I was looking at the art of Ivalice games and I'm still super impressed at the architecture on display and it just makes me want to see that in HD with today's technology.
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Hell, even the screenshots of Final Fantasy XII still shows incredible it was. Archades was like if you got a mini-Midgar 3/4 into the game. Final Fantasy could never pull this off a game.
Bhujerba is still awesome as ever
Nalbina being reconstructed was also still super nice to see visually. There was a FMV showing Nalbina in more detail I can't find anymore but the FMV was so beautiful and showed parts of Nalbina you couldn't go and I can't stop but imagine if you could do that in a next-gen game
Final Fantasy XIV displayed (a destroyed) Rabanastre in one of their raids and it's already super impressive what they could do despite being a 6 years old game with almost ancient technical capabilities.
Hell, even the annoying sewers in the original game became beautiful and almost worth visiting in the raid.
Ivalice basically seems a free licence for Square to make everything super intricate, detailed and beautiful.
And I really want that feeling back. No offense to FFXV but it really felt a bit disappointing considering that in the end it almost felt like they were fighting for a region that was just filled with gas stations. There wasn't the stakes, the political ramifications of having a region of different cultures having to brace for war together. The world needs substance in order for the story to have weight, for me.
I remember when I was reading the bestiary in FFXII and then came across the Bangaa bestiary page, and then came out holding back tears because of the story inside.
That was so unexpected for me, but I loved that I could just casually do things and be rewarded with tales from a rich world such as this.
I don't even want Ivalice proper, I just want a great world that is fully realized and is cohesive and makes the world-building interesting to follow because the world in front of you is interesting in the first place. I'm not into being in a filler world anymore, I really want to be in a world where I could explore a tunnel or cave, see the light at the other exit, and then find out it's an area I've already been to, and it actually makes sense.
I don't want a world where most of the content is supplementary material, or just wallpapers that you can see off the distance but never reach yourself. I'm not asking to climb that mountain over there, just to come out as a satisfying experience where there is exploration, there are secrets, and it all participates in making the world lived-in, alive and believable.
Eorzea has become a great example of this recently (it's basically Ivalice 2 as far as I'm concerned), but I really want a single-player FF to offer something like that, with the benefits a single-player RPG can offer that MMOs doesn't have the resources, or cannot offer because it doesn't make sense to do so. To have anything less than those two will be disappointing for me.
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Hell, even the screenshots of Final Fantasy XII still shows incredible it was. Archades was like if you got a mini-Midgar 3/4 into the game. Final Fantasy could never pull this off a game.
Bhujerba is still awesome as ever
Nalbina being reconstructed was also still super nice to see visually. There was a FMV showing Nalbina in more detail I can't find anymore but the FMV was so beautiful and showed parts of Nalbina you couldn't go and I can't stop but imagine if you could do that in a next-gen game
Final Fantasy XIV displayed (a destroyed) Rabanastre in one of their raids and it's already super impressive what they could do despite being a 6 years old game with almost ancient technical capabilities.
Hell, even the annoying sewers in the original game became beautiful and almost worth visiting in the raid.
Ivalice basically seems a free licence for Square to make everything super intricate, detailed and beautiful.
And I really want that feeling back. No offense to FFXV but it really felt a bit disappointing considering that in the end it almost felt like they were fighting for a region that was just filled with gas stations. There wasn't the stakes, the political ramifications of having a region of different cultures having to brace for war together. The world needs substance in order for the story to have weight, for me.
I remember when I was reading the bestiary in FFXII and then came across the Bangaa bestiary page, and then came out holding back tears because of the story inside.
"It was a clement day when my partner and I arrived at Nabudis at the end of a long journey. I remember looking upon her beautiful welcoming streets and realizing no other place could be more fitting a destination. Gathering up what coin we had, we secured residence, and began to look for work. From odd jobs to risky border patrols, we did all, and were satisfied.
Thinking of it now, I realize, I was happy then.
We were not particular in our acceptance of work, and so in a short time amassed enough wealth that we might live in some degree of comfort. Our residence began to fill with the articles and artifacts of our daily lives, and soon we found our roots sunk so deep in the soil of this city, we could not imagine ever leaving. Though I assisted my partner with work, we gradually came to seek out our own time, and so grew apart. Yet, we were satisfied. Why need this life ever end?
Several years after beginning out life in Nabudis, there came a call for soldiers from the city watch. We had, by this time, made something of a name for ourselves, and so did a summons come to us. We were not born in this city of Nabudis, yet our love or the town knew nothing of this, and we accepted without delay.
I was given to the border patrol, my partner to the defense of the city wall. The night before I was to leave, we ate a splendid meal and drank such wine as we could afford. It was as though we knew it would be our last meal together.
The days of my patrol were harsh, yet we finished out duties, and weeks later, had only to return.
That night, I dreamt.
My partner came to me, trying to tell me something, yet I could hear nothing but the blowing of a distant wind. Perhaps I became homesick as I slept, for when I awoke, my eyes were wet with tears. In the dream, my partner had been unchanged, a perfect memory.
Our feet turned home, all our thoughts flying down the road ahead of us, faster than we might hope to walk, back toward Nabudis.
What awaited us upon our return was not a hero's welcome, but despair. Gone were the beautiful palisades, gone were the families and friends that surely awaited us. Only a wasted, blasted land remained.
Then we saw the people of Nabudis, though to call them that is a jape of the bitt'rest sort. They were the walking dead, hungering for life, and consuming all they found that was light and good. We fought them to save our own lives, and we wept.
Then, among the dead, I saw him. And I could fight no more."
That was so unexpected for me, but I loved that I could just casually do things and be rewarded with tales from a rich world such as this.
I don't even want Ivalice proper, I just want a great world that is fully realized and is cohesive and makes the world-building interesting to follow because the world in front of you is interesting in the first place. I'm not into being in a filler world anymore, I really want to be in a world where I could explore a tunnel or cave, see the light at the other exit, and then find out it's an area I've already been to, and it actually makes sense.
I don't want a world where most of the content is supplementary material, or just wallpapers that you can see off the distance but never reach yourself. I'm not asking to climb that mountain over there, just to come out as a satisfying experience where there is exploration, there are secrets, and it all participates in making the world lived-in, alive and believable.
Eorzea has become a great example of this recently (it's basically Ivalice 2 as far as I'm concerned), but I really want a single-player FF to offer something like that, with the benefits a single-player RPG can offer that MMOs doesn't have the resources, or cannot offer because it doesn't make sense to do so. To have anything less than those two will be disappointing for me.