awards by definition go to exceptions from the normDamn dude you found one of the few exceptions to the norm. You got em
I expect there's always some level of crunch involved, but I think it's safe to say there're some cases that are a lot more notoriously worse than others and as of late more of the big AAA titles are coming out with some harrowing stories in their wake.
Crunch is part of game direction and design. That's project management as much as creating levels or mechanics.Best direction is for "outstanding creative vision and innovation in game direction and design".
This has literally nothing to do with whether or not a studio crunches.
Don't buy itI'm going to give you the benefit of the doubt and hope you didn't mean that to downplay the situation.
I don't have the article on hand but Nintendo announced the ACNH delay because they wanted to prevent the devs from crunch.
That is good to be put on perspective. If I remember correct Dice crunch a lot.Supergiant Games
Insomniac
Respawn Entertainment
Iron Galaxy
Obsidian
Valve
Moon Studios
Are some of the studios that don't actively crunch on their projects.
The big problem are the big premiere studios, and they crunch A LOT, but since they release good games the press will hardly care.
Rockstar
CDPR
Santa Monica
Naughty Dog
Netherrealm Studios
Maybe give the award to the exception to the norm. Almost like SUPERGIANT GAMES WAS ONE OF THE OTHER FUCKING NOMINEES. Fuck outta here dude
Time to rename it the award to best project management then
"Creative direction and innovation" apparentlyNobody even knows what the fuck Best Direction of a game even means
Overtime is one thing, like spending an hour or two after hours to work on a thing every once in a while. Crunch is the expectation that you will be REQUIRED to work overtime on a schedule, which goes after work hours and into the weekend. When your game's production requires Crunch periods in order to meet milestones, then that's a massive error in planning, coordination, and scheduling.by don't crunch at all does that mean everything just runs at the normal schedule and no one puts in overtime, weekends etc? Honestly didnt know that was a thing and thought as the game release gets closer its pretty normal to put in more hours to finish the game.
A popular online statement, first coined by Fanbyte podcast producer Jordan Mallory, says, "I want shorter games with worse graphics made by people who are paid more to work less and I'm not kidding." The message from all those who share it is clear: No game, not even industry darling The Last of Us Part II, is worth destroying lives to create.
This quite clearly falls outside the description of the 'Best Direction' award. It is not an award which takes into consideration anything about the production of the game.
Then maybe we should stop rewarding the behavior with awards
Yup
Double yup
Correct. Crunch sucks, but game direction involves things like how all the pieces of the product come together to form a cohesive whole. Crunch is a management issue, not a direction issue.Best direction is for "outstanding creative vision and innovation in game direction and design".
This has literally nothing to do with whether or not a studio crunches.
Best direction is for "outstanding creative vision and innovation in game direction and design".
This has literally nothing to do with whether or not a studio crunches.
Bold of you to assume companies will stop if they get no awards when the games sell 10m+ a pop
It's almost like that exception was also nominated for best direction, or somethingDamn dude you found one of the few exceptions to the norm. You got em
Right. But the work that goes into a game like Last of Us part 2 compared to a game like Hades doesnt really compare. So certainly that has to be taken into consideration too when deciding, no? You are directing a much larger project with many more moving pieces so it's not a surprise a game like hades doesnt have as much crunch.Read the article. One of TLoU II competitors in the category of Best Game Direction was Hades, made by Supergiant.
The article does detail the measures taken by Supergiant to avoid crunch, and without it, they developed a Game of the Year contender.
If TLoU needed an extra year of development to come out without crunching, then so be it. The upper management of the company should have argued with Sony to get it, instead of forcing their employees to crunch. Both Naughty Dog and SIE have the resources to take the financial hit.
Game deserves credit, Director or whoever is in charge of workload should not be rewarded if they are forcing them to work that many hours.