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sweetmini

Member
Jun 12, 2019
3,921
I stopped halfway through the PS4 version, but i finished today the PC version, having modded my experience to make it fit my taste.
Take advantage of the platform for the single player games ! We are no sheep :)
 
Oct 27, 2017
2,644
and its a shame because these extra games look very well produced with a lot of time and effort put into the story content but then they slap this button mashing snorefest as a gatekeep to it.

And i have a feeling its going to happen more as it seems like gameplay/mechanic wise its easy to make and most of the effort is made into presentation and writing.

Anyone actually enjoy the gameplay of these things? Or do you feel like me too?

I push through them due to the related properties. That said, I can do mindless fun once in a while.
 

Hieroph

Member
Oct 28, 2017
8,995
At least P5 has Royal and Persona Q2. Might not be exactly what you're looking for, but it's something.
 

Jimnymebob

Member
Oct 26, 2017
19,636
Wait, so you're saying P5S doesn't have the "Joker has secured the west gate" "Do not pursue Morgana" gameplay loop?
I like Musou combat, but I hate all that crap, which is why DQH are the only ones I truly care about.
 

Kurtikeya

One Winged Slayer
Member
Dec 2, 2017
4,449
Even if Scramble isn't for you, Persona 5 has Dancing, Q2, and will probably have an Arena. I can't comment on how essential the story content in those games are compared to Scramble, but it's there.
 

RecRoulette

One Winged Slayer
Member
Oct 25, 2017
26,044
If anything, my biggest complaint about Strikers is that it DOESN'T play enough like a musou game
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Verified
Oct 25, 2017
17,284
Midgar, With Love
It wasn't until I happened to be picked to cover a virtual "closed doors" press event that I tilted my head toward Strikers. Really wasn't expecting to see so little Musou. I'm into it.

BOTW is my favorite game, period, but I'm struggling with Age of Calamity.
 

Ryuelli

Member
Oct 26, 2017
15,209
I've only played Fire Emblem Warriors and some DE game way back in the day, Strikers so far feels closer to Kingdom Hearts to me than it does FE:W.
 

EntelechyFuff

Saw the truth behind the copied door
Banned
Nov 19, 2019
10,228
I think this thread would be good with a poll: which crossover musou series is the best?

On one hand I loved DW back in the PS2 era but definitely played it the hell out. These crossovers have me curious again (and Dragon Quest Heroes 2 was good) but it seems like the quality is all over the place.
 

Kouriozan

Member
Oct 25, 2017
21,125
Been a Musou fan since Samurai Warriors 3 Wii, it's only a mash fest if you play easy or normal (in some games) to be honest, there's a lot of strategy involved, but that also depend on the games too.
The licensed ones that try to imitate the games they're based on are actually very good, I think my favorite was Fire Emblem Warriors even though the lack of content hurts it for me.
Age of Calamity having fully localized dub + meaningful cutscenes was the cherry on top <3
Playing Warriors Orochi when you're not native English is a pain, Japanese dub + lenghty English subtitles, you're kinda forced to skip in-battle conversations.
 

We_care_a_lot

Banned
Oct 27, 2017
3,157
Summerside PEI
I don't get the argument that "P5S is barely a musou." When your combo is Square .Square ,Square, Square, Triangle and you're fighting numerous enemies at a time in a game developed by Omega Force it's a musou game. Just because the battles are a smaller scale and are started like RPG encounters doesn't mean they don't still play out like a musou battle. Obviously people disagree, but this is just how I feel about it.

It's like people insisting Sekiro isn't a souls game lol
 

Manatron

Member
Feb 6, 2018
581
They don't still play out like a musou battle. Like, literally the only resemblance to musous I feel while playing Strikers is the basic combo structure and the hordes you fight during the Futaba hacking segments. Everything else feels very different.

We're going to have to agree to disagree here. To me it feels like a musou game where they replaced taking over enemy outposts with smaller scale battles.

The showtime attacks are what regular specials would be in a musou game except you push both triangle and circle.

The fact that you stop time and attack enemy weaknesses with persona skills also feels like a slight twist on the weakness bars of recent musou games except that instead of attacking enemies a bunch with specific skills or hitting them after specific attacks you just do it once and they're knocked down because it's a Persona spinoff.

It's fine that people disagree, but I think it's odd that people are like "nah, this one isn't a musou at all." I would guess that most people who don't like musou games are not opposed to the part where there are tons of enemies and you take over outposts. It's probably the way the actual game plays when you're fighting the enemies.
 

