The game doesn't even hit 30 FPS consistently is the problem. If it was a smooth 30 it would be much less of an issue.This has got to be trolling, I remember you also made the thread about being mindblown by 60fps on the new Xbox and PS5 consoles, as if 60fps never happened before.
I think we're stretching the measure of truth really thin if non-ideal performance means the game as a whole has aged badly.It's the truth if you can't see that figuratively and literally then maybe you should take a second look.
Come on, don't do this.Looking at your post history perhaps you just have a problem with the Switch in general and it's not Zelda which is the problem?
I can go back and play Ocarina of Time at like 15 FPS on the 64 with no issue. I guess performance of older games doesn't affect me.
Isn't it mostly a locked 30 after the patch apart from a few areas in the game? 900p also isn't what I would call blurry, looks good enough.
But as has been mentioned, yeah just emulate it if you want better.
Replayed it recently and it still feels absolutely fine to me. The hyperbole surrounding framerate and resolution on this board is understandable given it's mostly enthusiasts here but still feels quite silly when something that performs slightly below 30fps in some areas and isn't 1080p is described as a mess.As a big Zelda fan I put over 200 hours into Breath of the Wild and thoroughly enjoyed it, including its Add-Ons. The last time I played it was 1-2 years ago.
So I was in the mood for some Zelda again and started BotW - and was seriously shocked by how bad it looks and runs. Both resolution and framerate are a mess. I'm a huge Nintendo fanboy, but there simply is no better way to describe it.
BotW has a nice art style, its world is beautifully designed and realized and the gameplay is fun (I even like the breakable equipment), but unfortunately the low resolution makes this nice art style and beautiful world look completely blurry, and the performance... man, I really don't remember BotW running this badly.
Depending on which part of Hyrule you are exploring, it feels like this game is struggling to even hold 25 frames per second.
Surely you're aware that reviews don't work like that. Technical performance may be of utmost importance to some people but for others it's lower down the list meaning they're enjoyment wasn't affected by it, so why should their review (and score) be?Another excellent example is Fire Emblem Three Houses - this game is a technical mess and was basically outdated on the day it released. The worst thing is, reviews mostly ignored that and scored it into the 90s.
I can enjoy entire games in that timeframeTo the extent that you have no choice, it's easier to deal with. I fiddle with PC settings for hours sometimes getting the perfect balance of visuals and performance but on console you just kind of have to deal with it.
That being said, any release that doesn't address the framerate can go fuck itself.
The game doesn't even hit 30 FPS consistently is the problem. If it was a smooth 30 it would be much less of an issue.
I fiddle with PC settings for hours sometimes getting the perfect balance of visuals and performance
Not if you're looking at currently released games especially on the newer systems which are offering higher frame rates. Versus then where 30 FPS was much more than norm. Yes I understand we're in the transition. Between last gen and current gen and we will see more 30fps stuff crop up. but we're going to also see you stuff that's not going to be struggling under 30 a lot less than we were 4 years ago. So from the point of view is where we were then versus where we are now it has aged. But the same could be said for also any other games being made around that certain point that are also performing the same roughly as well. Look at Zelda 64 that thing was barely in the 20 FPS range everybody loved the game, yeah there was some talk of the frame issues but at the time there was really nothing else to compare it to. That's kind of we are now. The game itself isn't any worse than where it was when it was released, It's just the game surrounding it have better performance now.I think we're stretching the measure of truth really thin if non-ideal performance means the game as a whole has aged badly.
On top of which, the game's performance has always been what it is, and it was criticized even back then. There's nothing about it that aged for the worse considering it even got a patch addressing some of the more egregious performance issues.
I mean, it can, it's just that people take it to an absolute extreme when discussing it.I completely disagree with your premise that poor performance makes a game less enjoyable.
