Yeah you read that right, Curt Schilling's fucking Kingdoms of Amalur, despite the game having the most uninspired setting, oversaturated boring graphics and average combat, even to this day I still remember the class system and for those of you that didn't play or forgot the game (can't blame you) let me explain it to you
So basically you have 3 different skill trees, the classic Warrior, Rogue and Mage and you spend your skill points to get abilities for the class you want, so far nothing special we have seen this in every fantasy game, however later you are introduced and encouraged to combine classes and while many games allow you to do this freely, Kingdoms of Amalur actually has this neat system where you actually get bonuses depending on how many points you invest into each class
You get more bonuses to the further you go into the trees, the Rogue/Magic class even gets a neat magic dodge at some point. And of course if you wanna stick to lets say, a Warrior, you can and you will get even more bonuses for being specialized.
It's not perfect but at the time this system actually got me to play this shit longer than I should've, maybe another game already did justice to combinated classes and I have just missed it, if so please let me know.
Rogue/Magic: Spellcloak
Warrior/Magic: Battlemage
Warrior/Rogue: Blademaster
So basically you have 3 different skill trees, the classic Warrior, Rogue and Mage and you spend your skill points to get abilities for the class you want, so far nothing special we have seen this in every fantasy game, however later you are introduced and encouraged to combine classes and while many games allow you to do this freely, Kingdoms of Amalur actually has this neat system where you actually get bonuses depending on how many points you invest into each class
You get more bonuses to the further you go into the trees, the Rogue/Magic class even gets a neat magic dodge at some point. And of course if you wanna stick to lets say, a Warrior, you can and you will get even more bonuses for being specialized.
It's not perfect but at the time this system actually got me to play this shit longer than I should've, maybe another game already did justice to combinated classes and I have just missed it, if so please let me know.
Rogue/Magic: Spellcloak
Warrior/Magic: Battlemage
Warrior/Rogue: Blademaster