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How do you feel about free-floating cursor UIs on console

  • I hate them

    Votes: 1,212 67.8%
  • I don't care

    Votes: 421 23.5%
  • I like them

    Votes: 155 8.7%

  • Total voters
    1,788

elenarie

Game Developer
Verified
Jun 10, 2018
9,811
Do you have links to that research (or articles about them)? Specifically accessibility. I'd google it and not jump on you like this, but it's a case of having no idea what to search for..

I don't have anything to show you right now, but have spoken with people that have been doing user research in this area.
 

FamousLastX

Member
Oct 25, 2017
368
So glad this thread was made. This drives me crazy way more than it should. It's not awful if implemented well, but that's such a minority of titles compared to how many do this sort of thing. Glad to see so many others here are on the same page. Hoping devs take note.
 
OP
OP
flyinj

flyinj

Member
Oct 25, 2017
10,953
Research shows it is a far better, more intuitive, more easy to understand, and more easily compatible with more accessibility accessories UX than whatever games generally tend to have. :) It may not feel very console-like, but that's for the better.

It's not that it doesn't feel "console-like"

It's that it is a sluggish garbage interface that sucks to use.

There's nothing "for the better" about it.
 

thomasmahler

Game Director at Moon Studios
Verified
Oct 27, 2017
1,097
Vienna / Austria
Research shows it is a far better, more intuitive, more easy to understand, and more easily compatible with more accessibility accessories UX than whatever games generally tend to have. :) It may not feel very console-like, but that's for the better.
Would love to see the data of that research, cause a lot of research that gameDevs get is just really dumb. I remember on Ori we got a bunch of User Research feedback from people that wrote into their little dataSheets that they never played on a console or held a controller in their hands before. Well, duh, of course things like that might feel better to them than to people that are well versed with controllers.

You can't just trust data. There's a lot to gamefeel that you'll never get from user research. You have to KNOW what feels right and what doesn't. Look at the data here - the overwhelming majority voted for "I HATE them."

I personally couldn't agree more with the OP, this stuff just FEELS terrible. It's a PC User Interface that's IDEAL with a Mouse, but fairly cumbersome with a controller. It's sort of the easy way out for designers... "Hey guys, we have this really complex interface that'd work well on a PC with a mouse, but it'd be a pain in the ass to streamline it all so that it's also perfect if people play with a controller, what do we do?" "No problem, just implement a CURSOR! Job's done, who's in for Pizza?" -> There's a REASON why RTS games suck on consoles and it's this.

Also, this:

It may not feel very console-like, but that's for the better.

...makes me wonder if you're one of those folks who just generally feel that PC controls are better than controllers. Usually people with that attitude just try to shoehorn PC stuff into console games, cause 'the PC is doing it better anyway.' - But that really just means that you didn't want to do your job. If you ship your game on PC and console, the goal is to make sure that the UI works perfectly towards the strengths of both platforms instead of creating this awkward imbalance. Clunky UI can easily ruin an otherwise great game - So I'd approach this subject with a little more caution.
 
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Plax

Member
Nov 23, 2019
2,820
Yep. It sucks and I'm seeing it pop up a little more regularly than I would have liked.
 

Khasim

Banned
Oct 27, 2017
2,260
If this is going to continue becoming a thing, at least let us use the gyro to control the cursor, it's miles better than analog sticks for this purpose.
And for aiming too, please.
 
OP
OP
flyinj

flyinj

Member
Oct 25, 2017
10,953
Would love to see the data of that research, cause a lot of research that gameDevs get is just really dumb. I remember on Ori we got a bunch of User Research feedback from people that wrote into their little dataSheets that they never played on a console or held a controller in their hands before. Well, duh, of course things like that might feel better to them than to people that are well versed with controllers.

You can't just trust data. There's a lot to gamefeel that you'll never get from user research. You have to KNOW what feels right and what doesn't. Look at the data here - the overwhelming majority voted for "I HATE them."

I personally couldn't agree more with the OP, this stuff just FEELS terrible. It's a PC User Interface that's IDEAL with a Mouse, but fairly cumbersome with a controller. It's sort of the easy way out for designers... "Hey guys, we have this really complex interface that'd work well on a PC with a mouse, but it'd be a pain in the ass to streamline it all so that it's also perfect if people play with a controller, what do we do?" "No problem, just implement a CURSOR! Job's done, who's in for Pizza?" -> There's a REASON why RTS games suck on consoles and it's this.

