I'm sorry, but the description of the idea reminded me of this...
But you gotta give it to the guy... If nothing else, he's got confidence in his idea.
I doubt that the approach would ever work. However, you could channel that energy and passion into something that can be actually done.
No really why are people not reading the OP lol.
I need to know what existing IP it could be:
- Could work as a FPS TPS RPG RTS open world story based game
- Work with multiplayer
- Is popular worldwide
- Has never had a game before
Don't forget based on an existing IP that you really like but don't own!"I have a elaborate yet somehow also non-specific fantasy about making a game that combines all genres, has amazing single- and multi-player gameplay, an enormous world, and deep branching narrative. Who do I need to @ on twitter to get the ball rolling."
I don't think this is correct at all. Game dev is not the same as being an entrepreneur.You need to think outside the box, Steve Jobs couldn't code yet founded Apple and launched so many products. Or think about the founder of Oculus Rift, snooping around forums, asking for things and then launched a Kickstarter, All OP needs to be is to be a good sales man.
I actually pulled this up and still couldn't figure it out: https://en.wikipedia.org/wiki/List_of_highest-grossing_media_franchises
It's Police Academy.No really why are people not reading the OP lol.
I need to know what existing IP it could be:
- Could work as a FPS TPS RPG RTS open world story based game
- Work with multiplayer
- Is popular worldwide
- Has never had a game before
For legal reasons, nobody can accept a pitch that you just shoot from the hip like this.
Also, watch this: 30 Things I Hate About Your Game Pitch.
No offence, but I legit thought this was a parody thread when I reached this part.Its genre is a combination of RPG, FPS, TPS, and RTS and will have a very VERY large environment with lots of massive scale of places and objects, lots of possibilities, lots of ways to play, and also multiple endings.
So, during quarantine, I've been thinking of an idea for my own AAA game based on a specific existing IP. It's just floating in my head and getting more and more detailed day by day. I've come up with the basic structure for the story and some gameplay mechanics.
The game in my head is a semi-open world story-driven action game including a multi-player feature integrated on single-player like Dark Souls. Its genre is a combination of RPG, FPS, TPS, and RTS and will have a very VERY large environment with lots of massive scale of places and objects, lots of possibilities, lots of ways to play, and also multiple endings. The starting point will be the same, but the players' choices will completely change the course and the ways of play and storyline, as well as the different kinds of places and the ending can be reached. In other words, in one big frame of the world and storyline, players can create a lot of possibilities by choices, and those choices will affect the whole game, gradually narrow down the experiences and ending. There will also be bad endings and a true ending. The scale of the game I'm thinking of is so massive and complex that I wondered if even the next-generation technologies could realize my idea, but that UE5 demo gave me confidence.
Regarding the IP I want to use for this game: since it already has the original owner, the process for obtaining the license could be complicated. But if you can bring it to console gaming, I'm sure it will be as popular as Halo or Spider-Man and bring surprises and delight to many hardcore gamers. This IP already has proven its popularity around the world, even many of you may have already known or heard about it, at least vaguely. I'm really surprised by the fact that this IP has never been made into a console game before. I genuinely believe that it has the potential to become the next generation Star Wars or Lord of the Rings if handled properly.
Now, this idea began to haunt me, making me impatient about how this could become a reality. I already sent emails or contacted via Twitter or even visited the HQ of the company branch but everything was a useless effort. Of course, simply joining a game studio, delivering my idea, and getting approval from the executives would be the most reasonable way, but the problem is that I don't have any proper degree or career to get a job at the high-level video game maker.
I know it would be a delusion that those big companies would only listen to one amateur and create a multi-million dollar game. And even if my idea is accepted, it would also difficult to actually start developing it because all of the studios will be very busy carrying out the current work and planning the next work. However, whether it takes three or five years, or is rejected at all, I would like to give it a try, because I'm that confident in my idea. So, please, help me to contact with someone who can evaluate my ideas and make decisions. Thanks for reading!
No one will pay for the ideaYou're not going to be involved in making the game. Approach a developer who you believe can pull it off and just sell your idea. If it's an enticing, well-formed enough, realistic and feasible - they might consider acquiring it.
Dragon Age 2 existsIf I had a budget, I'd just make a RPG of a bunch of high quality side quests. No chosen one bullshit or world ending demon king or stupid shit like that.
You're just one of many mercs.
This made me chuckle pretty hard, about done with my run of origins and its DLC and gonna start DA2 then inquisition.
You're not going to be involved in making the game. Approach a developer who you believe can pull it off and just sell your idea. If it's an enticing, well-formed enough, realistic and feasible - they might consider acquiring it.
Incredible, it's exactly thatI'm sorry, but the description of the idea reminded me of this...
But you gotta give it to the guy... If nothing else, he's got confidence in his idea.
I doubt that the approach would ever work. However, you could channel that energy and passion into something that can be actually done.
No offence, but I legit thought this was a parody thread when I reached this part.
But since you are serious, lemme tell you about ideas. Ideas are easy. They come to everyone. They also require zero effort. The most brutal, sobering and time-taking part of any creative process is taking an idea and turning it into a reality. There are millions of people in the world who have great ideas for movies, games, and books. There are millions more who THINK they have great ideas for these. Most of these people never create anything because it's easier to dream than to work for years in pursuit of that idea. Many have started but will never finish their projects.
And there are many who wish someone else to turn their ideas into reality. So they approach famous writers or directors with their ideas. Or, in your case, a AAA studio. But they have their own ideas, and they'll prefer to work on those rather than YOUR vague ideas. The only person who truly cares about your idea is you.
So you have two options. One, abandon the idea (or mention it on the forum for some cool discussion) and move on with your life.
And two, start working. You want to create a huge AAA game? Start skilling and educating yourself about making games. Start applying for jobs in the games industry. Work your way up to a point where you are in charge of such decisions at a AAA developer (that position is usually the creative director of the game). And THEN you can pitch that idea to a publisher.
But I know what you are thinking. That will take you your entire life, and there's no guarantee that you'll ever reach that position, or ever get the project greenlit by a publisher.
Yes. There's no guarantee of anything. Welcome to being a creative.
I'm not trying to discourage you. Just laying out the truth about creation. No one creates great things in their spare time as side projects. Great art requires years and years of passion and work and dedication.
If the core idea is enticing and doable and you've written several pages detailing mechanics, gameplay and design elements where the reader can readily visualize it; And you approach an independent developer that is open to community efforts (say Epic/Valve) then maybe? All it takes is one contact at that developer to like what he's read to try and get the ball rolling.