Loved Mario 64.
Bought a Wii for Galaxy and dropped it.
Bought a Switch for Odyssey and dropped it.
Dunno why it didn't click.
Bought a Wii for Galaxy and dropped it.
Bought a Switch for Odyssey and dropped it.
Dunno why it didn't click.
even though we disagree in premise, thats exactly how i feel too. like word for word. sometimes i feel like others put my feelings into words better than i can :)
I find Odyssey's OST to be filled with several sublime entries. Steam Gardens is definitely one of the standouts, but New Donk City's jazzy backdrop, Fossil Fall's Galaxy-esque epic, Cap Kingdom's serene waltz, and lest we forget the GOAT, BubblaineI like Odyssey a lot as a one and done, streamlined theme-park ride through a bunch of fun levels. Revisiting them as open spaces though to hoover up collectibles was significantly less fun though.
Odyssey might have one of the weakest soundtracks for a mainline Mario imo, I can really only remember two tracks (Jump Up and that surf rock forest one), especially disappointing after Galaxy and 3D World's numerous bops.
I find Odyssey's OST to be filled with several sublime entries. Steam Gardens is definitely one of the standouts, but New Donk City's jazzy backdrop, Fossil Fall's Galaxy-esque epic, Cap Kingdom's serene waltz, and lest we forget the GOAT, Bubblaine
Fitting we're in summer right now, since this is the perfect summer sound.
Oh, I can agree with this. The problem is that before we even knew about Odyssey there was a huge number of people complaining for years about how Mario 64 booted you out of a level when getting a star and wanted a structure more similar to something like Banjo Kazooie or Tooie. I wouldn't be surprised if Nintendo heard those complaints. Which I think was a mistake. The moons do feel less significant than getting a star or getting to a flagpole because of it.
I can't relate to that on any level. Their melodies and instrumentals are as infectious to me as any of the best Mario tracks.see theres nothing wrong with these tracks in fact they are quite nice, but just background sound to me. i totally forgot about them until you posted them too
personally I think Mario 64 would be improved if I didn't have to climb all the way to the top of Tall Tall Mountain four or five timesOh, I can agree with this. The problem is that before we even knew about Odyssey there was a huge number of people complaining for years about how Mario 64 booted you out of a level when getting a star and wanted a structure more similar to something like Banjo Kazooie or Tooie. I wouldn't be surprised if Nintendo heard those complaints. Which I think was a mistake. The moons do feel less significant than getting a star or getting to a flagpole because of it.
I think there should be a different system going forward. The "booting you out of the level" thing was kind of annoying in Galaxy 2 with the green stars. At the same time, Odyssey's power moons weren't always that satisfying to find.Oh, I can agree with this. The problem is that before we even knew about Odyssey there was a huge number of people complaining for years about how Mario 64 booted you out of a level when getting a star and wanted a structure more similar to something like Banjo Kazooie or Tooie. I wouldn't be surprised if Nintendo heard those complaints. Which I think was a mistake. The moons do feel less significant than getting a star or getting to a flagpole because of it.
see theres nothing wrong with these tracks in fact they are quite nice, but just background sound to me. i totally forgot about them until you posted them too
Odyssey just isn't challenging enough, it's a great game besides that.
The moons feel less significant because they are less significant by design, isnt just the booting you out of level thing. SM64 had six stars per level (and an extra for 100 coins), worlds in odyssey can easily have 30+. There are even "multi-moons" that makes it even more clear a singular moon is not supposed to be a big thing (and the several inconsequential ways of finding them like just buying or buttstomping random spots settles it). You may like it or not (i don't) but i dont think it was nintendo changing things up due to complaints and more something they wanted to do from the get go.
personally I think Mario 64 would be improved if I didn't have to climb almost all the way to the top of Tall Tall Mountain four or five times
The moons feel less significant because they are less significant by design, isnt just the booting you out of level thing. SM64 had six stars per level (and an extra for 100 coins), worlds in odyssey can easily have 30+. There are even "multi-moons" that makes it even more clear a singular moon is not supposed to be a big thing (and the several inconsequential ways of finding them like just buying or buttstomping random spots settles it).
