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Oct 31, 2017
14,991
EiIJ1R6U8AAW8n7.jpg
80
Idc what the devs claim, that war scene was 100% pre-rendered using the game's engine
 

Deleted member 15395

Unshakable Resolve
Banned
Oct 27, 2017
3,145
I'd be very surprised if its not coming to PS4. Mostly because of how long its been in development. That being said, who knows? They already said the trailer was somewhat rushed so I wouldn't be surprised if the game ends up looking significantly better (though, frankly speaking, I wouldn't call the trailer ugly by any measure).
 

Plywood

Does not approve of this tag
Banned
Oct 25, 2017
6,079
re: Visuals discussion, I mean this:

hPSfWRW.jpg


is already an impressive and detailed character model though granted certain spots in the reveal trailer weren't as quite up to par, I'm sure the visuals will shape up
 

Raskol

Member
Sep 5, 2018
690
I pray that it comes to PS4, but really don't see why so many are certain that it will.
 

The_R3medy

Member
Jan 22, 2018
2,845
Wisconsin
16 didn't look all that graphically crazy, so id be shocked if it wasn't also on PS4.

I refuse to believe any real work has happened in VII PT2 and that it will be launched any earlier than 2025, so it should be PS5 only.
 

lemonade

Member
May 8, 2018
3,044
I refuse to believe any real work has happened in VII PT2 and that it will be launched any earlier than 2025

Well, you are wrong.

The actual dev time of Remake after Square moved it back in-house was around 3 years.
Now with tons of assets and designs already in place, the development of next part will ideally be much smoother.

Even if they go wild with the scope of next game, I imagine 2024 would be the latest, 2023 is very likely.
 
Dec 21, 2020
5,066
I think aim to not be cross, but may end up cross.


And for those saying it didn't look that good graphically, I don't think that was the point, more so to show that it exists in real and not as a title or some CG trailer and having to wait 15 years to see it happen.


And these were probably not done using the PS5 yet, but PS4 Pro as a base starting point.
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Verified
Oct 25, 2017
17,279
Midgar, With Love
As I understand things, FFXVI being a cross-gen release is something that was entertained early on but nixed in favor of exclusivity. Nothing has led me to believe this has changed.
 

Firmus_Anguis

Member
Oct 30, 2017
6,119
I own a PS5 and it's going to be a long time until I'm even remotely mad that someone on a previous generation can play a game that I can as well.
This argument is so tiring and disingenuous. That's not what anyone is against!

The reason any of us ever invest in a new console is precisely to play what wasn't possible before. People arguing against that and still buying new consoles are hypocrites!

I'm not mad that more people get to play; that's the only positive thing about games being cross-gen. No one, absolutely no one is using that as the basis for their arguments though. No one is saying "I wish this game didn't come out on PS4, because I want less people to play it".

You choosing to frame it that way, is your prerogative, but it doesn't make it true.

I speak for myself only and I know for a fact that the game would be entirely different if it were cross-gen and that disappoints me. I'll keep on expressing that disappointment, eventhough people like you keep framing it as something else entirely.

So, believe it or not, we're in agreement. You can be disappointed that a game's potential is being limited, whilst being happy for those that get to play it.

These two things aren't contradictions, so stop framing it that way!
 
Last edited:

Broseph

Member
Mar 2, 2021
4,872
I think it'll be exclusive to next gen along with Forspoken. Call it a gut feeling but I think both of those titles are PS5 only. FF72 goes without saying since they already made Intermission exclusive to PS5
 

j7vikes

Definitely not shooting blanks
Member
Jan 5, 2020
5,663
This argument is so tiring and disingenuous. That's not what anyone is against!

The reason any of us ever invest in a new console is precisely to play what wasn't possible before. People arguing against that and still buying new consoles are hypocrites!

I'm not mad that more people get to play; that's the only positive thing about games being cross-gen. No one, absolutely no one is using that as the basis for their arguments though. No one is saying "I wish this game didn't come out on PS4, because I want less people to play it".

