would be disqualifying. So I probably would have given Hades the award for best direction and TLOU2 would still keep its GOTY award.
Among Us team crunched like hell in the game after it exploded in success. Stardew Valley guy too, if you read the Jason's book.
If we are making these rules, better to just end the TGAs.
Yeah, here are some examples. I don't have links to the articles but Naughty Dog had a lot of things come out recently this year about this. I also don't necessairly know how true they all are.A lot of the game's crunch stories came around the time when the game leaked and story details got spoiled all over the web, which caused the toxic and cyclic discourse of the game to ensue. I also recall there was that one industry person on Twitter who posted his own personal accounts of what it was like working at ND, but much of it was also buried due to said person's critique of Sony/ND's general attitude to game development.
While its not very detailed that in combination with the fact that people tend to stay at Nintendo much longer than most studios indicates people are fucking happy as hell there.Nintendo claims their average work day is 7 hours 45 minutes per day
Average Nintendo Japan employee earns $80,000, works less than 8 hours per day
Nintendo has revealed some interesting stats about its work culture, including average working hours and salary.A recru…www.gamesindustry.biz
You can choose to not believe them, but that's what they say.
If you really want to discuss technicalities like that, one could argue that a "creative vision" that drives people to crunch and such unhealthy work conditions is not one worthy of an award.
But this doesn't even matter. It's not about this. Take the Cesar's earlier this year in which Roman Polanski won best director and caused outraged because of it. Would you argue the outrage was unwarranted because the category descriptor didn't mention the director must not be a pedophile piece of shit? Or maybe when Nate Parker's Birth of a Nation fell off the awards race because of the rape allegations against the director? That also had nothing to do with the categories descriptors.
Look, it's fine to play videogames made under less than ideal conditions. It's pretty much impossible to avoid them and the politics of the videogames industry is more often than not at odds with the progressive ones this forum adopts. But when you have something like The Game Awards, when you are celebrating the industry and have the unique opportunity to award something that's special, I really don't think it's too much of an ask to say these awards should go to games that promoted healthier work practices.
(Also, Best Direction is replacing the old award for Best Studio. Even more reason why TLOU2 shouldn't have gotten it)
You do realize that scheduling is the Producer's job and not the director's, right?
So youve chosen to dismantle the machine by picking at its most meaningless parts? Lmao. Cod wins like no awards and isnt even nominated most of the time, still sells top 3 every year eith relentless crunching. How bout you get devs on board with the idea of unions instead
Among Us team crunched like hell in the game after it exploded in success. Stardew Valley guy too, if you read the Jason's book.
If we are making these rules, better to just end the TGAs.
Not really. Valve for example, if reports are to be believed, stopped with crunch after the soul-crushing crunch they did during HL2.
Only reinforcing the idea of crunchThey are not wrong.
A director that has no good handle on scope and their staff's workload is a terrible director. Why you would give someone an award for that is beyond me.
Moreover, you'd have to disqualify a lot of nominees because most games are made with crunch.
Nintendo claims their average work day is 7 hours 45 minutes per day
Average Nintendo Japan employee earns $80,000, works less than 8 hours per day
Nintendo has revealed some interesting stats about its work culture, including average working hours and salary.A recru…www.gamesindustry.biz
You can choose to not believe them, but that's what they say.
If you really want to discuss technicalities like that, one could argue that a "creative vision" that drives people to crunch and such unhealthy work conditions is not one worthy of an award.
But this doesn't even matter. It's not about this. Take the Cesar's earlier this year in which Roman Polanski won best director and caused outraged because of it. Would you argue the outrage was unwarranted because the category descriptor didn't mention the director must not be a pedophile piece of shit? Or maybe when Nate Parker's Birth of a Nation fell off the awards race because of the rape allegations against the director? That also had nothing to do with the categories descriptors.
Look, it's fine to play videogames made under less than ideal conditions. It's pretty much impossible to avoid them and the politics of the videogames industry is more often than not at odds with the progressive ones this forum adopts. But when you have something like The Game Awards, when you are celebrating the industry and have the unique opportunity to award something that's special, I really don't think it's too much of an ask to say these awards should go to games that promoted healthier work practices.
(Also, Best Direction is replacing the old award for Best Studio. Even more reason why TLOU2 shouldn't have gotten it)
That's a team of four people and a team of one guy. Not comparable to a company with tons more resources to combat the fact that they're crunching.Among Us team crunched like hell in the game after it exploded in success. Stardew Valley guy too, if you read the Jason's book.
If we are making these rules, better to just end the TGAs.
Moreover, you'd have to disqualify a lot of nominees because most games are made with crunch.
Good
"Awarded for outstanding creative vision and innovation in game direction and design"
This is my thought. I understand the sentiment behind not giving it to ND but that only because we have knowledge that crunch has taken place. But it's been through investigative journalism, ND isn't announcing "we're crunching".Exactly, it would be impossible to regulate.
Some companies have widely spread articles about their crunch problems, sure, but others (especially in Japan) are secretive, and unless an employee blows the whistle, you wouldn't know if they had a crunch problem. So you might disqualify Naughty Dog, but not From Software, not because From doesn't crunch, but because they haven't been documented as such.
So how do you regulate such an award, you gotta do investigative journalism on the corporate culture of all the nominees? lol.
It's easy to agree with the article because it's well-meaning and feel-good, but in practice, the suggestion is myopic or borderline impossible.