Metal Gear Solid V: The Phantom Pain is a fantastic video game. Exquisite controls and gunplay, emergent gameplay, and tons to do. However, it became clearer to me the more I played the game that no part of the two giant maps were as interesting to explore or to play in than the smaller map of Ground Zeroes. The GZ map, while smaller, is denser and feels way more intricately-designed than anything in The Phantom Pain. There is a sense of place in Ground Zeroes that is absent from the full game. When I think about playing MGS V again, I picture Ground Zeroes in my mind, and not the places of Phantom pain. I think The Phantom Pain would have been even better had it had more of these smaller-but-better-designed levels instead of two giant-but-empty open-world maps.