You choosing to frame it that way, is your prerogative, but it doesn't make it true.

I speak for myself only and I know for a fact that the game would be entirely different if it were cross-gen and that disappoints me. I'll keep on expressing that disappointment, eventhough people like you keep framing it as something else entirely.

So, believe it or not, we're in agreement. You can be disappointed that a game's potential is being limited, whilst being happy for those that get to play it.

These two things aren't contradictions, so stop framing it that way!

Play what wasn't possible before? Have you played a PS5 or Series X exclusive? Do you really feel like those are experiences that weren't possible before? Outside of fast loading? How many consoles can you even say this with? The Wii? VR? Some others. Not most though.

My point (which was lazily made I will admit as we have these type of threads a lot) is that one day I will be sad it a majority of titles are cross gen but that time won't be anytime soon. I completely reject the idea that most games would be twenty times better if they didn't have to be cross gen. The PS5 is going to have the best graphics and the fastest load times and usually haptics and other stuff even if the game is on PS4. You're already getting a better experience by having one. That's not hypocritical IMO. My PS4 is in the other room. It's not like I'm playing new games on it. Why would I? Even if it's crossgen my PS5 is going to have it looking better and playing much faster. The experience is already superior.

Crossgen in a few years when developers have had more time with the console is a bit different to me assuming the game is coming out fairly quickly. I just think a difference exists between crossgen in year one or two (in terms of how great and polished an exclusive might be) vs 3 or 4 years down the line.

So yes I get why people are bummed when something is crossgen but I think it's a bit overstated at this point in the console cycle. It's not as if a bunch of games would have been 10/10 masterpieces if they didn't have to develop for PS4 as well.
 

Bucéfalo

Banned
May 29, 2020
1,566
It will depend on how much money Sony has put on the table. If a Ps4 version is announced, people are going to be much more forgiving about the graphics.
 

Fraxin

Member
Oct 28, 2017
864
FF7R is actually one of the reasons why I don't expect to see big cities in FFXVI and why I don't think its scope would be limited by last gen hardware.

With FF7R, they had a full game set in Midgar and we still got very small hub locations with a couple of streets/hallways here and there. And I don't think the reason we didn't get a more open Midgar in FF7R was entirely hardware related. Many devs have done huge cities on PS4/X1, even in open world games where you have big open fields and small villages on top of those cities. So I think FF7R Midgar being the way it was, mostly had more to do with time and development resources. I'm not talking about the "squeeze through wall" moments mind you, I mean the actual design of the areas and the decision to give us few small hub locations instead of a more big and open city.

If they didn't make a fleshed out city for one of the biggest games in SE's history, one that was focused on said city, I can't imagine them doing big and interesting towns in a more open game like FFXVI, regardless of the hardware it's on.

I think that was more if a decision made by the development team. I really didn't expect much of Midgar given that the game was handled by BD1. They made FFXIII and some members were also responsible for FFX.
 

Son of Sparda

The Wise Ones
Member
Oct 25, 2017
15,616
I think that was more if a decision made by the development team. I really didn't expect much of Midgar given that the game was handled by BD1. They made FFXIII and some members were also responsible for FFX.
That's what I'm saying. I don't expect SE to go for big open cities in FF regardless of the hardware they are making the game for.
 

Roytheone

Member
Oct 25, 2017
5,156
The game probably can be put on ps4 with some tweaks, if they do that will depend on when it comes out and how pa 5 adaptation is going.

The game that does confuse me why it's currently still PS5 only is deathloop though. I expect that game to become cross gen.
 

Tyaren

Character Artist
Verified
Oct 25, 2017
24,786
Visually it looked underwhelming to me, so I wouldn't be surprised if it turned out to be a game developed for PS4 and just upgraded for PS5, so it being cross gen.
 

Lelouch0612

Member
Oct 25, 2017
21,200
I wouldn't be surprised yeah. Japan still represented 30% of FFVIIR sales and PS5 software sales are struggling there since launch.

