Are there good cute anime guy versions of these games? Or is it all like 99% anime tiddies?
I would argue that FGO is more cool guys right now than cute girls...
Are there good cute anime guy versions of these games? Or is it all like 99% anime tiddies?
Kind of interesting, and I've no doubt he's way more knowledgeable than me on these games and the culture around them, but I came away feeling like he's sugar coating the very real ways these games manipulate and take advantage of those with tendencies for gambling.
You didn't bring up the biggest and best of all.It's honestly super interesting to me to watch all the ways these games try to bilk money out of a community that is generally quite aware of their bullshit. You've got the boring pea brain version where they release progressively bullshit powercreep units you need to spend for or else you get stomped by whales in PVP, looking at you Fire Emblem. Or more reasonable monetization like Arknights which is mainly about energy refreshes and skins. Or the true galaxy brain, Fate Grand Order where gameplay doesn't matter and it guilt trips you into rolling by having tearful goodbyes at the end of 20+ hour long story chapters.
there is a cute anime guy in the video thumbnailThat was a fun video. Fate GO looks like a fun game.
Are there good cute anime guy versions of these games? Or is it all like 99% anime tiddies?
All that needs to be said really. Sad stuff, think of the hours it takes to earn the money spent on these things... Woof.
Or the true galaxy brain, Fate Grand Order where gameplay doesn't matter and it guilt trips you into rolling by having tearful goodbyes at the end of 20+ hour long story chapters.
All that needs to be said really. Sad stuff, think of the hours it takes to earn the money spent on these things... Woof.
All that needs to be said really. Sad stuff, think of the hours it takes to earn the money spent on these things... Woof.
I really wish Arknights wasn't a gacha game, because the core gameplay is actually one of the best tower defense games I've played, trading traditional min-maxing for units with clearly defined roles and interesting abilities, and maps that require interesting but also sensible solutions to beat.
Sadly, the gacha nature of it does kind of bring it down. Well, not really the gacha itself, but rather the GAAS event focused model and the absurd grind. Just for the most obvious example: the game has a special challenge mode where you get a standard tower defense map, and then you get a bunch of different modifiers that make the game harder, like giving all enemies 100% more damage. And it's honestly pretty fun seeing how many modifiers you can stack without losing. But this mode is tied to a limited time event, meaning that by the end of this week it will be gone from the game (at least until they bring the event back, however long that will take).
The video goes somewhat into this, but this whole event focused nature gets really draining after a while. There were game I've played where in order to maximize event rewards, you'd literally have to play them like 8 hours per day every single day for 2 weeks straight. And since those were one time rewards that will never be available in the game ever again, some people actually felt like they needed to do that.
Plus, it means you can only really play a single game at a time without the genre completely taking over your life, which I guess is sort of the point.
Funnily enough, the actual gacha systems aren't even the worst part. Although of course, all of these elements are hardly limited to just mobile games these days, what with Destiny moving most of its focus to time limited seasons and so on.
Another thing that kind of needs to be said is that not every gacha game is the same. Some, like various rhythm games, you can pretty much just treat as standard games and get a ton of value for free (like hundreds of songs all playable without paying a cent), with gacha being literally just for pictures with almost no effect on gameplay. On the other end of the spectrum, you just have generic grind-fests with no interesting gameplay that exist solely to take all your money. The video highlights FGO's 1% drop rates as being a big deal, but I once played a game where the f2p gacha had a drop rate of 0.1% for the highest rarity units (only by paying real money could you go up to 1%). And I don't even play a lot of these, so presumably there's even worse offenders out there.
I watched this last night. fun video.
Are Fate's drop rates really that bad? Or was he unlucky?
It's crazy that he spent $400 for one character. And that character wasn't even max rarity.
As a player, yes, they're that bad.I watched this last night. fun video.
Are Fate's drop rates really that bad? Or was he unlucky?
It's crazy that he spent $400 for one character. And that character wasn't even max rarity.
It's worth noting though that there is barely any powercreep in FGO, and most if not all SR and SSR have no need for more than one copy.The thing about FGO is it has no 'pity' system that later games in the genre adopted. For example in Epic Seven you can be pure F2P and get every single new gacha character if you play smart, since at most you'll only need 120 rolls to get them and it hands out rolls liberally (moonlight variants notwithstanding). Arknights has an invisible pity counter in the background and you'll get a 6* after...I forget how many rolls but it's not too bad.
