Agreedmousou is honestly one of the best genres around, I almost feel bad for people who can't enjoy them.
Agreedmousou is honestly one of the best genres around, I almost feel bad for people who can't enjoy them.
and its a shame because these extra games look very well produced with a lot of time and effort put into the story content but then they slap this button mashing snorefest as a gatekeep to it.
And i have a feeling its going to happen more as it seems like gameplay/mechanic wise its easy to make and most of the effort is made into presentation and writing.
Anyone actually enjoy the gameplay of these things? Or do you feel like me too?
Regardless if the game is good or not (subjective), this looks musou AF to me tbh.
I don't get the argument that "P5S is barely a musou." When your combo is Square .Square ,Square, Square, Triangle and you're fighting numerous enemies at a time in a game developed by Omega Force it's a musou game. Just because the battles are a smaller scale and are started like RPG encounters doesn't mean they don't still play out like a musou battle. Obviously people disagree, but this is just how I feel about it.
They don't still play out like a musou battle. Like, literally the only resemblance to musous I feel while playing Strikers is the basic combo structure and the hordes you fight during the Futaba hacking segments. Everything else feels very different.
What do you enjoy about them?mousou is honestly one of the best genres around, I almost feel bad for people who can't enjoy them.
What do you enjoy about them?
I remember kind of liking one on 3DS, it had a bit of an RTS feel to it. But I seriously can't get into any other musou, for the same reason I don't enjoy Diablo and similar games. Just moving from point A to point B while mashing the attack button doesn't do it for me.
Its sounds like people have varying opinions of what constitutes a musou game.
From this thread I can see at least three different categories -
1. Hordes of enemies
2. X/Y button combos
3. Capturing keeps and managing battlefield objectives.
The third point is what defines a musou game for me. Hordes of enemies and x/y combos and you could be talking about a bunch of different character action games.
Since Strikers doesn't seem to have any keeps or battlefield objectives at all, and the number of enemies you are fighting at once feels fewer than other musou games. I do not consider it a musou game at all.
it's funny, i played a shit load of the demo -- but then when the final game came out i bounced off pretty quickly. i really should get back to it one day.No game had it's hooks into me harder last year than Age of Calamity tbh
I didn't expect to love that game as much as I did