I don't think indifference is the goal, and I never felt that. A cool weapon is still a cool weapon. One awesome sword can help you take down a Lynel and then you're rewarded with what, 2-3 awesome weapons? There's almost always a net gain in your inventory's strength.
People complain about the combat but this system is one big push to use all your tools rather than rely on that one sword you like. Stealth, bombs, magnesis, environments, fire, lightning, bows, throwing weapons (massive damage if they break) etc.
It's also something of a natural balancing factor, since you're likely to use your weaker weapons against weaker enemies, making the progression towards being way overpowered slower than it otherwise would have been if you were able to just always use the most powerful weapon you've found.
I think enough people think BotW is one of, if not the very best game ever made that you can say this mechanic worked for it's intended purpose. Imo the complaints are not crazy, because I understand where they come from. But I don't think many people realize what a butterfly effect of negative consequences it would have on the game if durability wasn't this much of an integrated gameplay mechanic.