FGO is nothing but you against the RNG. And he says it's 1% in the video, but that's 1% for a 5 star. For the rate-up character, it's actually something like 0.70%. This makes it both a pit of despair and the most exciting gacha to roll on out of all the games of this type I've played. As an example, I originally started the game at its launch in summer 2017 and saved every single possible roll, playing only with my starter Servants, all the way until Halloween. I forget how many rolls total it was but it was probably around 150-200 between tickets and quartz? And I blew it. Completely. No Tamamo. So I started a new account with her, immediately rolled a SECOND one, and it's been EX luck since then. But possibly failing and rerolling was always part of the plan. Still hurt though.
I'm kind of glad I had a bad whale/dolphin experience with Fire Emblem Heroes which gave me the mental fortitude to know when to fold 'em. Else who knows what kind of poor decisions I'd have made on FGO.
Are there good cute anime guy versions of these games? Or is it all like 99% anime tiddies?
HAHAHA so fucking true, the FGO writers really do know how to tug on dem heart strings... It worked on me with Melt for sure. (I planned on pulling for Okita Alter before going through her story anyways.)Or the true galaxy brain, Fate Grand Order where gameplay doesn't matter and it guilt trips you into rolling by having tearful goodbyes at the end of 20+ hour long story chapters.
This guy's gonna single handedly fund the next fire emblem game if it means he gets his sword wielding husbandosAfter over 3 years and more than $15k, I'm essentially done with Fire Emblem Heroes
I say "essentially", because I will probably still log in here and there (like I do in Epic Seven, Fate/Grand Order, and Brave Frontier), and maybe even spend a bit if like I get a guaranteed character I want, but like I haven't even logged in for over a week. But yeah, Fire Emblem Heroes is...www.resetera.com
The thing about FGO is it has no 'pity' system that later games in the genre adopted. For example in Epic Seven you can be pure F2P and get every single new gacha character if you play smart, since at most you'll only need 120 rolls to get them and it hands out rolls liberally (moonlight variants notwithstanding). Arknights has an invisible pity counter in the background and you'll get a 6* after...I forget how many rolls but it's not too bad.
FGO is nothing but you against the RNG. And he says it's 1% in the video, but that's 1% for a 5 star. For the rate-up character, it's actually something like 0.70%. This makes it both a pit of despair and the most exciting gacha to roll on out of all the games of this type I've played. As an example, I originally started the game at its launch in summer 2017 and saved every single possible roll, playing only with my starter Servants, all the way until Halloween. I forget how many rolls total it was but it was probably around 150-200 between tickets and quartz? And I blew it. Completely. No Tamamo. So I started a new account with her, immediately rolled a SECOND one, and it's been EX luck since then. But possibly failing and rerolling was always part of the plan. Still hurt though.
I'm kind of glad I had a bad whale/dolphin experience with Fire Emblem Heroes which gave me the mental fortitude to know when to fold 'em. Else who knows what kind of poor decisions I'd have made on FGO.
Thanks for the explanations.As a player, yes, they're that bad.
But for the banner he rolled on in particular you have to understand that three 4* characters share the rate-up status: Astolfo, Siegfried, and Fran.
The odds of rolling ANY 4* Servant is 3% and 2.1% if it's on a banner. So considering that it's shared between THREE characters that is a 0.7% to pull Asotolfo.
That is about the same as pulling the rate-up 5* character.
I never understood the argument that gameplay doesn't matters in FGO and you can clear the content anyway. That pretty much applies to most modern gacha games, maybe mostly that happens on the really old and the bad gacha games that end up closing anyway. For some setups you absolutely do need the SSR. Double Skadi and double Nero Bride with their respective sweeper (Achilles, Dantes, Berskerlot for quick and Jeanne Summer, Musashi Zerker, etc) are some of the most nasty setups on the game.
