Same.
I hope the main story characters and storylines are more serious tone, while the "strangers and freaks" are more of the silly storylines. I think RDR2 struck the right balance here.
I also don't need buildings named "GETALIFE" and other stupid 10th grader penis puns. Those were fine when I was in 10th grade playing GTAIII, and whne the Housers were young guys writing for a teenage male audience, but they ring lame and hollow to me now as a middle aged person, and I don't think today's 10th graders particularly find that hilarious either.
Above all, I want GTAVI to not take the perspective of GTAV where it's perpetually trolling the people playing it. GTAV is one of the few games that seems to hate the people playing the game and have no respect for them. I didn't notice this till my second playthrough, but the game perpetually lies to you, over-promises, and under-delivers on every aspect of "Game-iness." It treats you like you are an idiot with the narrative; within a few missions you can pretty quickly tell that the entire game is a setup... A satire of a vapid, fake American Dream. Where GTA:SA and Vice City are a romanticism of the American Dream, GTAIV and V are both criticisms of it, but they're criticisms that ultimately aren't fulfilling or rewarding because once you get the joke, you're just suffering through mission after mission that doesn't deliver. You, the player, aren't an idiot, but the characters you're controlling are all idiots. The story is utterly nihilistic with almost zero likeable characters. It's like if you're playing Ori and the Blind Forest, and you get through this particularly challenging part where you're normally rewarded with a new ability, a powerup, a unique item, or some mission reward, and ... instead, you get to that area where you normally get your new power and the game gives you nothing. And then it does this over and over and over again for 50 missions. "Lol!! Can't believe you're still playing this!!" is the tone of the game. Every character in the game is unlikeable and trolls the player, in every mission, with no payoff.
There are rewards in the game, but they're arbitrary: Franklin gets a mansion in the Hollywood Hills for no reason. Contrast this with GTA:SA where you usually get major rewards for completing unique, difficult, or climactic missions. When CJ gets his mansion in the Hollywood Hills it's the climax to a subplot involving a rapper, a person who wronged, a rival gang, then having to make that right, with a "difficult" mission in the 3rd chapter. The reward is a unique house with power-ups and a heli-pad in the Hollywood Hills, a sense of accomplishment. Likewise with the casino missions, the airport hanger missions, the jet pack missions: Every big mission has a big payoff. In GTAV, it's the opposite, and it's done intentionally to take the piss out of the player and make a satire on gaming tropes or the American dream, or what have you, but after 5 or 6 missions it rings hollow. There's a nihilism to the game that it might be a clever joke when you experience it two or three times, but basing an entire game around this sort of nihilism ultimately makes the game annoying.
Contrasting this to RDR2 where there's basically ... one immensley unlikeable character, and almost every character in your camp has varrying degrees if likeability. At least, you can understand why those people would be a tight knit family. As opposed to GTAV, where it makes no sense why any of the people in the story would want to interact with each other, they're all unlikable caricatures of human beings.