ChrisD

One Winged Slayer
Member
Oct 25, 2017
4,612
As a low level DMC player, Persona Strikers feels somewhat similar to Legendary Dark Knight mode Bloody Palace. Hordes of enemies and simple (again, low level DMC player, lol) combos doesn't automatically mean Musou.
 

hydruxo

â–˛ Legend â–˛
Member
Oct 25, 2017
20,441
I can understand the hesitance, especially with Hyrule Warriors. Strikers seems like it has more going on though, and might be worthwhile even if you don't like musou games.
 

RM8

Member
Oct 28, 2017
7,905
JP
mousou is honestly one of the best genres around, I almost feel bad for people who can't enjoy them.
What do you enjoy about them?

I remember kind of liking one on 3DS, it had a bit of an RTS feel to it. But I seriously can't get into any other musou, for the same reason I don't enjoy Diablo and similar games. Just moving from point A to point B while mashing the attack button doesn't do it for me.
 

Kard8p3

Member
Oct 25, 2017
7,272
What do you enjoy about them?

I remember kind of liking one on 3DS, it had a bit of an RTS feel to it. But I seriously can't get into any other musou, for the same reason I don't enjoy Diablo and similar games. Just moving from point A to point B while mashing the attack button doesn't do it for me.

I guess part of it is growing up with the series, seeing the characters personalities through multiple games (and seeing non-descript officers become unique playable characters) made me grow to love them. With Samurai Warriors it had fucking Nobunaga Oda and some cool ass ninjas in Hanzo and Kotaro, and then when warriors orochi smashed the worlds together it was the crossover of a lifetime.

and yea it feels cool to smash a million people to death per level. Plus the multiple difficulties gave me something to level up and work towards that would yield better weapons.
 

kamineko

Linked the Fire
Member
Oct 25, 2017
6,528
Accardi-by-the-Sea
strikers is a musou, it's just better-written and more mechanically deep than most

if you like it, I think it will be hard to play another one after strikers

but yes, TC, it can be disappointing when you want more content and it's a genre you don't care for. i don't really do fighting or rhythm games, so i was shut out of persona spinoffs for a while
 

texhnolyze

Member
Oct 25, 2017
23,183
Indonesia
Yeah, I hate musou in general. If I were to play them, I'll play on the easiest difficulty so I can skip through most of the combat to enjoy the story.
 

AgeEighty

Member
Oct 25, 2017
11,421
Strikers is not a musou. "Fighting a lot of guys at once" is not the sole criterion to make a game musou.

How many times?

Its sounds like people have varying opinions of what constitutes a musou game.

From this thread I can see at least three different categories -

1. Hordes of enemies
2. X/Y button combos
3. Capturing keeps and managing battlefield objectives.

The third point is what defines a musou game for me. Hordes of enemies and x/y combos and you could be talking about a bunch of different character action games.

Since Strikers doesn't seem to have any keeps or battlefield objectives at all, and the number of enemies you are fighting at once feels fewer than other musou games. I do not consider it a musou game at all.

This person below me knows what they're talking about.
 
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Cirrus

Member
Oct 25, 2017
1,121
Its sounds like people have varying opinions of what constitutes a musou game.

From this thread I can see at least three different categories -

1. Hordes of enemies
2. X/Y button combos
3. Capturing keeps and managing battlefield objectives.

The third point is what defines a musou game for me. Hordes of enemies and x/y combos and you could be talking about a bunch of different character action games.

Since Strikers doesn't seem to have any keeps or battlefield objectives at all, and the number of enemies you are fighting at once feels fewer than other musou games. I do not consider it a musou game at all.
 

lovecatt

Member
Nov 12, 2017
2,427
No game had it's hooks into me harder last year than Age of Calamity tbh

I didn't expect to love that game as much as I did
 

Chaos2Frozen

Member
Nov 3, 2017
28,052
OP I'm going to guess you have no idea how Strikers plays.

It's not the craziest game in terms of mechanics but there are some fun systems that's adapted from the main Persona series. Helps that each characters play a little bit different from one another, though that makes switching characters in mid battle just a bit hard to adjust lol.

And more important, it can be surprisingly tough during boss fights.
 
Last edited:
Oct 25, 2017
6,460
No game had it's hooks into me harder last year than Age of Calamity tbh

I didn't expect to love that game as much as I did
it's funny, i played a shit load of the demo -- but then when the final game came out i bounced off pretty quickly. i really should get back to it one day.

edit:

also me: i'm going to buy strikers in the meantime and try that!