your system has a touch screen. it doesn't need to be physical. farm out some cheap covers of pop songs already again, Nintendo. make the story real dumb.
My single most wanted thing in gaming aside from maybe Melee HD. These games were something special and I've yet to play any rhythm game that has anything resembling an ounce of the charm they had.
I recall the middle difficulty levels were actually easier than the easiest one (assuming you knew the songs) because their patterns followed the music more closely
Nobody played iNiS's spiritual successor Demon's Score because it was a mobile game (directed by Yoko Taro no less). Don't think that series is coming back any time soon.
Those were the games that got me into the rhythm genre. They're soooo good. Cytus 2 on mobile is similar-ish, you might like it. Mobile and arcades are where all the rhythm games are these days. There's also Osu but I've never liked fan charts.
That's the thing, though. I have fond memories of spending hours retrying JJF over and over again to beat it, but I've played enough osu since 2006 that I don't know if a new EBA game would be sufficiently difficult for me. JJF may have had me tearing my hair out 12 years ago, but I could do it in my sleep now.
The mechanics of a new game would have to be pretty different.
Contrary to the final stages claims, music does not live.
We killed it with our weak sales, might be the number one nintendo example of a great game being truly done dirty.
While I loved the first ouedan and eBa, by ouedan 2 the franchise fatigue was obvious. The music were way less suitable for the games, while the maps where most well developed, I admit.
Besides, without the resistive screen, the experience will not feel so good. OSU! Exists and I think it's the best option so we don't have to deal with the hell that is licensing music.