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delete12345

One Winged Slayer
Member
Nov 17, 2017
19,699
Boston, MA
Because the consumers don't want to be spoiled in advance and wanted to immerse themselves in the hype.

Suppose we have this graph that shows your hype levels over time.

WKt3yyp.png


Ideally, we wanted something like this:

4YlBtPW.png


Where, we would sustain the hype levels around where we wanted them to be, in line with the reveal trailers. We will never reach the initial hype levels, though.

But, in order to pull this off, we tend to decrease the overall time of the announcement windows, compact them together, and concentrate on the reveal.

Because of the compaction of the time frame, there are those who wanted to be hyped about the new revealings. In response, the consumers would do whatever they can to avoid getting spoiled ahead of time. Leaks and human errors are the bane of these hypes, and they will cause this downwards trend:

VJI7WIA.png



And we don't want that. We don't want to feel the negativity of the reveals to ruin someone's day or hype levels.

Thus, it becomes a vicious cycle of, fearing of missing out, and avoiding spoilers whenever possible near the start of the announcement reveal time frame, and then waning off as time goes by.

Marketing and advertising depends on the hype levels. If the hype levels are there, and has reached to the ideal levels we wanted, it will have a positive impact on how we proceed with selling the consumer on the product. The more positive impact, the greater to an extent our marketing can reach and engage.

With this in mind, the gaming industry relies on the hype levels hitting a sufficient level to sustain economic trades between the goods (the games) and the need to consume (playing).

Am I wrong on this?
 

purseowner

From the mirror universe
Member
Oct 25, 2017
9,444
UK
Gamers are often ADHD. Knowing about something too far in advance can breed impatience and, when there's so much else out there, eventual disinterest in favour of something else.
 

MiDoZ

Avenger
Oct 25, 2017
830
Remember that artist that worked with 343 and almost got his career ruined because everything that he said was mistranslated/taken out of context?
Yeah
 

modiz

Member
Oct 8, 2018
17,845
Should also mention how video games are very prone to cancellations/signifcant changes/reboots in development and announcing a game 5 years early only leads to more risks.
 
Oct 27, 2017
12,058
Games change so much over time. Gamers get irrationally angry at "downgrades", so I can't say I blame developers not wanting to show stuff too early.
 
Oct 27, 2017
5,865
Mount Airy, MD
I don't have numbers, but my gut tells me that the vast majority of money made by the game industry doesn't come from the small percentage of people invested to the degree that they're worrying about hype cycles and watching every preview/trailer/etc. They work in secrecy because they can. It's not like the film industry wouldn't prefer to be more secretive, but the necessity of filming movies in real life places means lots of stuff gets out.
 
Mar 29, 2018
7,078
Yeah I don't think this is it.

And without any data, it's pointless speculating on it.

My hypothesis would be that high-budget games are also often bleeding-edge products in terms of design and software engineering. Thus it's more important protect exactly what you can achieve technically - and how - than in other industries like cinema. Just like how rival car manufacturers would keep the tech beneath the hood secret as long as possible.
 

JoJo'sDentCo

Unshakable Resolve
Member
Oct 25, 2017
8,539
It's because games are so hard to make it's impossible to make good marketing plans about them until very close to release.
 

androvsky

Member
Oct 27, 2017
3,507
Because the consumers don't want to be spoiled in advance and wanted to immerse themselves in the hype.

Suppose we have this graph that shows your hype levels over time.

WKt3yyp.png


Ideally, we wanted something like this:

4YlBtPW.png


Where, we would sustain the hype levels around where we wanted them to be, in line with the reveal trailers. We will never reach the initial hype levels, though.

But, in order to pull this off, we tend to decrease the overall time of the announcement windows, compact them together, and concentrate on the reveal.

Because of the compaction of the time frame, there are those who wanted to be hyped about the new revealings. In response, the consumers would do whatever they can to avoid getting spoiled ahead of time. Leaks and human errors are the bane of these hypes, and they will cause this downwards trend:

VJI7WIA.png



And we don't want that. We don't want to feel the negativity of the reveals to ruin someone's day or hype levels.

Thus, it becomes a vicious cycle of, fearing of missing out, and avoiding spoilers whenever possible near the start of the announcement reveal time frame, and then waning off as time goes by.

Marketing and advertising depends on the hype levels. If the hype levels are there, and has reached to the ideal levels we wanted, it will have a positive impact on how we proceed with selling the consumer on the product. The more positive impact, the greater to an extent our marketing can reach and engage.

With this in mind, the gaming industry relies on the hype levels hitting a sufficient level to sustain economic trades between the goods (the games) and the need to consume (playing).

Am I wrong on this?

How does this explain the difference between the gaming industry and any other industry? It just explains managing hype levels in general, yet movie studios are happy to announce titles when they're literally nothing more than titles and casting hasn't even begun.

It's because games are so hard to make it's impossible to make good marketing plans about them until very close to release.
That sounds reasonable.
 

