In the past, such as with the Nintendo DS and earlier phone hardware, it was expected that certain games simply would never look great no matter who the developer was, simply because the hardware could only output so much.
I believe we are past that moment, and now at a place, that no matter what system your game releases on, it is not a challenge to make a "good looking" game. Low-polygon counts etc. have no reason to existing.
In the past you could blame such things on hardware limitations, but nowadays I think it's really up to what the creative teams are capable of, and how much effort they put into the game itself. The only limit is the game developers themselves.
Obviously for extremely high fidelity games, where there's tons of objects on screen simultaneously, yes there are still limitations at the upper end. But there is absolutely no excuse these days for any game to look like old DS games or even PS2 level graphics.
Is this an accurate sentiment?
TLDR: No more graphics like THIS:
I believe we are past that moment, and now at a place, that no matter what system your game releases on, it is not a challenge to make a "good looking" game. Low-polygon counts etc. have no reason to existing.
In the past you could blame such things on hardware limitations, but nowadays I think it's really up to what the creative teams are capable of, and how much effort they put into the game itself. The only limit is the game developers themselves.
Obviously for extremely high fidelity games, where there's tons of objects on screen simultaneously, yes there are still limitations at the upper end. But there is absolutely no excuse these days for any game to look like old DS games or even PS2 level graphics.
Is this an accurate sentiment?
TLDR: No more graphics like THIS:
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