I've only played a small part of this game but something that instantly turned me off is the complete lack of developer instruction.
There is a skill to guiding the player to learn the lessons they need to learn without just dumping the on the screen. What Below seems to do is decide that any help whatsoever is for idiots and you should work it all out from scratch.
Dark Souls, the progenitor for a lot of this style of game design in recent times does this better. It gives you some indication of where to go/what's going on/ what to do. I still have fairly major problems with it but it is done far better than what I've seen in Below.
Not giving you any information isn't good game design, in this case it seems to be part of pandering to particular hardcore crowd who use that kind of thing as a badge of honour. I've got no problem if that's your bag but it's not for me and I think the game suffers as a whole because it limits who can interact with it.
There is a skill to guiding the player to learn the lessons they need to learn without just dumping the on the screen. What Below seems to do is decide that any help whatsoever is for idiots and you should work it all out from scratch.
Dark Souls, the progenitor for a lot of this style of game design in recent times does this better. It gives you some indication of where to go/what's going on/ what to do. I still have fairly major problems with it but it is done far better than what I've seen in Below.
Not giving you any information isn't good game design, in this case it seems to be part of pandering to particular hardcore crowd who use that kind of thing as a badge of honour. I've got no problem if that's your bag but it's not for me and I think the game suffers as a whole because it limits who can interact with it.