I really wanted to outright say that last part, but I was afraid it would be construed as "lazy devs"

But it really does feel like all signs point to "it's just easier to slap a cursor on the screen than to pay someone to make a good UI"
 

PotionBleue

Member
Nov 1, 2017
461
It's a PC User Interface that's IDEAL with a Mouse, but fairly cumbersome with a controller. It's sort of the easy way out for designers... "Hey guys, we have this really complex interface that'd work well on a PC with a mouse, but it'd be a pain in the ass to streamline it all so that it's also perfect if people play with a controller, what do we do?" "No problem, just implement a CURSOR! Job's done, who's in for Pizza?" -> There's a REASON why RTS games suck on consoles and it's this.

On a console controller, touchpad and gyro act much like a mouse.
 

thisismadness

Member
Oct 25, 2017
4,446
Yeah, its funny because in the PS3/360 era we had complaints that devs were forcing PC players to use console UIs that work poorly with a mouse/kb. This gen the trend has been to mimic a mouse cursor that works poorly with a controller.
 

matrix-cat

Member
Oct 27, 2017
10,284
I'm playing Demon's Souls right now, and the way you can pop the menu open and absolutely fly through everything you need to do as fast as you can hammer out the buttons feels so great. Imagine having to navigate it with a virtual cursor and then having to HOLD the button until the wheel fills up to confirm every choice, lol.
 

thomasmahler

Game Director at Moon Studios
Verified
Oct 27, 2017
1,097
Vienna / Austria
I really wanted to outright say that last part, but I was afraid it would be construed as "lazy devs"

But in this case it really seems to be the case.
Well, I'm a dev and I think this shit is lazy. Remember how shitty MP3 players were before the iPod came around? User Interface matters a great deal. Of course you can just try to shoehorn whatever stupid thing apparently works on some other platform, but good design means that you ensure that the hardware and the UI works hand in hand. Slapping a Cursor into games that people play with controllers is just sloppy and never resulted in great game feel.
 

Rodelero

Member
Oct 27, 2017
11,533
It's just badly done in a lot of games. They very, very rarely make the cursor feel good to use. Far too many games with this don't allow sensitivity customisation for example.
 

Plasma

Member
Oct 25, 2017
6,637
Kind of shocked by how many people that don't like it, I've always found it to be pretty good in Destiny and have been happy to see more games adopt it. It feels quicker to navigate through because I can just move straight to the item I want rather than cycling through a load of items to get there.
 

Hello Snake

Member
Nov 25, 2020
774
Canada
Miles Morales doesn't have it though?
Yeah it does. In the menus. When you go to the suits tab where you can select between suits, mods. I'm not sure if it's anywhere else. It's possible you can navigate that screen with the d-pad, I thought I had done it once but other times when I tried it didn't work and I used the cursor. You can use it on the skills page too. I think from looking on youtube I'm realizing it's optional and you can use the d-pad instead.
 
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Oct 25, 2017
2,644
I fucking hate it with a passion. It's part of the reason why I dropped AC Odyssey. I usually like inventory management but the console cursor made it make it painful.

Playing the demo for Immortals was what put me off a purchase I was considering for ACO (same development team and reputed to have similar UIs/controls), and you just made me feel like I dodged a bullet.
 

John Caboose

Member
Oct 26, 2017
2,200
Sweden
The menus in Destiny are atrocious, so many tabs and slide-overs in multiple menus. I always open the wrong one by mistake (Back vs Start, or whatever you call those buttons).
 

Kain

Unshakable Resolve - One Winged Slayer
The Fallen
Oct 27, 2017
7,604
Yeah I hated this since day one. Why is it so hard to understand that a cursor must never go with a stick?
 

pikachief

Prophet of Truth
Member
Oct 25, 2017
6,526
Equipment screens with big square tiles, cursor on consoles, and holding a button to select all seem to have originated from Destiny. Idk if they were the first, but they seemed to have popularized these things. A lot of UIs seem to mimic Destiny lately.
 

Niklel

Prophet of Regret
Member
Aug 10, 2020
3,988
Is this a trend? I've only experienced it in Destiny, and in Destiny it works really-really well.
 

Hello Snake

Member
Nov 25, 2020
774
Canada
I just started up they game to make sure I'm not crazy and it turns out we're both right/wrong. The game has both. The d-pad navigates through menus like normal and it turns into a cursor when you move the stick. Weird but ok.
I was beginning to suspect that. Guess I have myself to blame, for using the stick. There were a few times I tried to do it with the d-pad and it wasn't doing what I wanted, guess I was doing something wrong.
 

Kyuuji

The Favonius Fox
Member
Nov 8, 2017
32,158
I don't think it's a one-size-fits-all response but it can work extremely well for some games imo. I can understand the accessibility aspect as well, though we know from easy mode discussions the general forum isn't necessarily focused there - which is fair when the question is levelled directly at people instead of posed in that sense.
 

