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MilkBeard

Member
Oct 25, 2017
7,780
It's great to see people enjoying an entry in the SaGa series so much. I've always been drawn to the series one way or another, and I know it's pretty niche and unusual, but I sometimes get kinda annoyed by how most people outside of Japan don't really seem to "get" it.

I've played about an hour or two of SaGa Scarlet Grace, but have been busy with other things so I haven't been able to dig in. What I played so far was enjoyable and intuitive. Can't wait to get deeper into the game.
 

Terraforce

One Winged Slayer
The Fallen
Oct 27, 2017
18,917
Well there are a lot of characters you can recruit and I imagine only the core story based ones play the largest role but I've only been scratching the surface of the game

Think Crono Cross or Suikoden I guess? But the absolute most exciting thing about getting characters is builds and combat potential which I think is my favorite and largest hook of the game

Maybe those who have dived deeper and explored more of the story elements can speak to your core concerns
Even in Suikoden and Chrono Cross each character had their own mini-stories. I've barely scratched the surface of Scarlet Grace, but within the first few minutes I had 8 or so party members recruited with only two of them having any form of a backstory.

This isn't accurate at all. So, to give some context to this, the game has over 70 possible party members spread over 4 character campaigns. Many can be recruited in all campaigns, but some are exclusive to some campaigns and certain routes in respective campaigns. Out of these 70+ characters, maybe 10+ are characters who have no specific role in any story other than being party members because they fill the role of being a team serving under a princess for example. The majority of the characters though are recruited through optional scenario events and each would have some story element and speaking lines in the scenario.

Good to hear it gets better then. I chose the pottery woman and in the first few minutes a bunch of random characters with barely any exposition joined my party.
 

Messofanego

Member
Oct 25, 2017
26,176
UK
I asked moderators a week ago, they said GOTY voting is starting later this year, near end of December so that would already be a later deadline.
 

Foxashel

Banned
Jul 18, 2019
710
I have never played this game, and I don't really want to. I cannot accept this extension.
 

DrROBschiz

Member
Oct 25, 2017
16,491
The only place I heard about Scarlet Grace was Easy Allies, and Ben who normally loves jrpgs said he couldn't recommend it. That's the nail in the coffin.

Well Ben's a dum dum

I will say that those accustomed to basic bitch traditional JRPG trappings may find the game off putting and weird at first but give it a chance

ESPECIALLY combat, character building/upgrading, etc..
 
Oct 25, 2017
9,053
Even in Suikoden and Chrono Cross each character had their own mini-stories. I've barely scratched the surface of Scarlet Grace, but within the first few minutes I had 8 or so party members recruited with only two of them having any form of a backstory.



Good to hear it gets better then. I chose the pottery woman and in the first few minutes a bunch of random characters with barely any exposition joined my party.

Each character starts with a seven person party as a requirement of the battle system and LP mechanics. Pretty much any other character other than the 5 "filler" at the start comes after a quest chain or is a town NPC.

Beating the game with a character will also spawn a long quest chain involving those "filler" characters and that main's deputy when you play the game as the other characters.

It isn't at the level of linear games with a cast of 7, but that isn't the standard that huge gameplay-focused open-world games should be held to.

The 8 main characters have a giant chunk of the game dialogue, but there is a fair amount of dialogue for the other characters, just spread across four campaigns and hundreds of sidequests. There's a lot of standards that are going to be more remiscent of DRPGs, SRPGs, TRPGs, and other RPGs that have had
exploration-heavy world maps and variable protagonists, like New Horizons or Sunless Skies/Sea.
 
Nov 23, 2017
4,302
And why do you expect somebody that likes JRPGs to be the great arbiter on an open-world, non-linear, not character and not story-focused RPG? Trying to lump like a half-dozen distinct RPG genres into a single "JRPG" umbrella is why the old-school JRPG from the other day was such a mess of definitions. The label is basically meaningless and made by a bunch of narrowminded Western fans of Japanese RPGs. Calling SaGa the same genre as Pokemon and Kingdom Hearts makes my eyes twitch.

yeah, no. Those are all jrpgs. Jrpg fans understand that these are all different types of games. Gatekeeping and condescending to fans of more mainstream series in a genre is so lame and it doesn't make people want to buy SaGa more.
 

