So, during quarantine, I've been thinking of an idea for my own AAA game based on a specific existing IP. It's just floating in my head and getting more and more detailed day by day. I've come up with the basic structure for the story and some gameplay mechanics.
The game in my head is a semi-open world story-driven action game including a multi-player feature integrated on single-player like Dark Souls. Its genre is a combination of RPG, FPS, TPS, and RTS and will have a very VERY large environment with lots of massive scale of places and objects, lots of possibilities, lots of ways to play, and also multiple endings. The starting point will be the same, but the players' choices will completely change the course and the ways of play and storyline, as well as the different kinds of places and the ending can be reached. In other words, in one big frame of the world and storyline, players can create a lot of possibilities by choices, and those choices will affect the whole game, gradually narrow down the experiences and ending. There will also be bad endings and a true ending. The scale of the game I'm thinking of is so massive and complex that I wondered if even the next-generation technologies could realize my idea, but that UE5 demo gave me confidence.
Regarding the IP I want to use for this game: since it already has the original owner, the process for obtaining the license could be complicated. But if you can bring it to console gaming, I'm sure it will be as popular as Halo or Spider-Man and bring surprises and delight to many hardcore gamers. This IP already has proven its popularity around the world, even many of you may have already known or heard about it, at least vaguely. I'm really surprised by the fact that this IP has never been made into a console game before. I genuinely believe that it has the potential to become the next generation Star Wars or Lord of the Rings if handled properly.
Now, this idea began to haunt me, making me impatient about how this could become a reality. I already sent emails or contacted via Twitter or even visited the HQ of the company branch but everything was a useless effort. Of course, simply joining a game studio, delivering my idea, and getting approval from the executives would be the most reasonable way, but the problem is that I don't have any proper degree or career to get a job at the high-level video game maker.
I know it would be a delusion that those big companies would only listen to one amateur and create a multi-million dollar game. And even if my idea is accepted, it would also difficult to actually start developing it because all of the studios will be very busy carrying out the current work and planning the next work. However, whether it takes three or five years, or is rejected at all, I would like to give it a try, because I'm that confident in my idea. So, please, help me to contact with someone who can evaluate my ideas and make decisions. Thanks for reading!
The game in my head is a semi-open world story-driven action game including a multi-player feature integrated on single-player like Dark Souls. Its genre is a combination of RPG, FPS, TPS, and RTS and will have a very VERY large environment with lots of massive scale of places and objects, lots of possibilities, lots of ways to play, and also multiple endings. The starting point will be the same, but the players' choices will completely change the course and the ways of play and storyline, as well as the different kinds of places and the ending can be reached. In other words, in one big frame of the world and storyline, players can create a lot of possibilities by choices, and those choices will affect the whole game, gradually narrow down the experiences and ending. There will also be bad endings and a true ending. The scale of the game I'm thinking of is so massive and complex that I wondered if even the next-generation technologies could realize my idea, but that UE5 demo gave me confidence.
Regarding the IP I want to use for this game: since it already has the original owner, the process for obtaining the license could be complicated. But if you can bring it to console gaming, I'm sure it will be as popular as Halo or Spider-Man and bring surprises and delight to many hardcore gamers. This IP already has proven its popularity around the world, even many of you may have already known or heard about it, at least vaguely. I'm really surprised by the fact that this IP has never been made into a console game before. I genuinely believe that it has the potential to become the next generation Star Wars or Lord of the Rings if handled properly.
Now, this idea began to haunt me, making me impatient about how this could become a reality. I already sent emails or contacted via Twitter or even visited the HQ of the company branch but everything was a useless effort. Of course, simply joining a game studio, delivering my idea, and getting approval from the executives would be the most reasonable way, but the problem is that I don't have any proper degree or career to get a job at the high-level video game maker.
I know it would be a delusion that those big companies would only listen to one amateur and create a multi-million dollar game. And even if my idea is accepted, it would also difficult to actually start developing it because all of the studios will be very busy carrying out the current work and planning the next work. However, whether it takes three or five years, or is rejected at all, I would like to give it a try, because I'm that confident in my idea. So, please, help me to contact with someone who can evaluate my ideas and make decisions. Thanks for reading!