Glio

Member
Oct 27, 2017
24,529
Spain
Do you remember that video that was leaked from the alpha of Pokemon Sword?

Gamers are unable to understand how video games are made. And they don't want to understand it because they think they already know. No marketing department wants to deal with it.
 

Mimosa

Community & Social Media Manager
Verified
Oct 23, 2019
795
Game development is a long and complicated process during which time many, many changes and iterations and experimentation happens. It only leads to disaster if gamers are aware of every half-step forward and 5000 steps back that a project takes, especially as they rarely understand the reasons behind these decisions.

So it just makes sense that things are under wraps until the vision is clear and the overall structure of the project is more or less finalized.
 

trashbandit

Member
Dec 19, 2019
3,910
I think this is a pretty big oversimplification. Secrecy can't be solely attributable to hype around certain games when secrecy also extends to cover the process of making any game. It does not explain why, for example, game companies are cagey around talking about how their iterative process works, or what goes into canceling or giving a game another chance.
 

Deleted member 10737

User requested account closure
Banned
Oct 27, 2017
49,774
there's so many projects that get cancelled or rebooted mid-development. i don't think the general enthusiast gaming audience would handle it well if they were aware of every single project from the day it was greenlit. to me it seems like a better idea to make them aware of games when they're in a solid, presentable state.

imagine knowing about the new zelda from the day it was in pre-production. we've known about botw 2 for 2 years now and already it's pretty annoying how it dominates so much of the discussion around nintendo and switch, imagine if it was for a few more years.
 

Falk

Member
Oct 26, 2017
4,067

virtually a majority of the time anyone talks about some facet of how a game is made 50 gamers show up to mansplain how it's actually done and no one wants to have to constantly deal with that shit unless completely obligated to like kickstarter/patreon updates for backers
 
May 19, 2020
4,828
it's because game marketing has trained your brain to think you can't and shouldn't be spoiled and that trailers are christmas presents
 

Jaded Alyx

Member
Oct 25, 2017
35,383
this isn't different than other industries though.
Why do we know when a new movie or tv show is greenlit, sometimes years before production starts..and then we know who's directing, producing, acting..then we know when production starts, where it's being shot, etc etc etc. long before the first trailer.
 

Kid Night

Member
Oct 27, 2017
475
No. It has very little to do with hype cycles.

Games are software. They take a long time to make. Many things get cut or changed before release, entire games can get canceled multiple years into development. The audience reacts negatively when announced things are cut, and it's wasted money to market cut features and canceled titles.

If you have a key feature, another developer could put together their own version of it and release sooner, better, or otherwise reduce what would have been a unique selling point of a game.

These are just a couple reasons. The software and electronics industry, which video games are a part of, has a culture of secrecy. Corporate espionage is a thing, and innovation can be the difference between a million dollar product and a billion dollars.
 

Skel1ingt0n

Member
Oct 28, 2017
8,755
It makes 100% sense to me why games are made in secrecy. There are a billion changes that happen over the course of development, and it's not in anyone's interest to know "how the sausage is made." We sometimes get glimpses of this - even in an official capacity - with things like the RE: Village or God of War "making of" videos that follow the release of huge titles. All a developer/publisher would be doing is setting up their customers for disappointment when plans change or cool ideas get scrapped. Or instill undo worry when the game hasn't fully come together, yet.

THAT SAID, IMO, my issue is and has never been with the games industry. The issue is in how "insiders" like to report, and even journalists seem to love the attention this brings. In almost any other major industry - automotive, sports, camera gear, actual political and world news, etc. etc. - there's a constant rush to get as factual information out as possible. Video game rumors are trickle fed and hidden in Twitter riddles and literal emoji winky faces. If you know something, JUST SHARE IT. The argument will always be "things change" and "can't hurt my sources," and all this... but in pretty much every other interest I have (outside of Mac computers, holy hell is Apple stuff worse), reporters have the gumption to share info as soon as they have it, regardless if it aligns with the manufacturer's/producer's/publishers marketing plans.
 

Composer

Banned
Nov 14, 2017
176
I know you put some thought into this but it is incorrect. Hilariously incorrect.

The reality is thay the consumer base has not responded positively to game developers and companies being open about their game development process (mainly AAA game companies). There is a history of backlash and negative sentiment that occurs if even one minor detail is a) missing in the final game b) misconstrued to be more important/fun/etc.. during game development or c) changed in the final product.

It's the game development company basically taking a risk averse approach. There is almost no good that comes from being open about the game development process (unless it's at a talk at GDC, etc...). The fans just aren't matured and respectful. Gaming has come a long way but as an art form that can be critiqued, it's unique. It's passionate fans can really make things challenging.

I have first had experience of this. For example, when I worked at a fairly known entity, we were overhauling a feature that 100% was better than the prior. However we could for months not day a single word about it. And the tech was really cool! Eventually we got to do a blog post but it took weeks of editing and marketing/legal approval. And once we did the blog? It was mostly a sea of cynical and negative reactions. Once the feature was out there? Everyone loved it.
 