The other solution would be to delay it further to enhance it and allows the PS5 install base to grow.
 

Hayeya

Member
Oct 29, 2017
3,810
Canada
Honestly it looked like a PS4 game, nothing mindblowing so i will not be surprised, moreover PS5 numbers in Japan are still minimal.
Hopefully the next showing will be better and show us some nextgen visuals.
 

Fraxin

Member
Oct 28, 2017
864
That's what I'm saying. I don't expect SE to go for big open cities in FF regardless of the hardware they are making the game for.

Well since FFXVI is handled by a different Business Division, I am expecting it will feature towns. Not sure how large they'll be.

Square's CBU have different design philosophies. Luminous went for open world, CBU1 tends to create more linear games and I am somewhat expecting CBU3 will follow in the footsteps of FFXII. Not in terms of gameplay but more in the game structure, The game they're working on, FFXIV, is so reminiscent of FFXII.
 

HorseFD

Member
Oct 25, 2017
2,025
Melbourne
I hope it comes out on PS4 day one so but that's just so I don't have to wait for a PC or Xbox port. I don't think people will be too disappointed by a PS4 version. It doesn't seem like the game has focussed on great visuals (although they look fine) and the PS4 should be able to render them OK.
 

KeRaSh

I left my heart on Atropos
Member
Oct 26, 2017
10,254
I don't really care either way.
I just want graphics on par with the PS5 version of FFXIV running at 60 fps.
Anything beyond that is a bonus for me.
I love the art direction of the stuff we've seen so far. Yes, some of it looked a little rough but the game isn't finished, yet.
With YoshiP at the helm I feel like I have absolutely nothing to fear when it comes to FFXVI and that excites me so much.
Can't wait to see more of it.
 

Deleted member 12352

User requested account closure
Banned
Oct 27, 2017
5,203
If it was likely to release within the next year (or even two) I'd say it's a possibility, but it's probably a while out now so I'd say PS5 will be the only console it launches on.

Personally I'd be happier if it was cross-gen considering it'd be the same game regardless but at a lower price point.
 

Tornak

Member
Feb 7, 2018
8,394
My hope is that, if XVI is indeed next-gen only, they made that choice early on enough that they could actually take the new hardware into account to develop the game's world.

I don't think this will be an open world game (luckily), but a zone/instanced one in any case, but I guess they can still be more ambitious with next-gen hardware. And then there's towns, sure, even if their size might not be bigger than usual, at least I want them to go full ahead with regards to out-of-bounds imagery and density within the playable areas.
As I understand things, FFXVI being a cross-gen release is something that was entertained early on but nixed in favor of exclusivity. Nothing has led me to believe this has changed.
Interesting, thanks for the insight as usual!
 
Oct 27, 2017
1,297
I don't think so no. I wouldn't mind it being on both seeing as how it's hard to get a PS5 but given Intermission already being exclusive I think Square and Sony are partnered up because they want to push for these games as current gen only.

Additionally, I'd base very little about the graphics on a trailer that appears to be two years out from a potential release for a game. Within two years there is a lot that can change. It also depends what they are doing for world and level design too. If they are planning to have largely complex areas this will also affect where this lands. Its possible its on PS4 but I absolutely wouldn't bet on it based on what little we've seen.
 

Laziness

Member
Apr 19, 2018
587
I think we would have to wait a bit more for 3rd party next-gen only games in general, maybe even beyond 2023 to see Sony and MS fully abandon ps4 and Xone (if they can do that with Xbox). I wouldn't be surprised even if FF7R p2 is coming to ps4 also.
 

Katmeister

Banned
May 1, 2021
2,434
I wouldn't be surprised yeah. Japan still represented 30% of FFVIIR sales and PS5 software sales are struggling there since launch.

The other solution would be to delay it further to enhance it and allows the PS5 install base to grow.

FF is a series that would sell units in Japan at least. So I can see Sony push for it to be a ps5 exclusive to help sell it in Japan
 
Aug 14, 2020
874
I'm just super excited to play another FF. I'm not bothered at all whether or not it's a true 'next gen experience'.

