It's as basic as that. I don't mind the option being there, and I believe it has made playing a lot of games from the 16-bit and 8-bit era more accessible to me, but then there have been other game experiences it made me feel more unfulfilled by. I have poor self-control and addictive problems, that pace-breakers like deaths in most modern games serve as a very good break off point for me when playing certain games. And some games, I feel like are just not satisfying when I blitz through them with it.
Yeah, you can make fun of me for having poor self-control. I admit it, but it just is what it is. And I find that rewind feature incredibly intruisive for me in certain games. Replaying a lot of SEGA Genesis and SNES games and reaching moments of death or punishment are usually just wiped away for me and I overcome intense obstacles with kind of a lot of brute forcing. I know with certain games like Mean Bean Machine I've escaped losing so many times just through this strat, and I don't feel good for it. I feel like I just wasted a few minutes beating my head against a wall repeatedly.
Granted, there are certain games that I really appreciate the feature in, ESPECIALLY on the Genesis side of the platform. There's no denying there was a lot of BS design made back then just to extend the length of a game, and not all the obstacles are made to be fair. I know I wouldn't have enjoyed playing Ecco the Dolphin half as much without the rewind feature to make up for all the blindsiding I took in that game.
I just wish I could manually turn it off and on for some experiences. As it is now, it's so conveniently placed I find myself brute forcing myself through challenges rather than just adapting and growing from them. And I just find that has sucked out a lot of the fun of these games for me.
I've been able to use the system remapping to disable the trigger buttons, but then that means I'm also losing menu access and save-states which is quite annoying. I just want a simple on and off button.