Can't say I'll ever understand the use of performance/fidelity as a marker of quality in how a game ages, comparisons to film fidelity or fascination with specs in general, but to each their own. Some of my favourite 8-bit and 16-bit games have terrible stuttering and slowdown in busy screens, but it's the art direction, gameplay, worldbuilding and mechanics that keeps me coming back, not checking it's hitting some frame rate counter consistently. I love Fire Emblem for the turn-based combat mechanics, not the combat animation that I largely switch off in most of the games anyway.I generally believe that performance is one of the, if not THE most important aspect(s) determining how well a game ages,
Well the framerate is...okay...kinda. its not that bad, and it got better than on release, but a 100% stable 30fps would be nice.As a big Zelda fan I put over 200 hours into Breath of the Wild and thoroughly enjoyed it, including its Add-Ons. The last time I played it was 1-2 years ago.
So I was in the mood for some Zelda again and started BotW - and was seriously shocked by how bad it looks and runs. Both resolution and framerate are a mess. I'm a huge Nintendo fanboy, but there simply is no better way to describe it.
BotW has a nice art style, its world is beautifully designed and realized and the gameplay is fun (I even like the breakable equipment), but unfortunately the low resolution makes this nice art style and beautiful world look completely blurry, and the performance... man, I really don't remember BotW running this badly.
Depending on which part of Hyrule you are exploring, it feels like this game is struggling to even hold 25 frames per second.
It's not like the game's technical aspects are just not impressive or groundbreaking enough - it's like the game doesn't even get the fundamentals right. Shouldn't decent image quality and smooth controls/gameplay be a given for any game at this day and age? It's 2021 and I'm stuck playing BotW in a blurry and stuttering fashion and that's the baseline Nintendo has set for one of their biggest releases ever. It shouldn't be too much to ask this masterpiece of a game - or any game - to have crisp image (and audio) quality and smooth performance first and foremost, and I really don't like that Nintendo or any other game companies tend to get a pass for this.
Another excellent example is Fire Emblem Three Houses - this game is a technical mess and was basically outdated on the day it released. The worst thing is, reviews mostly ignored that and scored it into the 90s. If the new James Bond movie released with blurry image or compressed audio quality, do you think reviews would praise it anyway? No. Movie critics would tear the film apart. Movies have established a baseline for certain technical standards they are expected to meet, which also helps in terms of futureproofing. I wish there was something similar for games. The only thing I can remember is Sony saying no game releasing on PSVR is ever allowed to drop frames below 120fps - or else it won't get released.
I generally believe that performance is one of the, if not THE most important aspect(s) determining how well a game ages, and Breath of the Wild shows that.
My prime positive examples are Metroid Prime and Haunting Ground - these games have aged wonderfully from a technical perspective, despite their low resolution they both look, and even more importantly, play great even today, both running at smooth 60fps (Haunting Ground's meticulously directed fixed camera work also helps a lot).
Compare them to non-60fps games from the same era. The difference in overall look and playability is staggering.
TL;DR:
Technical shortcomings like poor performance make games age badly, and BotW shows that.
Maybe getting spoiled by Playstation 5 games with 4k, 60fps and nonexistant load time is a real thing already.
Poor performance does indeed make a game less enjoyable, but poor performance doesn't really apply to BotW. It could run better, sure, but poor performance is an exaggeration.I completely disagree with your premise that poor performance makes a game less enjoyable.
Looking at your post history perhaps you just have a problem with the Switch in general and it's not Zelda which is the problem?
There are certain technical qualities for games or movies so fundamental that they shouldn't be "valued" - they should be expected no questions asked, and proper image quality and performance are among them.Considering you said this in another thread:
I think Switch is not your kind of device, since the things you value are not easily achieved on hybrid hardwares.
Thank you. I don't get why anyone would defend companies releasing badly performing games. It's like people don't have any standards for the things they spend their money on.I think framerate is the exception to this - 30 is absolutely playable and enjoyable, but i don't think drops below are really acceptable even on hybrid hardware. A game being on the Switch doesn't make it immune to criticism in that regard.
So, when BotW drops frames, it drops straight to 20 due to its vsync implementation. This is what you're experiencing.Depending on which part of Hyrule you are exploring, it feels like this game is struggling to even hold 25 frames per second.
I'm exactly the same, and feel really lucky in that regard considering people's concerns (and, sometimes, high standards) over technical aspects that I barely notice.I can go back and play Ocarina of Time at like 15 FPS on the 64 with no issue. I guess performance of older games doesn't affect me.