So, I picked up RDR2 today where I left it off in December (mission where you blow the bridge up with John), I'm now in Epilogue II and I feel kind of lost about the story.
I don't think I've forgotten about too many things, but I feel the writing really fell of the cliff at this point, or is it just me?
There were several times during my playthrough where I felt I came accross certain continuity problems, for example Sadie Adler or Hossea's death, but the ending of Arthur's arc really made me scratch my head.
I feel really dumb for asking this, but what was Rockstar going for with this story? For the most part I thought they would put their own clever twist
on the whole gangster trope of gangster core values getting corrupted in the end- akin to Michael Corleone killing his own brother for betraying him, but it doesn't make sense at all in RDR2:
- the gang is like a mafia family and one of their core values is loyalty to said family
- throughout the game several members of the family die, but the impact feels sort of weak, as if
Rockstar wanted to say: "they're all morons and hypocrites, they only care for themselves"
Now here's what I don't get:
- so, the gang is basically history after the train raid and then the Pinkertons attack: why would Micah go after Arthur and John in this situation?
Their whole late game conflict felt forced and meaningless. Arthur knows he's going to die and Micah was always trying to save his own ass, so what's the point?
- why would John make a huge deal about Dutch "leaving him to die" when it happened during a fast and hectic train raid? They didn't give two shits about some of the other characters. I don't think that any member of the gang was characterized in a way that they would expect their gang-mates to stop a heist in order to help another fella out. I mean, maybe I got RDR1 wrong because I thought it was about John getting some sort of revenge, but if that's not the case then the premise of RDR1 was also kind of weak and telling the prequel-story arc didn't make things better.
The story feels too fleshed out for it's own good loosing focus in the process. I know they were trying to put a lot of effort into showing Dutch's descent into madness, but was he really that mad? I thought there was one scene that felt completely out of character, but important to the plot: him not helping Arthur at the oil field raid.
That scene was intended to have some meaningful impact, while I felt it was out of place. Yes, the conflict between Arthur and Dutch was rising, but in no way was it plausible to me that Dutch would leave Arthur back in that situation standing there looking at him. They weren't fighting about some treassure, they were still trying to get out of all of it. There were no real stakes in their conflict.
Maybe I'm missing something, but at this point I've got to say that while some aspects of RDR2's writing are raising the bar for video games the actual story is pretty weak. Or, let's put it this way - you can tell much more interesting stories set in the Wild West or gangster stories in a much more time efficient way.
RDR2 feels less than a Wild West epic movie but more like a high quality TV series with several seasons and all the issues a format like this brings with it. This game also feels too much like GTAV's story retold in the wild west if you ask me. What are your thoughts on the story, now that the dust has settled?
I don't think I've forgotten about too many things, but I feel the writing really fell of the cliff at this point, or is it just me?
There were several times during my playthrough where I felt I came accross certain continuity problems, for example Sadie Adler or Hossea's death, but the ending of Arthur's arc really made me scratch my head.
I feel really dumb for asking this, but what was Rockstar going for with this story? For the most part I thought they would put their own clever twist
on the whole gangster trope of gangster core values getting corrupted in the end- akin to Michael Corleone killing his own brother for betraying him, but it doesn't make sense at all in RDR2:
- the gang is like a mafia family and one of their core values is loyalty to said family
- throughout the game several members of the family die, but the impact feels sort of weak, as if
Rockstar wanted to say: "they're all morons and hypocrites, they only care for themselves"
Now here's what I don't get:
- so, the gang is basically history after the train raid and then the Pinkertons attack: why would Micah go after Arthur and John in this situation?
Their whole late game conflict felt forced and meaningless. Arthur knows he's going to die and Micah was always trying to save his own ass, so what's the point?
- why would John make a huge deal about Dutch "leaving him to die" when it happened during a fast and hectic train raid? They didn't give two shits about some of the other characters. I don't think that any member of the gang was characterized in a way that they would expect their gang-mates to stop a heist in order to help another fella out. I mean, maybe I got RDR1 wrong because I thought it was about John getting some sort of revenge, but if that's not the case then the premise of RDR1 was also kind of weak and telling the prequel-story arc didn't make things better.
The story feels too fleshed out for it's own good loosing focus in the process. I know they were trying to put a lot of effort into showing Dutch's descent into madness, but was he really that mad? I thought there was one scene that felt completely out of character, but important to the plot: him not helping Arthur at the oil field raid.
That scene was intended to have some meaningful impact, while I felt it was out of place. Yes, the conflict between Arthur and Dutch was rising, but in no way was it plausible to me that Dutch would leave Arthur back in that situation standing there looking at him. They weren't fighting about some treassure, they were still trying to get out of all of it. There were no real stakes in their conflict.
Maybe I'm missing something, but at this point I've got to say that while some aspects of RDR2's writing are raising the bar for video games the actual story is pretty weak. Or, let's put it this way - you can tell much more interesting stories set in the Wild West or gangster stories in a much more time efficient way.
RDR2 feels less than a Wild West epic movie but more like a high quality TV series with several seasons and all the issues a format like this brings with it. This game also feels too much like GTAV's story retold in the wild west if you ask me. What are your thoughts on the story, now that the dust has settled?