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Even in Suikoden and Chrono Cross each character had their own mini-stories. I've barely scratched the surface of Scarlet Grace, but within the first few minutes I had 8 or so party members recruited with only two of them having any form of a backstory.Well there are a lot of characters you can recruit and I imagine only the core story based ones play the largest role but I've only been scratching the surface of the game
Think Crono Cross or Suikoden I guess? But the absolute most exciting thing about getting characters is builds and combat potential which I think is my favorite and largest hook of the game
Maybe those who have dived deeper and explored more of the story elements can speak to your core concerns
This isn't accurate at all. So, to give some context to this, the game has over 70 possible party members spread over 4 character campaigns. Many can be recruited in all campaigns, but some are exclusive to some campaigns and certain routes in respective campaigns. Out of these 70+ characters, maybe 10+ are characters who have no specific role in any story other than being party members because they fill the role of being a team serving under a princess for example. The majority of the characters though are recruited through optional scenario events and each would have some story element and speaking lines in the scenario.
I asked moderators a week ago, they said GOTY voting is starting later this year, near end of December so that would already be a later deadline.
The only place I heard about Scarlet Grace was Easy Allies, and Ben who normally loves jrpgs said he couldn't recommend it. That's the nail in the coffin.
The only place I heard about Scarlet Grace was Easy Allies, and Ben who normally loves jrpgs said he couldn't recommend it. That's the nail in the coffin.
I think there is just a Best RPG section, which is quite competitive and likely to go to Disco Elysium. I guess people could request for a JRPG section from mods/admin?I can't see it winning overall GOTY but if there is a JRPG category is should absolutely be a contender
Even in Suikoden and Chrono Cross each character had their own mini-stories. I've barely scratched the surface of Scarlet Grace, but within the first few minutes I had 8 or so party members recruited with only two of them having any form of a backstory.
Good to hear it gets better then. I chose the pottery woman and in the first few minutes a bunch of random characters with barely any exposition joined my party.
And why do you expect somebody that likes JRPGs to be the great arbiter on an open-world, non-linear, not character and not story-focused RPG? Trying to lump like a half-dozen distinct RPG genres into a single "JRPG" umbrella is why the old-school JRPG from the other day was such a mess of definitions. The label is basically meaningless and made by a bunch of narrowminded Western fans of Japanese RPGs. Calling SaGa the same genre as Pokemon and Kingdom Hearts makes my eyes twitch.
I feel bad for saying this but what's been putting me off of SaGa Scarlet Grace is its art design. I REALLY don't like how the character designs and general aesthetic of the game look. I liked how games like Romancing SaGa and SaGa Frontier looked but this is...frankly, ugly to me, and that makes it hard for me to take interest.
yeah, no. Those are all jrpgs. Jrpg fans understand that these are all different types of games. Gatekeeping and condescending to fans of more mainstream series in a genre is so lame and it doesn't make people want to buy SaGa more.
The only place I heard about Scarlet Grace was Easy Allies, and Ben who normally loves jrpgs said he couldn't recommend it. That's the nail in the coffin.
How is it on the Switch? For games on multiple systems, I prefer the PS4 but it'd be kinda nice to play this portable and it doesn't seem to demanding for the Switch.
I keep reading good things about this game and I'm tempted since its Japanese release. What's putting me off is the fact that I never played any SaGa title, but you have to start somewhere.
I saw critics about the art style, I think it's amazing and a good transposition of Kobayashi design tho
How is it on the Switch? For games on multiple systems, I prefer the PS4 but it'd be kinda nice to play this portable and it doesn't seem to demanding for the Switch.
I pre-ordered it on Switch, sadly haven't had time to sink in my teeth yet but the first battle really gave me Into the Breach vibes in how much the game tells you. Really looking forward to it.
Yes, this is a bug with the Switch version. If you restart the game every once in a while, it should be stable.The Switch version runs at 60 fps, and I've noticed a little stuttering after leaving the game running over the course of days and days and days (as in putting the Switch to sleep with SG still running instead of putting the Switch to sleep and exiting the game).
Oh it just released? I guess there is no chance of it being on sale soon, I'll probably just grab it now.It's a tremendous game and the 20% launch discount will be available for a couple of weeks still, give it a chance people!
Sorry for being that guy, OP, but besides the writing, it really sounds to me like you are describing Etrian.