.exe

Member
Oct 25, 2017
22,230
Gives me heavy Octopath vibes and I bounced off that really hard after the first few hours. Not feeling the aesthetic or OST sample in the OP either. Too many red flags for me 😬
 

TrishaCat

Member
Oct 26, 2017
672
United States
I feel bad for saying this but what's been putting me off of SaGa Scarlet Grace is its art design. I REALLY don't like how the character designs and general aesthetic of the game look. I liked how games like Romancing SaGa and SaGa Frontier looked but this is...frankly, ugly to me, and that makes it hard for me to take interest.
 

DrROBschiz

Member
Oct 25, 2017
16,491
I feel bad for saying this but what's been putting me off of SaGa Scarlet Grace is its art design. I REALLY don't like how the character designs and general aesthetic of the game look. I liked how games like Romancing SaGa and SaGa Frontier looked but this is...frankly, ugly to me, and that makes it hard for me to take interest.

I do love Saga Frontier's world, theme and aesthetics the most out of all the games in the series thus far

The scifi fantasy world was rad
 
Oct 25, 2017
9,053
yeah, no. Those are all jrpgs. Jrpg fans understand that these are all different types of games. Gatekeeping and condescending to fans of more mainstream series in a genre is so lame and it doesn't make people want to buy SaGa more.

Is Etrian Odyssey a JRPG? Is Wizardry? Is South Park? Is Darkest Dungeon? Unlimited SaGa? Temple of Elemental Evil? Crimson Shroud?

There is no widely accepted standard, so conversations always become a definitional mess. People routinely throws shit at Etrian Odyssey for not having plot and characters like they believe JRPGs should.

Even Dragon Quest kind of flops in the West because people are so narrowly accustomed to Final Fantasy as the standard for JRPGs, but that isn't what most Japanese-made RPGs are going for. The difference between Final Fantasy and a DRPG is way more substantial than one being mainstream and one being niche. They have fundamentally different design goals and moment to moment gameplay.
 
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Deleted member 26293

User requested account closure
Banned
Oct 30, 2017
941
It's a tremendous game and the 20% launch discount will be available for a couple of weeks still, give it a chance people!
 

RyougaSaotome

Member
Oct 25, 2017
4,674
It's easily one of the most refreshing experiences I've had in the genre in ages.

I recommend everyone and anyone who is into rpgs to give it a try. It's something special.
 

NioA

Member
Dec 16, 2019
3,635
I keep reading good things about this game and I'm tempted since its Japanese release. What's putting me off is the fact that I never played any SaGa title, but you have to start somewhere.
I saw critics about the art style, I think it's amazing and a good transposition of Kobayashi design tho
 
Oct 25, 2017
9,053
I keep reading good things about this game and I'm tempted since its Japanese release. What's putting me off is the fact that I never played any SaGa title, but you have to start somewhere.
I saw critics about the art style, I think it's amazing and a good transposition of Kobayashi design tho

This is the first SaGa game to have decent tutorials. Almost everything is a lot more transparent than usual.
 

Astraer

Gamer Guides
Verified
Oct 28, 2017
636
Couldn't agree more, loved my time with the game and will take the time to plat it for sure, incredible game.
 

Deleted member 8593

User requested account closure
Banned
Oct 26, 2017
27,176
I pre-ordered it on Switch, sadly haven't had time to sink in my teeth yet but the first battle really gave me Into the Breach vibes in how much the game tells you. Really looking forward to it.
 

Kalor

Resettlement Advisor
Member
Oct 25, 2017
19,629
Scarlet Grace is amazing and everyone that hasn't played it is doing themselves a diservice. I'm glad they got 8-4 for the localization because the script got the care that it deserved.
 

Tfritz

Member
Oct 25, 2017
13,269
How is it on the Switch? For games on multiple systems, I prefer the PS4 but it'd be kinda nice to play this portable and it doesn't seem to demanding for the Switch.

The Switch version runs at 60 fps, and I've noticed a little stuttering after leaving the game running over the course of days and days and days (as in putting the Switch to sleep with SG still running instead of putting the Switch to sleep and exiting the game).

