I miss being able to say I fully 100%-ed a game.
It seems that games these days are made to be filled with so much arbitrary goals to complete and huge amounts of checklists of things to complete, or made too difficult, that it's just no longer feasible for the average gamer to 100% them. It feels like completing games 100% has been made to be exclusively reserved for the elite of the obsessives or ultra-skilled, and it really sucks.
Back in the SNES/N64 up to the PS2 days, I would be able to say I 100% completed most games, and feel really proud about it.
Mario World? Got them 96 exits.
Donkey Kong Country series? Got them 101%, 102%, 103%, 105%'s no problem.
Yoshi's Island? All 100 scores everywhere.
Mario 64? Got them 120 stars.
Jak and Daxter? Completed 100%.
Etc.
But then something started happening around the HD era where developers began to go completely apeshit and out of hand with things to complete and goals to reach just to artificially pad out a game's length and make you replay the same content a bazillion of times with little or no variation.
Open World games? Too many damn copy/pasted side-things/outposts/hidden collectibles to complete. 900 Koroks you say? Get the fuck out.
Mario 3D World? You have to complete every single level and reach the top of the goalpost with each of the 4 characters. No thanks. Also that last secret level is bullshit hard.
Yoshi's Crafted World? You have to complete every level multiple, multiple times carefully looking for devilishly hidden whatevers in the blurry background to hit. Fuck that.
Crash Bandicoot 4? Absolutely insanely difficult 100% completion. Having to replay each level multiple, multiple times to get all boxes. Then do it again in the invert mode. Then you get insane time trials to beat. Fuck that.
And the list goes on and on...
It leaves me feeling empty and hollow when I have to stop myself from playing a game because I realize that 100% completing it won't be possible or fun. I don't feel that sense of accomplishment that I used to anymore. I makes me feel like I have given up, not succeeded.
Sure there's the rare oddball here and there that adheres more closely to the old-fashioned standards for 100% completion, but the general trend has been migrating away from that.
Am I the only one who wish they'd tone down this shit down to be more accessible? The average gamer should be able to 100% complete a game in a reasonable time frame.
It seems that games these days are made to be filled with so much arbitrary goals to complete and huge amounts of checklists of things to complete, or made too difficult, that it's just no longer feasible for the average gamer to 100% them. It feels like completing games 100% has been made to be exclusively reserved for the elite of the obsessives or ultra-skilled, and it really sucks.
Back in the SNES/N64 up to the PS2 days, I would be able to say I 100% completed most games, and feel really proud about it.
Mario World? Got them 96 exits.
Donkey Kong Country series? Got them 101%, 102%, 103%, 105%'s no problem.
Yoshi's Island? All 100 scores everywhere.
Mario 64? Got them 120 stars.
Jak and Daxter? Completed 100%.
Etc.
But then something started happening around the HD era where developers began to go completely apeshit and out of hand with things to complete and goals to reach just to artificially pad out a game's length and make you replay the same content a bazillion of times with little or no variation.
Open World games? Too many damn copy/pasted side-things/outposts/hidden collectibles to complete. 900 Koroks you say? Get the fuck out.
Mario 3D World? You have to complete every single level and reach the top of the goalpost with each of the 4 characters. No thanks. Also that last secret level is bullshit hard.
Yoshi's Crafted World? You have to complete every level multiple, multiple times carefully looking for devilishly hidden whatevers in the blurry background to hit. Fuck that.
Crash Bandicoot 4? Absolutely insanely difficult 100% completion. Having to replay each level multiple, multiple times to get all boxes. Then do it again in the invert mode. Then you get insane time trials to beat. Fuck that.
And the list goes on and on...
It leaves me feeling empty and hollow when I have to stop myself from playing a game because I realize that 100% completing it won't be possible or fun. I don't feel that sense of accomplishment that I used to anymore. I makes me feel like I have given up, not succeeded.
Sure there's the rare oddball here and there that adheres more closely to the old-fashioned standards for 100% completion, but the general trend has been migrating away from that.
Am I the only one who wish they'd tone down this shit down to be more accessible? The average gamer should be able to 100% complete a game in a reasonable time frame.