Started playing Forza 7 this week on Game Pass. Never been into Forza mainline, but this is pretty good. Looks real nice, especially with the weather and time of day changing. Plays well enough, good variety of cars & tracks though the early cup events are maybe one too many laps.
Anyhow, jumping around from cup to cup in the single player basically entails jumping around from car to car. Sedans for a few tracks, Muscle cars for a few tracks, Sports Cars for a few tracks, etc... I feel like this is basically every sim/semi-sim racing game single player campaign in modern times.
But idk, while it's fun trying all these cars, by moving around so much from car to car and even from track to track I never get a sense of any progression. It just feels like an amusement park where you go on one ride after another and keep moving.
Growing up on the first Gran Turismo games, I really liked how the campaign mode had you start with some weak little car and the races would be tough because you're so slow! But then you'd use the money from winnings to slowly upgrade and tune the car and because the car was so weak you'd really feel every upgrade difference that you put in. Next time you did a race on the same track you're familiar with by this point you'll feel going faster and handling better and braking better. Then you'd start winning more easily and make it to the next races and soon you'd save up enough to get a bigger and faster car and start on those races and work on tuning it.
It felt like you'd really get to know every car you raced with. When you got a new car and it handled a little different you'd really feel it and it'd be fun and excited to try something that's RWD and slides around after driving a FWD car. As silly as it sounds, most of the cars I've owned as an adult are because I had them in Gran Turismo 1/2/3 and liked how they looked and drove after I got to know them and wanted to test drive them/own them in real life.
Yeah in retrospect it was a bit of an rpg-ish grind to stretch out a certain amount of content for long engagement, but compared to nowadays when you get supercars and every car within an hour or so and you hop from car to car, I felt it kept my interest longer. After a week of playing Forza 7, while it's good, I just feel over it because I know that every time I boot it up it'll just be a new car in some new tracks/layouts and it just sorta gets old outside looking pretty (seriously the night to sunrise looks amazing!).
I figure no driving game will ever go back to that style of campaign anymore because it'll turn off people who want their fast fancy cars quick and want lots of variety from the beginning. And at the same time none of these games will probably keep my interest in the single player for more than a week.
Plus all these games are mostly focused on MP/Online anyhow these days.
Anyhow, jumping around from cup to cup in the single player basically entails jumping around from car to car. Sedans for a few tracks, Muscle cars for a few tracks, Sports Cars for a few tracks, etc... I feel like this is basically every sim/semi-sim racing game single player campaign in modern times.
But idk, while it's fun trying all these cars, by moving around so much from car to car and even from track to track I never get a sense of any progression. It just feels like an amusement park where you go on one ride after another and keep moving.
Growing up on the first Gran Turismo games, I really liked how the campaign mode had you start with some weak little car and the races would be tough because you're so slow! But then you'd use the money from winnings to slowly upgrade and tune the car and because the car was so weak you'd really feel every upgrade difference that you put in. Next time you did a race on the same track you're familiar with by this point you'll feel going faster and handling better and braking better. Then you'd start winning more easily and make it to the next races and soon you'd save up enough to get a bigger and faster car and start on those races and work on tuning it.
It felt like you'd really get to know every car you raced with. When you got a new car and it handled a little different you'd really feel it and it'd be fun and excited to try something that's RWD and slides around after driving a FWD car. As silly as it sounds, most of the cars I've owned as an adult are because I had them in Gran Turismo 1/2/3 and liked how they looked and drove after I got to know them and wanted to test drive them/own them in real life.
Yeah in retrospect it was a bit of an rpg-ish grind to stretch out a certain amount of content for long engagement, but compared to nowadays when you get supercars and every car within an hour or so and you hop from car to car, I felt it kept my interest longer. After a week of playing Forza 7, while it's good, I just feel over it because I know that every time I boot it up it'll just be a new car in some new tracks/layouts and it just sorta gets old outside looking pretty (seriously the night to sunrise looks amazing!).
I figure no driving game will ever go back to that style of campaign anymore because it'll turn off people who want their fast fancy cars quick and want lots of variety from the beginning. And at the same time none of these games will probably keep my interest in the single player for more than a week.
Plus all these games are mostly focused on MP/Online anyhow these days.
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