Nope. I generally prefer my characters in western RPGs to be silent. For non RPGs though I find mute protagonists to be jarring.
. But I see a lot of hyperbole often with games like DQXI and the like that silent protagonists are "garbage", turn based combat is "bad" etc. Things like calling them "relics" or "outdated" are really bad takes imo.
Maybe it's because I'm from "Ye olden days" but I've never needed "agency/personality" to play a game, as protagonists are typically written as garbage or self inserts as it is and I'm mostly there for the rest of the cast and world. "I am the protag" therefore I don't need an animator or someone to try and make me that way.To be fair in DQXI it really is bad.
Characters not only talk around you but you also just never emote or... anything. You have no agency, you have no personality to input onto them. The Hero in DQ11 isn't a person, or a vessel. They are nothing.
Maybe it's because I'm from "Ye olden days" but I've never needed "agency/personality" to play a game, as protagonists are typically written as garbage or self inserts as it is and I'm mostly there for the rest of the cast and world.
I don't need the hero to be a vessel or a person. Not that it can't be better if he was, or worse if he was spouting off one liners and terribly localized.
But I don't need that. I never needed that. I've been a big proponent of voice acting taking away from a lot of good experiences personally, especially in english dubs at times depending on who localizes the game.
There's too much to dive into in this one thread, but I internalize when I play games therefore those decisions/commentary/responses/etc are all coming from inside my head when I respond to npcs and stuff like that and I don't need lip flaps or a character to invest me into the world as I'm already (typically) invested.
I could write a thesis on the weird analysis I've seen of games that have sprouted up from mostly "game watchers" or people who came in as the push for being like movies began. But I digress. I disagree that I need that in the first place.
Holy hyperbole Batman.Honestly this comes across as basically being: "Some people have done it bad, therefore no one should try."
Holy hyperbole Batman.
What I'm saying is it can be better and it can be worse. No one "needs to" do anything to make a "good" game.
The people who hyperbolize any option other than what they see as the "superior" format are imo the ones that are cutting off discussion and multiple expressions and types of projects.
But whatever floats your boat I guess.
Silent protagonists are fine because they are fine.It's not really hyperbole when your post basically that it's fine as it is because it could have been worse. Anything can be worse. Someone should rest on their laurels because it could be worse.
I will say in Metro it really is the worst.
Because your silent AND also have a voice.
Artyom talks a bunch during the load screens but then goes silent once the gameplay begins even as your talking to your wife.
It's bizzare. Like you got the voice actor. You don't need to even lip sync or anything since it's First Person. Why NOT use him?
Silent protagonists are fine because they are fine.
You or others putting your personal preferences as objective observations are why I hate talking about games with people these days. If it's not being told that every RPG has to be action or every game needs to look a certain way, it's being told that because I think Silent Protags are good I'm saying that no one should bother despite loving games like Dragon Age Inquisition and Witcher 3.
Why do I even bother posting.
My opinion being challenged versus being told my opinion is "wrong" is two very different things and why this forum and this topic comes up as confrontational so often.I think you have an issue with your opinion being challenged. I'm not attacking you.
Also I feel like you are completely misunderstanding me and don't even show to understand why people have an issue with the DQ11 protagonist.
Ultimately this whole thing stems from people not knowing what the difference between a Silent and a Non-Voiced Protagonist are.
Non-Voiced are what a lot of old school RPGs did where your character never had any voiced dialogue but they still had choices they could make.
Silent Protagonists having varying levels but universally unlike non-voiced characters they have no choice. However through a combination of actions and facial expressions, you can still give life to these while still maintaining the ability to put yourself into the role.
In DQ11 there is either very little or none. The protagonist is just there. Things happen to them but they keep the same stoic face. It detracts from trying to put yourself in that role because most people aren't completely emotionless dolls. You could replace the hero with anything and nothing would change.
At the start of the game i try this. But after a couple of hours i mostly skip the voiced part, because i read faster than they talkDo people usually wait around for the voiced games to say all the dialogue?
Like, having voices can be nice, but the character is usually only on the second word by the time I'm done reading the entire textbox and moving on to the next.
The reverse could be said: voiced everything is needless and overly complicating something that can remain simple. I actually disliked when games started voicing a lot of things because it just felt unnecessary and in a lot of cases got in my way. The worst thing is when the developer doesn't let me skip dialog boxes because of the voices. If I've already read the text box, I don't need to sit around waiting for you to talk more, I want to just continue.Silent protagonists are incredibly dumb. Just relics from another era.
Yes? There are multiple absolutely gargantuan huge games where everything is voiced. TW3, Red Dead 2, and AC:Odyssey as examples.People want every line of dialogue to be voiced in story-heavy games?