I don't think this is really true. There are throwaway stars in M64, as well, but they don't cause all of the starts to blur together as a result. Allowing each star to be a specific objective, with the world tailored around it and a return to the hub after the objective has been met, just inherently gives more weight to each of them. It makes the game feel more structured, and each star purposeful and handcrafted.
Bowser's Fury is a much tighter experience than Odyssey, but it has the same exact problem. It just sort of feels like an aimless Easter egg hunt, which pre-Odyssey Mario games never did. The games are great regardless, but I do think this particular decision has introduced some problems.
there are three stars you get just from talking to ToadsThe most inconsequential star on Sm64 is still miles more well thought out than "walk into this store and get one"
I have not but I shouldn't have to rely on post game content.Have you checked out the post-game content? It gave me the challenge I was looking for and it's suupperr beefy
I don't think this is really true. There are throwaway stars in M64, as well, but they don't cause all of the starts to blur together as a result. Allowing each star to be a specific objective, with the world tailored around it and a return to the hub after the objective has been met, just inherently gives more weight to each of them. It makes the game feel more structured, and each star purposeful and handcrafted
I have not but I shouldn't have to rely on post game content.
I'll check it out though one day.
does that somehow cause the shitty stars in sm64 to not exist
The most inconsequential star on Sm64 is still miles more well thought out than "walk into this store and get one". The only 1:1 comparison would be the ones in the castle where you talk to the toad and just get it. which are like two? i might me misremebering though. even the other secret stars on the castle require you thinking a little bit outside the box/doing something.
The complaints about buying moons are weird to me. It's completely optional, and exists only to make it easier for people to progress. Given Nintendo's shaky record with accessibility, I think features like this should be welcomed.
Theres no joy in going back to a world to buttstomp the flashy box or buy a moon on a store. I can respect them being there for less skilled players and am not advocating for their removal, but that doesnt personally make me like them better.
The complaints about buying moons are weird to me. It's completely optional, and exists only to make it easier for people to progress. Given Nintendo's shaky record with accessibility, I think features like this should be welcomed.
beats me, I was replying to your actual post and not whatever point you're trying to make now
beats me, I was replying to your actual post and not whatever point you're trying to make now
oh right, I forgot you're supposed to go back and reread every post you've ever replied to to make sure it hasn't been edited after the factthe point i edited right after on the same post because i knew someone would say GOTCHA YOU TALK TO A TOAD AND GET A FREE STAR LMAO PWNED? sure thing
This definitely muddies the water for me. It really is something special.It has the greatest movement that I've ever experienced in a 3D platformer. By virtue of that alone, I think it's incredible
Not really. Buying the moons is completely separate from the throwaway moons that are scattered around the worlds. You aren't organically met with them throughout the game, you have to deliberately go to a vendor and purchase them. They're not required to advance the game. If I recall correctly, they're only required for 100%, because you can't get to 999 moons without buying some of them. You say you aren't advocating for their removal, yet you've complained about them in nearly every post you've made here. I just can't imagine why anyone would be bothered by their inclusion.
Honestly, of the few I've tried none have gone beyond the feeling of "it's decent" for me
Exactly because they're required for 100%. If the game had 500 moons and you could buy all 500 on place of taking one of them away from somewhere else you couldnt get it, no issue there. But if you want to fully complete the game, you need to buy them, there's no way around it. I'd rather have less moons but all of them being better planned while still offering the chance of someone who can't get them for whatever reason to just pay and get them than to have them as part of the 100% from the start as design. Its that simple.
Yeah, that's basically it for me.I never really felt like I was starting a course and at the end there would be a reward, but rather navigating thru an overworld and just getting random rewards as I turned over rocks.