In fact, I'd kind of prefer it because it makes a 60fps option much more likely for PS5.
 

Linus815

Member
Oct 29, 2017
19,786
I don't really care either way.
I just want graphics on par with the PS5 version of FFXIV running at 60 fps.
Anything beyond that is a bonus for me.
I love the art direction of the stuff we've seen so far. Yes, some of it looked a little rough but the game isn't finished, yet.
With YoshiP at the helm I feel like I have absolutely nothing to fear when it comes to FFXVI and that excites me so much.
Can't wait to see more of it.

Hiroshi Takai is the director of FF16...Yoshi-P will obviously have involvment in the project as producer, but he's not "at the helm". people really need to stop putting everything on either Yoshi-P or Nomura when it comes to FF.
 

Le Dude

Member
May 16, 2018
4,709
USA
Well, you are wrong.

The actual dev time of Remake after Square moved it back in-house was around 3 years.
Now with tons of assets and designs already in place, the development of next part will ideally be much smoother.

Even if they go wild with the scope of next game, I imagine 2024 would be the latest, 2023 is very likely.
I highly doubt Square started entirely from scratch when they took development in house. Plus as they're moving out of Midgard it'll be difficult to reuse those assets. 2023 is incredibly optimistic and 2024-2025 seems more likely.
 

ArkhamFantasy

Member
Oct 25, 2017
13,547

rochellepaws

Member
Oct 25, 2017
3,452
Ireland
If they weren't going to put the Yuffie episode on PS4 in the middle of 2021 then I'd be shocked if they were planning a PS4 version for a game releasing in late 2022 at the earliest.

It should also be considered that XVI likely isn't a one and done kind of release when you look at the 2+ years of dlc and patch support that went into XV. I doubt they want to commit themselves to supporting a PS4 version into 2024.
 

Darkstorne

Member
Oct 26, 2017
6,822
England
re: Visuals discussion, I mean this:

hPSfWRW.jpg


is already an impressive and detailed character model though granted certain spots in the reveal trailer weren't as quite up to par, I'm sure the visuals will shape up
For sure. But nothing about that isn't possible on last gen consoles, especially when you consider this will be cutscene lighting and face geometry. Last gen games were making amazing character models right from the start. It's the environment and inconsequential NPCs that couldn't match that quality. Those are the elements of Ratchet and Clank on the PS5 I'm most amazed by - Ratchet's model looks amazing, sure, but he did last gen too. It's when you zoom in on random environmental props and NPCs and you see the same insane level of detail there that makes you realize why the game is PS5 only.

3058126-unchated4_thiefsend_13city_09.jpg

ryse-son-of-rome-screenshot.jpg

50683468113_6885e942a0_k.jpg


Most games have amazing character detail in cutscenes. They just scale them down for gameplay. And then we're seeing tricks like Horizon 2 saying one of the advantages of the PS5 version is they just won't be disabling Aloy's cutscene lighting rig during gameplay. Everything about that XVI character model is possible (and has even been surpassed) on last gen consoles. There's nothing next gen about the character model, and the environments are VERY last gen. I have no doubt it has been designed as cross-gen and they are just waiting to see how console adoption rates pan out before announcing their intentions one way or the other.

I think it's especially telling that the live version of the reveal trailer said it was a "PlayStation console exclusive" and they had to edit that in the subsequent uploaded trailer to include a "5".
 

Plywood

Does not approve of this tag
Banned
Oct 25, 2017
6,079
For sure. But nothing about that isn't possible on last gen consoles, especially when you consider this will be cutscene lighting and face geometry. Last gen games were making amazing character models right from the start. It's the environment and inconsequential NPCs that couldn't match that quality. Those are the elements of Ratchet and Clank on the PS5 I'm most amazed by - Ratchet's model looks amazing, sure, but he did last gen too. It's when you zoom in on random environmental props and NPCs and you see the same insane level of detail there that makes you realize why the game is PS5 only.

