I find myself posting this video quite a bit.
I loved Syndicate when it first came out, and simply being able to rotate the camera was such a great improvement when Syndicate Wars came out lol (I still think I might prefer the first game, though).
That was my only quibble with FFVII's FMVs even on release: they were so damned inconsistent. I'm convinced they were going to use the chibi models to integrate with the rest of the game better then somewhere during production swapped to also using higher res versions of the battle models and never went back and changed them. Or the reverse happened and they started with the better models and had to do quick finishes with the chibis.
20 years before Detective Pikachu. This guy was ahead of his time.
This post (and the others) just pushed me over the edge on Dreams.This one of the many charms of Dreams while there is plenty of high end art alot of the more ametuer stuff comes off as Nostalgic 90s cgi and the alot of games feel like something from a 90s ps1 demo disc.
Dream surfing is a mix of pure awe with a touch of old school 90s Nostalgia.
In the same way as cgi in the 90s the Dreamerverse has become the wild west of game development.
This one alone with him screaming NOOOOOOOO! Always gets me lol
Keiji Kinebuchi was a god. It wasn't just 3D renditions, but how abstract and stylized they were. The current stuff is so bland in comparison. He felt super creative. Shame he left after Aquapolis. :( I wonder what he's been up to. I always wondered if he joined 5ban Graphics as Heliolisk here looks suspiciously his style:
Ah, another thread, another opportunity to show F-Zero GX off.
For peak early 2000s Sega weirdness, skip to 14:20.
Kinda on topic, but my favorite deas aesthetic is early to mid 90s pre rendered CG, ala Mario RPG and DK.
I remember Red Alert having this trailer. I never ended up playing the game, but I often watched it being tremendously impressed.
Bizzare warping and face scrunching. Hauntingly dark lighting. Unintended clunky comedy. Yeah this is nostalgia talking for sure, without a doubt it all looked terrible. But it has a weird, early-tech charm to it. Devs and studios grappling with their understanding of higher fidelity rendering and early CG is fascinating to look back on. Kind of like looking at old electronics. It was bleeding edge tech while also looking horrendous.
Yes, this is a Tekken 1/2/3 CG ending appreciation thread.
There are so many more out there, feel free to post whatever twisted CG concoctions early 3D studios pressed onto our game discs that you still reflect fondly on.
FFX absolutely blew my mind. I thought it was impossible for CGI to get better for games from that point.
Thanks for posting this. I was in the same boat, this blew my freaking mind back in the day. I remember going through the lands of lore trailer frame by frame and literally saying to myself, "it can't get better than this."
(In some ways, it never did.)
Saturn jank? Have you heard about the dangers of Muscle Loosening Disease or MLD?
The Sega Saturn sure was home to some pretty awkward CG. Seeing the True Motion and Duck Corporation logos always prepares me for a good time.
I remember in 1996 my elder brother talking about how the 'Ultra 64' would have real-time graphics like this.
So true.This shit was so cutting edge back in the day... "if only games could look half this good someday!"
We were so naive...
Parasite Eve is a treasure and deserves the FF7R treatment. Don't @ me.
That first zombie encounter. The way the head falls. The dodgy CG makes it all the creepier 😂
This shit terrified me for YEARS
Can we admit horror games of the late 90s were EXTRA creepy for their jank?
(Juggernaut and Echo Night respectively, both PSX)
Shadow Hearts 1 Yuri looks like bad cosplay.
He gets a cool kpop-level makeover in the sequel
Pretty good for a ps1 game. But the voice over, lmao. It's so bad.
That's the same way I felt about Diablo 2 back in the day. It's hard to believe that I saw this and thought we'd reached the pinnacle of graphics...
I always liked how Blizzard tried to push for good cinematography even when the tech wasn't up to it. Lighting choices make it, they got a lot out of silhouettes and shadows in that intro.
And yet, D2 cinematics always struck me as being a little behind of what I would have expected of Blizzard in 2000. The jump from D2 to Lord of Destruction was so massive, you think those games came four years apart.
It truly does. Rewatching it, its just the movement, animations in general are kinda stiff but music is great.