You could be the player that takes 7-9 turns and lots of skill activations to finish the quest or you could be the player that takes 3 turns and still brings 5 event/bond CEs. For the equivalent it applies for like in Granblue Fantasy you could finish a raid potentially in 20 turns or it could take you 10 turns depending of the setup which can be dependant on gacha characters and weapons. Getting the characters that give you the functions, at the end of the day rolling the gacha is mostly about QoL not just clearing content.
When I say it doesn't matter in regards to 'clearing the content' I mean clearing the story, which is FGO's main draw. I myself have an NP5 level 100 Rider Mordred along with Tamamo/Nero Bride which is great since I have no time to actually pay attention to FGO nowadays. But creating easy farming setups is nowhere near the kind of pressure you get from PVP-focused gacha games. I don't even clear rerun events anymore because it's too much work for a game that hasn't had an actual challenge other than Nerofest Hassan.
I'll roll for Skadi, and I'd love to use her with my NP4 berserkalot, but I'm about as stressed about that as I was for Merlin. Which is to say not at all. Arash/Spartacus 4ever
I won't go into details, but believe me when I say it that it's just the tip of the iceberg. A ton of working hours are spent designing, testing, tweaking/adjusting, and reviewing strategies and their game implementation for that sole purpose. Even stuff like "pity systems" are made/implemented for the sole reason to open the floodgates for spending.I once got to read a game design document for a F2P title at a AAA company I worked at, and the doc legitimately contained one and a half pages on strategy for getting and keeping whales.
It's a bit hard for me to believe someone telling me the games are actually fun and good when they elsewhere describe it as a part time job and timesink. That's not how I would ever describe games I really enjoy playing, even ones that require an insane amount of time to complete. It sounds like what he's saying is the first time you run missions is fun, but it's very not-fun when you mindlessly run the mission back dozens of times with OP waifus for the 1% drop rate. I dunno, I still wouldn't call that game fun.
This conversation is like reading another language I never learned.
When I say it doesn't matter in regards to 'clearing the content' I mean clearing the story, which is FGO's main draw. I myself have an NP5 level 100 Rider Mordred along with Tamamo/Nero Bride which is great since I have no time to actually pay attention to FGO nowadays. But creating easy farming setups is nowhere near the kind of pressure you get from PVP-focused gacha games. I don't even clear rerun events anymore because it's too much work for a game that hasn't had an actual challenge other than Nerofest Hassan.
I'll roll for Skadi, and I'd love to use her with my NP4 berserkalot, but I'm about as stressed about that as I was for Merlin. Which is to say not at all. Arash/Spartacus 4ever
Hell no. Dragalia Lost might not incentivize spending very much (which is part of why it's kind of dying a slow, slow death) but it sure as hell demands FUCKTONS of your time. So much so that it was the main reason I quit, besides the fact that the rate-ups are ACTUAL LIES. 0.5% for the rate-up unit, are you serious? It's even lower than FGO. Sure, you get like ten times as much pull currency as you do on FGO, but you still have to lucksack like crazy to get the units you want. For newer players this is all fine because you'll still get a bunch of 5*s anyway, but for long-term players it just turns into a pile of utterly worthless eldwater and at that point it's just completely failed as a gacha.So the moral of the video seems to be: play Dragalia Lost, lol. $0 spent when he spent $150 and $650, respectively, on Arknights and Fate.
It's a bit hard for me to believe someone telling me the games are actually fun and good when they elsewhere describe it as a part time job and timesink. That's not how I would ever describe games I really enjoy playing, even ones that require an insane amount of time to complete. It sounds like what he's saying is the first time you run missions is fun, but it's very not-fun when you mindlessly run the mission back dozens of times with OP waifus for the 1% drop rate. I dunno, I still wouldn't call that game fun.
I don't understand the appeal. The games look like bad JRPGs/farming sims, so why not just play good actual JRPGs. Big RPGs give you 100~ hours of gameplay with all the collecting and leveling up, but it's 40 quid on release day and half that a few months later.
/Old man thoughts.
He wasn't sugarcoating. He set for himself a budget which means he is less predisposed to feeling the full effects of the tactics.Kind of interesting, and I've no doubt he's way more knowledgeable than me on these games and the culture around them, but I came away feeling like he's sugar coating the very real ways these games manipulate and take advantage of those with tendencies for gambling.