The new patch also buffs him against root effects (Wolf Trap, Root Grenade). It's ridiculous.
For the most part though, the 1.1 update looks to be really, really awesome.
Games like Enter the Gungeon and Isaac are definitely more varied and unpredictable each playthrough. I think part of the reason I love Dead Cells so much is its relative consistency between runs compared to most roguelites. I'm not a big fan of the genre, so it makes complete sense why this aspect that I love would be a big turnoff to those who really gravitate towards this style of game.
I agree. It got boring quick for me. I don't like the progression, although I've seen worse. There's a couple of neat things to unlock at first but it quickly became a grind to get what seemed to be good. I'm still waiting for a roguelite that does progression as fairly as Rogue Legacy.
I don't like the fact that you need to replay bosses and I especially don't like the fact that you can't pick up fallen cells.
They are doing a patch and I will dip back in but I'm not holding my breath.
Are you fucking serious!? That was the one tool that makes the fight bearable. That final boss quite honestly ruins the entire game imo. Thank goodness you only need to beat him 4 times to 100% the game. Most over tuned difficulty spike this year. Why the hell would they want to make it even harder?The new patch also buffs him against root effects (Wolf Trap, Root Grenade). It's ridiculous.
For the most part though, the 1.1 update looks to be really, really awesome.
The patch probably won't change your opinion. It doesn't really change the core progression, outside of timed doors being handled differently and some new, optional challenge rooms.
Are you fucking serious!? That was the one tool that makes the fight bearable. That final boss quite honestly ruins the entire game imo. Thank goodness you only need to beat him 4 times to 100% the game. Most over tuned difficulty spike this year. Why the hell would they want to make it even harder?
It's really dumb. The new patch makes the game slightly harder in general, but most of the changes make sense. Buffing the final boss is a horrible decision though.
They're put in between levels now, and they also added a door for killing X number of enemies without being hit in a level. Also for like the Black Bridge Boss you get a bonus door if you defeat him without being hit.Good news about Timed Doors, they are going away/being re worked in 1.1 Patch I believe because of the issue you mentioned and others too.
Note that even if you agree with OP on Dead Cells, they also praised other games in the same genre. Maybe Dead Cells isn't the one for you, but others can be.This is how I feel about most roguelike/lite games and that's because I avoid them.
I think you might be under the wrong assumption (and it might be the game's fault for not making it clear enough) that what you do in the first levels doesn't matter in the long run. It's very important to get as many scrolls as possible: you do that by opening the timed doors and by finding the scrolls scattered across the levels within this time limit. It's crucial if you want to survive the endgame, and even after completing some of the harder difficulties, it's still quite challenging for me. You are also constantly making important decisions like: which weapons should I use? Which stats should I invest in? Should I rush to the next timed door or do I have enough time to explore a little more? I find it constantly engaging.
About the upgrades: true, the ones you mentioned don't affect the gameplay in a meaningful way, but most of the others do, like the weapons and the mutations. They offer a variety of different playstyles.
About death: you do lose everything. But on the flip side you get to keep the permanent progress that you made during the run; most notably, the upgrades that you can purchase with cells. The key to beating harder difficulties is to permanently increase the chance of finding high level weapons, which is achieved with the furnace found after defeating a boss. This also contributes to the game's intensity because when you have a lot of cells you can't afford to die before the boss.
I played quite a few games like Dead Cells and Enter the Gungeon by now, and even though I loved Gungeon, Dead Cells is the one that kept me engaged for the longest time.
Note that even if you agree with OP on Dead Cells, they also praised other games in the same genre. Maybe Dead Cells isn't the one for you, but others can be.
i feel like those criticisms pretty much apply to all roguelikes, even the ones you listed.... you go through the loop, find the groove in progression and then at some point it's like "fuck this".
caveat with Dead Cells is it's a very well made game but after 3 or 4 levels you got your money's worth and that's kinda that, if you want to push forward it's up to yuou
I feel pretty much the same, but coming from the opposite end of the skill spectrum. Got tired of spending 15 minutes on each run to the first boss and gave up.
In Issac, Gungeon, and Spelunky the source of challenge tends to be much more distinct per run. Making those important decisions more difficult, as they change with every run. The decision you have in Dead Cells is always 'go fast or go slow', and the stage design and enemies don't really add anything more to that.
Spelunky: event levels randomly spawn at each stage, which significantly change how the floor is structured. So you might suddenly get a snake pit level, or a darkness level within the mines.
Gungeon: incredible enemy variety, with 10-20 different enemy TYPES present on each floor, and three different potential bosses per floor.
Issac: absurd item / synergy variety, decent enemy variety, special rooms and random bosses make the early floors different.
I'm not saying that this makes Dead Cells worse, I'm saying that it made it feel more repetitive for me.
I'm not really a fan of patches that make the game harder and nerf items in singleplayer. That happening for The Binding of Isaac: Afterbirth was what made me drop the game.It's really dumb. The new patch makes the game slightly harder in general, but most of the changes make sense. Buffing the final boss is a horrible decision though.
I feel like I hear this response quite often in regards to Dead Cells. "It's not a good rogue like but could've been a good Metroidvania." As someone who doesn't play a lot of rogue likes or Metroidvania's but thoroughly enjoyed Dead Cells what elements do you think could've helped Dead Cells with your perceived identity crisis?Good post and I do completely agree with you op.
To be completely honest, I'm surprised Dead Cells received a lot of accolades and critical acclaim considering its short comings. It's as if the people who gave it 9/10s or voted for it in a lot of the GOTY awards didn't complete the game and only played it for a little bit. Dead Cells is extremely awesome for the first few hours because the game play is by far the strongest aspect. I personally play a lot of rouge likes / rouge lites, and those you mentioned are head and shoulders better experiences than Dead Cells considering what genre they fall under. Had Dead Cells been a complete Metroidvania experience instead of a rouge like I think it would've been better off. The rouge like elements aren't good enough to carry it.
Yeah, same. I did enjoy Sundered though.This is how I feel about most roguelike/lite games and that's because I avoid them.
I feel like I hear this response quite often in regards to Dead Cells. "It's not a good rogue like but could've been a good Metroidvania." As someone who doesn't play a lot of rogue likes or Metroidvania's but thoroughly enjoyed Dead Cells what elements do you think could've helped Dead Cells with your perceived identity crisis?
I own it on two platforms, I think it is incredibly well-made and mechanically very satisfying, and yet weirdly I just have no desire to actually play it. I see the long grind for cells ahead of me and I just think, "Yeah, I'm not gonna do that." Maybe I'll just use Cheat Engine on the PC version and give myself all unlocks then give it a go.
I played 332 hours of Dead Cells, the last time I played was about 2 months ago maybe I don't remember. I love the game I only stopped playng cause I wanted to play other games and also cause It's kinda hard to beat the final boss with 3 Stem Cells.
Stem Cells change a lot how to play the game after you got them, I think OP gave up too early or maybe he don't like grinding games.