I dislike rpg numbers as well but having to constantly fiddle with item management is no fun either.
If you were constantly fiddling with item management than I'm going to be that guy saying "you're playing the game wrong."
When the theme is live off the land, and every enemy drops weapons, you have infinite bombs, and multiple ways of tackling things with strategies/elements/etc and you're worried about keeping that one 52 Strength sword than I gotta say that's why you don't like it.
Weapons aren't meant to be that way, and the emphasis on RPG numbers and Avatar strength versus player strength is what I hate about a lot of games these days.
I suppose we just had different experiences. I saw no point in fighting anything in the second half of the game because combat was always a net loss and the rewards for engaging in it were terrible.
I saw your other posts, and that's fine, and I agree with my previous post outlining how they could fix it that they should make enemy engagements more rewarding/useful, but I also don't think I need every game to give me a reason to constantly fight everything either.
The short answer to that for me is "I was too busy doing other things to worry about fighting a lizalfos after 200 hours"
Seeing "no point in fighting anything" is bad when the game is about fighting, but aside from maybe Twilight Princess the combat has never been anything to write home about in the first place in these games sans the creation of Z-Lockon ,and I have other things to play with.
Seeing no point in engaging in combat, to me, almost means nothing because I don't think I need a point to have combat and I enjoyed finding other ways to deal with the problems. To each their own.
EDIT: Nevermind I see this thread is going to be...not productive so I'll be muting it.