I'm noticing an evolution I don't like.
The installation files of games are getting bigger and bigger - Call of Duty Modern Warfare/Warzone already seems to be around 200 GB. This is ridiculous. Some people I know have to wait days to install those games. I have a 200GB Wi-Fi datacap for a month, and the only reason I need so much is because of those uncompressed games. I'm getting less and less inclined to buy games because of this.
The next generation, what to expect? Games of 300GB-400GB due to those 8K textures? This is not normal. In addition, some games require regular updates of many gigabytes.
Moreover, more and more games are GaaS. I have scarce time and play very irregularly. I don't follow those updates and if I can make time for gaming once every few weeks or months, I'm unpleasantly surprised with a time consuming update.
Do any of the AAA developers think about the many people with limited data caps, or even the people who don't have an internet connection (I didn't have one until 2014)? People without the Internet can't play most of the games, because nowadays there are almost no games with all the necessary files on a physical disc. Others already required an update to fix hundreds of bugs on the day of release or need some kind of account.
Is it really necessary to continuously force the best graphics, while this only results in bigger installation files, more development time needed and worse working conditions "crunching"?
Some sixth generation games look good enough if upscaled, if the artstyle is good. I could just play them without fuss, without forced updates and others. Nowadays, just about all my free time I have is swallowed up by updates. All that spent data for installation also comes at a high price.
We have to go back, this is one of the many consumer unfriendly practices that games now use.
The installation files of games are getting bigger and bigger - Call of Duty Modern Warfare/Warzone already seems to be around 200 GB. This is ridiculous. Some people I know have to wait days to install those games. I have a 200GB Wi-Fi datacap for a month, and the only reason I need so much is because of those uncompressed games. I'm getting less and less inclined to buy games because of this.
The next generation, what to expect? Games of 300GB-400GB due to those 8K textures? This is not normal. In addition, some games require regular updates of many gigabytes.
Moreover, more and more games are GaaS. I have scarce time and play very irregularly. I don't follow those updates and if I can make time for gaming once every few weeks or months, I'm unpleasantly surprised with a time consuming update.
Do any of the AAA developers think about the many people with limited data caps, or even the people who don't have an internet connection (I didn't have one until 2014)? People without the Internet can't play most of the games, because nowadays there are almost no games with all the necessary files on a physical disc. Others already required an update to fix hundreds of bugs on the day of release or need some kind of account.
Is it really necessary to continuously force the best graphics, while this only results in bigger installation files, more development time needed and worse working conditions "crunching"?
Some sixth generation games look good enough if upscaled, if the artstyle is good. I could just play them without fuss, without forced updates and others. Nowadays, just about all my free time I have is swallowed up by updates. All that spent data for installation also comes at a high price.
We have to go back, this is one of the many consumer unfriendly practices that games now use.
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