Just got it on sale, more hyped now!SaGa Scarlet Grace is by far the best turn based battle system you can get on the switch. If you like this battle system, you need to get this game
*It's also the best turn based system ever
I mostly remember fast-forwarding though the battles once an effective strategy was set up, but I did like a lot of the ideas
The issue with FFX is that it's literally just those toddler puzzle houses with blocks. Use fire against blue-colored ice flan, use Wakka against flying enemy. It's massively boring especially compared to how many great turn based games released at the same time and had much deeper combat (Valkyrie Profile being the highlight)
yup! super boring. Weirdly enough I love P5, while similar I guess having to craft my monsters, choosing which characters to take with me, choosing which abilities to forget, etc. is more interesting.The issue with FFX is that it's literally just those toddler puzzle houses with blocks. Use fire against blue-colored ice flan, use Wakka against flying enemy. It's massively boring especially compared to how many great turn based games released at the same time and had much deeper combat (Valkyrie Profile being the highlight)
I do wish there were more turn-based RPGs that actually tried to implement mechanically complex fights. I'd play the hell of a turn-based RPGs with bosses that had mechanics like the ones in FFXIV, but games like that simply don't seem to exist.
I agree with this entirely. I love turn-based combat in dungeon crawls, SRPGs and RPGs where each move is a choice, where positioning and formations and turn order really matter. Where you have the exact info of how long buffs and debuffs will last on all combatants so can synergise with precision in a way you just can't with AI-controlled allies in an action game. Where synergy around all those choices can improve results, where clever play is rewarded with better post-battle results. Where you can't reliably get away with automating the combat, where there is a limit on resources or a chance of a party wipe.Turn based games can be great. The additional level of abstraction lets them do all kinds of cool things and the lessened focus on execution and quick reactions means that it's a lot easier experiment with game mechanics that would be too much to deal with in a real-time action game. Things like turning the combat into a deck-building roguelike (Slay the Spire) or reinventing conversations as a card game (Signs of the Sojourner) wouldn't work nearly as well in an action game.
That said, I'm not a huge fan of turn-based games that don't try to do anything even remotely innovative and where the gameplay just consists of spamming the same basic attack against endless random encounters, which sadly seems to be much too common. Then again, the same goes for real-time games as well.
I do wish there were more turn-based RPGs that actually tried to implement mechanically complex fights. I'd play the hell of a turn-based RPGs with bosses that had mechanics like the ones in FFXIV, but games like that simply don't seem to exist.
That's quite unfair, just because most mainstream RPGs have easy, strategically shallow combat does not mean that all of them have.
It's okay to dislike stuff but this trend of turn based needs to be super strategic to be engaging is stupid imo.
As much as i like these games once in a fullmoon, they're very tiring experiences, imo a more relaxed turn based is a lot more enjoyable most of the time.
Not mentioning the hyperbole. In a literal sense, the main difference of strategic turn based games to Dragon Quest likes is how to move your characters most of the time. You probably never touched anything post Snes if you think there's no game like this with combat more complex than an oldass Baldur's Gate lol
They're mellow and relaxing when made well. Often times, however, they're not.
Into the Breach is something really special, first strategy game in ages that wowed me with how it expects you to do more with less, simplifying a lot of genre mechanics into a handful of options with 3 units and some great ideas like the changing maps. Love it.I'm a huge fan of turn-based battle systems.
The Etrian Odyssey series is great - the actual combat systems aren't that innovative, but there are a ton of unique classes & abilities, non-damaging abilities are actually very useful (binds, ailments, buffs, debuffs, etc.), and the enemies tend to have drastically more interesting attack patterns & strengths & weaknesses than they do in most games. The FOE system where you can face very powerful optional bosses early on and if you defeat them, get item drops that let you craft powerful new equipment provides a great risk/reward factor.
Persona doesn't have the deepest gameplay (it's not bad), but it really shows how you can make turn-based combat look flashy & feel great with proper pacing, UI, and visual effects. Persona & SMT in general are really good at keeping combat fast-paced.
Grandia's interrupt system provides a great ebb & flow to combat. It's a shame that the games tend to be too easy to really make delving into the battle system that important though.
Desktop Dungeons & Into the Breach are great examples of turn-based combat turned into something that feels almost like a puzzle game.
I just picked up Dicey Dungeons and it's amazing how it's been able to turn RNG into such an engaging turn-based system. It's quite the inspirational game.
I only love turn based when it's spatial, with movement and positioning
There's definitely an important difference between turn based games that offer interesting and meaningful tactical decisions, and turn based games that just kinda go through the motions and might as well be a button masher.
Turn-based battles are amazing
Random battles are always awful
RPGs like FF Tactics or Baldur's Gate 3So strategy RPG's or the RTS variant? Full disclosure, I don't play RTS, I've only seen the gameplay in passing and for very long
if you're getting through by level-grinding and mashing attack you're playing them wrong2) Turn based games where you might as well mash Attack: Most JRPGs where you grind through dungeons or random encounters to get from point A to point B. This includes a lot of Final Fantasy and DQ and Persona, for starters.
The issue with FFX is that it's literally just those toddler puzzle houses with blocks. Use fire against blue-colored ice flan, use Wakka against flying enemy. It's massively boring especially compared to how many great turn based games released at the same time and had much deeper combat (Valkyrie Profile being the highlight)
Valkyria Chronicles proved you can do without grid based movement, but you really need extra mobility options and active abilities to make that combat shine.
If you have a Switch, do not let this one slip by you OP. It is a gem for turn based combat!
Great stuff.I love the HEX system in Wild Arms and the battle system in Grandia III.
Yeah. I'd love to have a digital copy of WA5 that I could have on my PS5 as comfort food like I do WA3.IMO the most enjoyable and fun battle system.
Specially the Wild Arms series ( miss it so freaking much.. why Sony only released WA3 on PS2 classics... why not Alter Code F and 5 as well -_- ).
SameI would trade anything to go back to having AAA turn based RPGs. I fucking hate the action turn the majority of them have done