The only other criticism of the Switch version I'd say is that the English text is Pretty Small
 
Oct 25, 2017
9,053
I pre-ordered it on Switch, sadly haven't had time to sink in my teeth yet but the first battle really gave me Into the Breach vibes in how much the game tells you. Really looking forward to it.

Into the Breach is a really good comparison. SSG tells the player so much, but it is within the context of RPG mechanics (general RPG mechanics, not JRPG mechanics or standards). Even into my third playthrough I'm learning tons about the battle system and setting up more chain reactions, combos, turn manipulations, and traps.
 

Aeana

Member
Oct 25, 2017
6,938
The Switch version runs at 60 fps, and I've noticed a little stuttering after leaving the game running over the course of days and days and days (as in putting the Switch to sleep with SG still running instead of putting the Switch to sleep and exiting the game).
Yes, this is a bug with the Switch version. If you restart the game every once in a while, it should be stable.
 

Instro

Member
Oct 25, 2017
15,009
Unfortunately I won't have time for Scarlet Grace for a while, but it's definitely something I plan to pick up down the line.
 

TheMrPliskin

Member
Oct 26, 2017
3,564
I picked it up at launch and just haven't had the time yet to actually dig into it. It's probably the main thing that I want to play right now.
 

Tfritz

Member
Oct 25, 2017
13,269
Sorry for being that guy, OP, but besides the writing, it really sounds to me like you are describing Etrian.

Etrian Odyssey isn't an unfair comparison, it's just sort of like a version of Etrian Odyssey that removes the map making aspects and dramatically increases the number of weird little events you can come across. Will you pet the squirrel?
(Also I guess there's basically no resource management in Scarlet Grace so)
 

SunBroDave

Member
Oct 25, 2017
13,154
giphy.gif
 

Doc Kelso

Member
Oct 25, 2017
5,157
NYC
I feel utterly lost, so if someone can explain it like I'm 5 years old...

Is the story, plot, and writing in this worth someone's time if that's what they primarily approach RPGs, not just JRPGs, for? I enjoy a good combat system but if there isn't a compelling reason to continue forward that isn't just me wanting to experience more battles, I'm significantly less interested.

So basically, is this Octopath-tier writing or are the character interactions more than half-assed and is the plot anything other than an excuse to fight new things?
 

Aeana

Member
Oct 25, 2017
6,938
I feel utterly lost, so if someone can explain it like I'm 5 years old...

Is the story, plot, and writing in this worth someone's time if that's what they primarily approach RPGs, not just JRPGs, for? I enjoy a good combat system but if there isn't a compelling reason to continue forward that isn't just me wanting to experience more battles, I'm significantly less interested.

So basically, is this Octopath-tier writing or are the character interactions more than half-assed and is the plot anything other than an excuse to fight new things?
If you're the type who wants a strong overarching plot where you sit through reams of dialogue, then this probably isn't going to be for you. There is a massive amount of text, but it comes primarily in the form of incidental events. Depending on the character you start as, there may not be much of a core throughline at all (for instance, Leonard's story is extremely lean). Some characters, like Urpina, have a pretty strong throughline. But it's definitely more like a Dragon Quest than a Final Fantasy in terms of the narrative focus.
 

Jakenbakin

Member
Jun 17, 2018
11,811
It's currently tied with Sekiro as my GotY, and I'm about 40 hours into Urpina's quest with no end in sight, so we'll see if it overtakes Sekiro for me. I think it's an absolute achievement.

And I understand fans of more traditional designs trepidation about this. If you go into this with the expectation of a linear story, developed characters, and a small scale explorable world, it's not going to be there. But you will find a world of extremely open events, a mass of characters for party building that the game will encourage you to play with, and exploration on a macro level unlike what you'd find with any traditional JRPG.

Thanks for doing more to spread the word OP, this game really needs all the love it can get, especially as Square Enix didn't bother marketing it at all. And if course thanks to duckroll's old crazy posts that had so many of us willing to jump in lol
 
Oct 25, 2017
9,053
If you're the type who wants a strong overarching plot where you sit through reams of dialogue, then this probably isn't going to be for you. There is a massive amount of text, but it comes primarily in the form of incidental events. Depending on the character you start as, there may not be much of a core throughline at all (for instance, Leonard's story is extremely lean). Some characters, like Urpina, have a pretty strong throughline. But it's definitely more like a Dragon Quest than a Final Fantasy in terms of the narrative focus.