-snip

Most games have amazing character detail in cutscenes. They just scale them down for gameplay. And then we're seeing tricks like Horizon 2 saying one of the advantages of the PS5 version is they just won't be disabling Aloy's cutscene lighting rig during gameplay. Everything about that XVI character model is possible (and has even been surpassed) on last gen consoles. There's nothing next gen about the character model, and the environments are VERY last gen. I have no doubt it has been designed as cross-gen and they are just waiting to see how console adoption rates pan out before announcing their intentions one way or the other.

I think it's especially telling that the live version of the reveal trailer said it was a "PlayStation console exclusive" and they had to edit that in the subsequent uploaded trailer to include a "5".
Oh, I don't mean to imply it's impossible on a PS4, just that if anyone was disappointed that I'm sure the game should shape up nicely as a lot of it certainly seemed unpolished.
 

The_R3medy

Member
Jan 22, 2018
2,845
Wisconsin
Well, you are wrong.

The actual dev time of Remake after Square moved it back in-house was around 3 years.
Now with tons of assets and designs already in place, the development of next part will ideally be much smoother.

Even if they go wild with the scope of next game, I imagine 2024 would be the latest, 2023 is very likely.


It's a Nomura game. You gotta add 1-2 extra years just for that.
 

KeRaSh

I left my heart on Atropos
Member
Oct 26, 2017
10,254
Hiroshi Takai is the director of FF16...Yoshi-P will obviously have involvment in the project as producer, but he's not "at the helm". people really need to stop putting everything on either Yoshi-P or Nomura when it comes to FF.
I admit that I have no idea what either the director or the producer do and which one of the roles is higher so my bad.
This wasn't meant to downplay Takai's input. I just don't recognize his name... Looking it up he worked on FFXI (as a battle effect designer) so I'm already a fan of the guy.
 

Izanagi89

Member
Oct 27, 2017
14,599
Perfectly fine either way. Personal hope is that it's next gen only just because if they're going for a more open style world then it should allow them more freedom to make it much denser and lived in (I know that's also possible on last gen, but like, next gen allows them to push it further). But again, I'm cool with either, I just want to see and play it now. It's my most anticipated game so far.
 

Broseph

Member
Mar 2, 2021
4,872
Well, you are wrong.

The actual dev time of Remake after Square moved it back in-house was around 3 years.
Now with tons of assets and designs already in place, the development of next part will ideally be much smoother.

Even if they go wild with the scope of next game, I imagine 2024 would be the latest, 2023 is very likely.
I don't think they started from scratch when they moved it in-house. If you look at the PSX trailer from 2015, a lot of the scenes in that trailer from the dialogue to the same camera shots/direction ended up in the final game just graphically improved. IIRC SE was unhappy with the polish, not everything so it's not like they redid the entire game from scratch

16 didn't look all that graphically crazy, so id be shocked if it wasn't also on PS4.

I refuse to believe any real work has happened in VII PT2 and that it will be launched any earlier than 2025, so it should be PS5 only.
2024 is my guess
 
Oct 27, 2017
1,367
I am curious what folks think about my point regarding the potential of towns and their scope. Or the world scope. If it is a huge epic world but the PS4 has loading more, that is fine IMO.

Last generation consoles were capable of supporting big, lively cities. The Witcher 3 comes to mind.

Like you, I want Square to breathe life back into the towns & cities of Final Fantasy - something both 13 and 15 utterly failed at. However, I really hope Square has learned its lesson and stops chasing the graphical fidelity dragon that ruined several of its games. Focus on the basics, make the game look good, and put it out. If they focus too much on making the world & its areas huge, I fear it will run poorly and be incomplete, much like FF15.
 

Firmus_Anguis

Member
Oct 30, 2017
6,119
As I understand things, FFXVI being a cross-gen release is something that was entertained early on but nixed in favor of exclusivity. Nothing has led me to believe this has changed.
Do you have any sort of insight on this specifically?

That'd be fantastic, I'd want them to fully take advantage of current-gen consoles.