Oct 30, 2017
5,495
I know you put some thought into this but it is incorrect. Hilariously incorrect.

The reality is thay the consumer base has not responded positively to game developers and companies being open about their game development process (mainly AAA game companies). There is a history of backlash and negative sentiment that occurs if even one minor detail is a) missing in the final game b) misconstrued to be more important/fun/etc.. during game development or c) changed in the final product.

It's the game development company basically taking a risk averse approach. There is almost no good that comes from being open about the game development process (unless it's at a talk at GDC, etc...). The fans just aren't matured and respectful. Gaming has come a long way but as an art form that can be critiqued, it's unique. It's passionate fans can really make things challenging.

I have first had experience of this. For example, when I worked at a fairly known entity, we were overhauling a feature that 100% was better than the prior. However we could for months not day a single word about it. And the tech was really cool! Eventually we got to do a blog post but it took weeks of editing and marketing/legal approval. And once we did the blog? It was mostly a sea of cynical and negative reactions. Once the feature was out there? Everyone loved it.
I have a friend at a very well known indie company/working on a very well known indie game, and they were open about features and things and interacting with the community about changes/feedback, and it got insanely toxic, where people were telling the devs they were idiots etc.
 

Chakoo

Member
Oct 27, 2017
2,842
Toronto, Canada
Game development is a long and complicated process during which time many, many changes and iterations and experimentation happens. It only leads to disaster if gamers are aware of every half-step forward and 5000 steps back that a project takes, especially as they rarely understand the reasons behind these decisions.

So it just makes sense that things are under wraps until the vision is clear and the overall structure of the project is more or less finalized.

Pretty much this, plus also marketing taking more control over the messaging of a game.
 

Broseph

Member
Mar 2, 2021
4,877
Why do we know when a new movie or tv show is greenlit, sometimes years before production starts..and then we know who's directing, producing, acting..then we know when production starts, where it's being shot, etc etc etc. long before the first trailer.
Exactly. Not even close to the same thing
 

boxter432

The Fallen
Oct 28, 2017
9,280
Why do we know when a new movie or tv show is greenlit, sometimes years before production starts..and then we know who's directing, producing, acting..then we know when production starts, where it's being shot, etc etc etc. long before the first trailer.
bc there are more than 2 industries in the world? also they are usually out in the world filming so are seen anyways.

we don't hear about phones, the next coke flavor, snack food, car models until closer to ready normally. there is massive NDAs and secrecy in almost every product
 

Chumunga64

Member
Jun 22, 2018
14,285
it is funny how the moment a movie is finalized studios go "alright, we're making this shit" while games are more secretive
 

take_marsh

Member
Oct 27, 2017
7,284
Years of development that can be quashed for a hard reboot, like Destiny or Destiny 2 or whatever Bungie's next big project might be, is exactly why you don't always want to be open about development. I imagine the contract, publisher's demands, and the developer preference play a much larger part.

Gamer outrage ain't it.
 

Dyle

One Winged Slayer
The Fallen
Oct 25, 2017
29,948
Games are just hard to make, much harder than tv, music, or movies. That's all there is to it.
 

345

Member
Oct 30, 2017
7,388
Why do we know when a new movie or tv show is greenlit, sometimes years before production starts..and then we know who's directing, producing, acting..then we know when production starts, where it's being shot, etc etc etc. long before the first trailer.

exactly this. marvel fans know the roadmap for the next four years of movies/TV shows and i don't think that diminishes hype for the first trailer in the slightest
 

Composer

Banned
Nov 14, 2017
176
I have a friend at a very well known indie company/working on a very well known indie game, and they were open about features and things and interacting with the community about changes/feedback, and it got insanely toxic, where people were telling the devs they were idiots etc.

Sorry to hear that, but I believe it 100%. The backlash isn't worth it.
 

Falk

Member
Oct 26, 2017
4,067
i wanted to guess the game but it's probably true for majority of indie games with larger communities
 

Sho_Nuff82

Member
Nov 14, 2017
18,446
Maybe we should move away from games being sold on industry show reveal hype, and more on in depth, frank discussions of content and gameplay systems?

No?

it's because game marketing has trained your brain to think you can't and shouldn't be spoiled and that trailers are christmas presents

.

There's no reason that the development team or the composer behind a project should be a secret after it has already entered production.
 

Pyro

God help us the mods are making weekend threads
Member
Jul 30, 2018
14,505
United States
Nah it's this:
Should also mention how video games are very prone to cancellations/significant changes/reboots in development and announcing a game 5 years early only leads to more risks.

Plus games can change a LOT over the course of development and with how little the audience of players know how games are made, they want to say secretive and cover-up games that are buggy and/or broken (even though it's par for the course really) until they're in a ready enough state to be shown.