Yeah, I agree with all of this. IMO there's a lot more to appeal to fans of almost every other turn-based RPG sub-genre other than there is for fans of the traditional story-based JRPG games, which is ironic because people really seem dead-set on viewing this from the JRPG angle.

I think imagining a mashup of New Horizons, Into the Breach, and Sunless Skies is a decent way to conceptualize the game (with a SaGa coat of mechanical paint).
 

duckroll

Member
Oct 25, 2017
11,193
Singapore
I feel utterly lost, so if someone can explain it like I'm 5 years old...

Is the story, plot, and writing in this worth someone's time if that's what they primarily approach RPGs, not just JRPGs, for? I enjoy a good combat system but if there isn't a compelling reason to continue forward that isn't just me wanting to experience more battles, I'm significantly less interested.

So basically, is this Octopath-tier writing or are the character interactions more than half-assed and is the plot anything other than an excuse to fight new things?
It's like a tabletop RPG in some ways. You wander around on the world map interacting with different locations in each zone. The entire world map is split into a dozen or so zones, each of which is a major region of the world. Each of these zones have places which have combat, places which have characters and scenario events, and as you encounter such events you start sidequests that often lead into combat but also into discovering more about the world, the people in it, the different cultures, histories, and myths, and also how the political landscape of the world is. There are four main story scenarios that comprise of the critical path in the game, each of these are linked to one of the four characters you can choose to start with, but regardless who you play as, you can see the other scenarios play out, just in different orders. You can also opt to skip or choose between some of these scenarios depending on who you are playing as. There are also branching endings for the four main characters. The regions in the game offer tons of optional side scenarios, recruitable characters, and secrets. It's very story heavy even though the battle system is the highlight in terms of mechanic design.
 

Yasumi

One Winged Slayer
Member
Oct 25, 2017
4,574
If I thought Octopath was crap, would I have issues with this? My main hangups were how much boss battles dragged on, and how little character interaction there was.
 

Disclaimer

Member
Oct 25, 2017
11,528
The Switch version runs at 60 fps, and I've noticed a little stuttering after leaving the game running over the course of days and days and days (as in putting the Switch to sleep with SG still running instead of putting the Switch to sleep and exiting the game).

The only other criticism of the Switch version I'd say is that the English text is Pretty Small

However, the game offers two UI options, and the Classic option is made for mobile, with substantially bigger text.

I feel utterly lost, so if someone can explain it like I'm 5 years old...

Is the story, plot, and writing in this worth someone's time if that's what they primarily approach RPGs, not just JRPGs, for? I enjoy a good combat system but if there isn't a compelling reason to continue forward that isn't just me wanting to experience more battles, I'm significantly less interested.

So basically, is this Octopath-tier writing or are the character interactions more than half-assed and is the plot anything other than an excuse to fight new things?

Put simply: If you couldn't appreciate what Octopath was doing, you won't be able to appreciate what SSG is doing. It's probably not for you. It isn't a game that's about a strong overarching narrative with lots of expository dialogue and a heavily interactive ensemble.
 

duckroll

Member
Oct 25, 2017
11,193
Singapore
If I thought Octopath was crap, would I have issues with this? My main hangups were how much boss battles dragged on, and how little character interaction there was.
The two games are not really similar in any way, other than being Japanese RPGs that have good implementation of turn based combat mechanics. Scarlet Grace blows Octopath away completely in terms of strategic variations, balance, and combat feel. Also in scenario design and freedom. Octopath has really cool boss sprites, and both are on par with top-tier soundtracks though. Octopath is also easier to get into and less scary for "regular" RPG fans.
 
Nov 17, 2017
12,864
Was sold and then... nothin'....

I don't play JRPG's for the deep mechanics those certainly elevate the experience but I've never run into a JRPG that could be propped up on the gameplay alone. Story and characters are what's most important.
Wouldn't your mindset here prevent you from ever running into a JRPG that could be propped up on the gameplay alone?