If you're the type who wants a strong overarching plot where you sit through reams of dialogue, then this probably isn't going to be for you. There is a massive amount of text, but it comes primarily in the form of incidental events. Depending on the character you start as, there may not be much of a core throughline at all (for instance, Leonard's story is extremely lean). Some characters, like Urpina, have a pretty strong throughline. But it's definitely more like a Dragon Quest than a Final Fantasy in terms of the narrative focus.I feel utterly lost, so if someone can explain it like I'm 5 years old...
Is the story, plot, and writing in this worth someone's time if that's what they primarily approach RPGs, not just JRPGs, for? I enjoy a good combat system but if there isn't a compelling reason to continue forward that isn't just me wanting to experience more battles, I'm significantly less interested.
So basically, is this Octopath-tier writing or are the character interactions more than half-assed and is the plot anything other than an excuse to fight new things?
I add my vote to thatSaga scarlet grace is my favorite rpg in years. No hesitation it's my 2019 goty.
If you're the type who wants a strong overarching plot where you sit through reams of dialogue, then this probably isn't going to be for you. There is a massive amount of text, but it comes primarily in the form of incidental events. Depending on the character you start as, there may not be much of a core throughline at all (for instance, Leonard's story is extremely lean). Some characters, like Urpina, have a pretty strong throughline. But it's definitely more like a Dragon Quest than a Final Fantasy in terms of the narrative focus.
It's like a tabletop RPG in some ways. You wander around on the world map interacting with different locations in each zone. The entire world map is split into a dozen or so zones, each of which is a major region of the world. Each of these zones have places which have combat, places which have characters and scenario events, and as you encounter such events you start sidequests that often lead into combat but also into discovering more about the world, the people in it, the different cultures, histories, and myths, and also how the political landscape of the world is. There are four main story scenarios that comprise of the critical path in the game, each of these are linked to one of the four characters you can choose to start with, but regardless who you play as, you can see the other scenarios play out, just in different orders. You can also opt to skip or choose between some of these scenarios depending on who you are playing as. There are also branching endings for the four main characters. The regions in the game offer tons of optional side scenarios, recruitable characters, and secrets. It's very story heavy even though the battle system is the highlight in terms of mechanic design.I feel utterly lost, so if someone can explain it like I'm 5 years old...
Is the story, plot, and writing in this worth someone's time if that's what they primarily approach RPGs, not just JRPGs, for? I enjoy a good combat system but if there isn't a compelling reason to continue forward that isn't just me wanting to experience more battles, I'm significantly less interested.
So basically, is this Octopath-tier writing or are the character interactions more than half-assed and is the plot anything other than an excuse to fight new things?
The Switch version runs at 60 fps, and I've noticed a little stuttering after leaving the game running over the course of days and days and days (as in putting the Switch to sleep with SG still running instead of putting the Switch to sleep and exiting the game).
The only other criticism of the Switch version I'd say is that the English text is Pretty Small
I feel utterly lost, so if someone can explain it like I'm 5 years old...
Is the story, plot, and writing in this worth someone's time if that's what they primarily approach RPGs, not just JRPGs, for? I enjoy a good combat system but if there isn't a compelling reason to continue forward that isn't just me wanting to experience more battles, I'm significantly less interested.
So basically, is this Octopath-tier writing or are the character interactions more than half-assed and is the plot anything other than an excuse to fight new things?
The two games are not really similar in any way, other than being Japanese RPGs that have good implementation of turn based combat mechanics. Scarlet Grace blows Octopath away completely in terms of strategic variations, balance, and combat feel. Also in scenario design and freedom. Octopath has really cool boss sprites, and both are on par with top-tier soundtracks though. Octopath is also easier to get into and less scary for "regular" RPG fans.If I thought Octopath was crap, would I have issues with this? My main hangups were how much boss battles dragged on, and how little character interaction there was.
Wouldn't your mindset here prevent you from ever running into a JRPG that could be propped up on the gameplay alone?Was sold and then... nothin'....
I don't play JRPG's for the deep mechanics those certainly elevate the experience but I've never run into a JRPG that could be propped up on the gameplay alone. Story and characters are what's most important.
Wouldn't your mindset here prevent you from ever running into a JRPG that could be propped up on the gameplay alone?