Kaleide

Member
Oct 26, 2017
350
London, UK
Destinys works really well because they designed it on a console for a console. the speed of it, the way it slows down when you go over an item. - The velocity it picks up the further you move make it feel better.

A lot of games just implement it to have a flat velocity curve so its the same speed everywhere - which is far too slow.


I just started up they game to make sure I'm not crazy and it turns out we're both right/wrong. The game has both. The d-pad navigates through menus like normal and it turns into a cursor when you move the stick. Weird but ok.

GT Sport also does this. You can navigate with the D-pad and then move around more with the cursor if you touch the stick.
 

Xater

Member
Oct 26, 2017
8,907
Germany
Most of the time it feels like it makes my menu interactions at least 50% slower than what it could be.
 

Kyuuji

The Favonius Fox
Member
Nov 8, 2017
32,158
Well, I'm a dev and I think this shit is lazy. Remember how shitty MP3 players were before the iPod came around? User Interface matters a great deal. Of course you can just try to shoehorn whatever stupid thing apparently works on some other platform, but good design means that you ensure that the hardware and the UI works hand in hand. Slapping a Cursor into games that people play with controllers is just sloppy and never resulted in great game feel.
Would you consider the Destiny/2 UI sloppy, lazy and having poor game feel due to their use of a cursor?
 

wrog

Member
Oct 27, 2017
109
By the way, there is a GDC presentation from Bungie about UI and free cursor in Destiny.

 

Syriel

Banned
Dec 13, 2017
11,088
Playing the demo for Immortals was what put me off a purchase I was considering for ACO (same development team and reputed to have similar UIs/controls), and you just made me feel like I dodged a bullet.

For the Ubi games, it is because they want to have a single UI no matter what controls you are using. Swap to a mouse/keyboard and the only thing that changes are the button icons.
 

Menchin

Member
Apr 1, 2019
5,174
At least let people choose whether they want the cursor or d-pad controls

Or if that's too difficult, make the goddamn cursor move a bit faster
 

Nooblet

Member
Oct 25, 2017
13,632
It's really good when implemented well like in Destiny where the UI design fits the cursor style and is well thought out. The very first time I saw it I went "wtf? why?". But after using it for a while I realised why, it feels really really natural and not having a cursor based UI in Destiny would actually slow down the inventory a lot.

The problem with it in other games is that they don't commit to it entirely, the UI design is still designed as if it was a traditional UI but with a cursor put in, like some of them want to do cursor based UI but also wants to implement sub menus and other things. The bounding box of the UI elements also do not feel as accurate in most games as they do in Destiny.
 

PKrockin

Member
Oct 25, 2017
5,260
I've not had to deal with this often, but it's never been a good experience. Seems pretty obvious that most console controllers weren't really designed for free cursors, just as using a mouse to emulate a pen for digital art is also pretty obviously not ideal. It's a bit of a different story with the Wii Remote, and probably the Steam controller too.
 

Corncob

Prophet of Truth
The Fallen
Oct 25, 2017
4,584
UK
I've only really noticed it in Destiny and Destiny has one of the best UI's ever.
 

AHA-Lambda

Member
Oct 25, 2017
11,802
Yes I hate this and it's just baffling

why is it a thing in the first place?
Why is everyone copying it?
 

60fps

Banned
Dec 18, 2017
3,492
Yes. Especially when combined with a framerate of 30fps like the original Destiny... vomit inducing.
 

Raonak

Banned
Oct 29, 2017
2,170
Oh fuck yes, hated this since the original destiny.

Cursor navigation makes absolutely no sense in a controller.
 
Jan 10, 2018
6,927
I love this system for the fact that:

1. You can place things freely on the screen in a non-linear fashion. A bad example of non-linear and d-pad is the diamond shaped skill tree in DA: Inquisition.
2. You can highlight things more intuitively in order to read more about them (great for stat explanations in RPG's)
3. You can place the cursor wherever you want before the screen loads.
4. Using soft motions to steer the joystick is more comfortable than rapidly pressing the d-pad.

All this being said though, there are good and bad implementations. Lots of games could do without a cursor but there are also lots of games that would be better if they had it as a featyre. Overall I prefer it if it's well implemented and I don't think it's cumbersome at all to move a cursor with a joystick instead of pressing the d-pad.
 
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Henrar

Member
Nov 27, 2017
1,907
Research shows it is a far better, more intuitive, more easy to understand, and more easily compatible with more accessibility accessories UX than whatever games generally tend to have. :) It may not feel very console-like, but that's for the better.
I want to see that research as this cursor style UI is anything but intuitive or comfortable to use on a controller stick.
 

DaleCooper

Member
Oct 27, 2017
2,852
I think the cursor works ok for the new AC games. It seems weird in the menu screen, but it comes to its right when you are actually managing your inventory, swapping gear etc.