What on earth are you talking about? "Couldn't compete?" What does that mean? They've sold more Switches in 3.5 years than MS sold XB1s in 7. Switch is outpacing the PS4, by a fair amount now.
Switch is a home console when it comes to pricing, [/b]marketing, sales and profit.[/b] They don't compete for the same market and never really have, but to act looks that dropped out of some imaginary console race because they "couldn't compete" is laughably revisionist.
Pricing is arguable. Marketing is also arguable, though considering all of the ads and promos I've seen of it Nintendo definitely positions it as a handheld hybrid given it's very obvious portable-first design.
Sales are not arguable in the least, however. Pre-consolidation, starting from the NES to the Wii U spanning 6 devices, Nintendo home consoles sold above 40 million only three times, above 60 million twice, and eclipsed the 80 million barrier once. In contrast for Nintendo handhelds pre consolidation, starting from the Game & Watch to the 3DS spanning 5/6 devices, pending on your view of the Virtual Boy, Nintendo handhelds sold more than 40 million units 5 times, more than 60 million units 4 times, and eclipsed the 80 million mark 3 times.
For further perspective, pre consolidation, if the Game & Watch were ranked in a Nintendo home console list in terms of sales performance it would be placed 4th, trailing 3rd (SNES) by roughly 5 million units. In contrast, on a similar list with Nintendo handhelds it would be placed either last or second to last, trailing the next placed device (3DS) by a substantial 30+ million units. And this is even with the 3DS being viewed as "failure" relative to it's time on the market in the same vein as the PS3!
So no, the sell rate quite EASILY says the Switch deviates closer to a typical Nintendo handheld rather than a Nintendo home console. To suggest otherwise - especially with the way we know the Switch is constructed - is a willful dismissal of historical data.
Which leaves profit - something that has a quite obvious answer once you give it some thought. We have to keep in mind that by Nintendo consolidating their hardware production and revenue streams, they downsized their production lines from 2 to 1. Now, for certain the 3DS lost Nintendo money - that isn't at all arguable. But so did the Wii U. And on the home console side, this didn't start with the Wii U but with the GCN that came before it (I know Nintendo as a whole was in the green, but the brunt of that was carried by the GBA). And while the N64 didn't lose Nintendo any money, it certainly didn't make them as much as they were expecting either. Meanwhile, outside of the 3DS (and, again VB pending on how you view it), there's no other Nintendo handheld you can definitively point to and say "that lost Nintendo money" - in fact you'd say the opposite.
So, adding the context of Nintendo's home consoles not doing so great commercially, on top of their decision to consolidate into a hybrid platform following the Wii U/3DS era - Nintendo's profits are soaring because they no longer have to carry the associated sunk costs of R&D, manufacturing, shipping, product recall, software development, marketing, shipping and storage, etc. that their home console brand ultimately devolved into. Without those constraints - and with Nintendo finally marrying the two things they were always good at, which is selling software and portable devices in high volume - we see the culmination of a strategy emphasizing their strengths while minimizing their weaknesses.
I have to disagree. While the gb line was pretty itterative. The DS was a huge break away from that and they found massive success with it. Then they tried to bring in another massive innovation with 3D in the 3DS and it bombed at launch to they point that nintendo had to cut the price by 30% and quickly started working to remove the feature entirely in the 2ds and then removing the feature again with the new 2ds XL. These drastic measures did help the 3ds recover and but it didn't get anywhere close to the success of the first ds.
Again just to restate what I said in the beginning of my other post. I wouldnt count on getting a Switch 3. A switch 2 is very likely but trying to predict what nintendo's going to be doing console design wise 7+ years from now (at the minimum) is a fools errand.
The 3DS "bombed" post launch, not at launch (so, the period between May 2011-Sep 2011).
And unlike the Wii U and it's GP, the 3D on the 3DS - while certainly positioned as the innovative selling point - was something that was already optional on the base 3DS to begin with. In other words, the 2DS didn't exist for people who didn't want 3D, it was made purely to get the barrier entry cost down in order to further drive sales. If you didn't want to play with 3D, you could just turn down the slider and be done with it.
But this is beside the point. The main point in my last post is that the ISP for a Nintendo portable isn't as much a determining factor for it's sales success because the portability aspect is already a compelling ISP in and of itself. Throw on top of that Nintendo's consistency of providing great games and their penchant of staying (mostly) out of their way with design choices vastly dissimilar to the comparable/analogous devices, and it's not really a wonder Nintendo can survive a momentous blunder like what 3D ended up being for them.
So basically, no matter what tertiary ISP or other differentiating traits the 3rd successive hybrid has, I contend it will be a success regardless as long as it's primary ISP is portability.