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Which JRPG?

  • Xenoblade Chronicles Remastered

    Votes: 130 17.0%
  • Xenoblade Chronicles 2

    Votes: 56 7.3%
  • DQ XI

    Votes: 181 23.7%
  • P5 Royal

    Votes: 336 44.0%
  • Other (elaborated in thread)

    Votes: 60 7.9%

  • Total voters
    763

Larsa

Member
Oct 25, 2017
740
I don't think I've ever grinded in a jrpg outside of like some ancient nes ones. It's a weird myth.
 

Starlatine

533.489 paid youtubers cant be wrong
Member
Oct 28, 2017
30,366
DQXI without draconian mods is so easy that not fighting is actually the only way to enjoy it
 

HeyNay

Banned
Oct 27, 2017
2,495
Somewhere
The correct way to play XCDE without grinding is to turn on Expert mode, which lets you remove levels from your characters and save the Exp. for later. Since Exp. gains are scaled to level, lowering your level lets you generate more Exp. and keeps the game interesting, and when a boss battle comes up you can level up your characters from the menu with the Exp. you put away.

XC2 has a similar feature, though it requires using Inns instead of being able to do it from the menu. But I'd start with XCDE anyway.

Yeah, and actually, keeping expert mode on also freezes your level where it is so you can explore freely and do side quests at your leisure without worry of being over-leveled for your main quest. If it ever gets too hard just level your crew a couple times. I was super sceptical of this approach, but it's actually genius. Now if only I liked the battle system...
 

Mechaplum

Enlightened
Member
Oct 26, 2017
18,795
JP
Persona 5 has zero grinding if you're going for platinum and just want to see the story to the end. Mementos isn't really grinding because you don't need to keep repeating levels over and over. You just go in, unlock levels and defeat your targets.

I'd know because I am immensely allergic to grinding requirements. For example, in DQXI S I just gave up at the end of the 2nd or third chapter where my party got wiped in one turn by the boss. Yeah I'm not having that shit.
 

astro

Member
Oct 25, 2017
56,887
P5 feels like a grind though a lot of the time.

I"d go for XCDE, better game.
 

Deleted member 24021

User requested account closure
Banned
Oct 29, 2017
4,772
Persona 5 Royal.

You can unlock the ability to instakill enemies by running into them from one of the party members, doing that gives you full EXP and money and only takes a couple of seconds.
 

Dr. Mario

Member
Oct 27, 2017
13,831
Netherlands
These poll scores seem to be in reverse. As far as I know Xenoblade 2 (haven't played P5R though) is the only one that has dynamic difficulty adjustment, leading to you not needing to grind. (There are two field skill checks in the main path I think that do require you to search out items, it's not difficult but can be tedious).
 

ARobotCalledV

Member
Aug 22, 2020
1,554
I don't think I had to grind in any of the games listed, but in terms ranking the games in terms of quality I'd say:

Xenoblade > Dragon Quest XI > Persona 5 > Xenoblade 2

Xenoblade 1 is my favorite game of all time. Just an absolutely stunning world.

Dragon Quest XI is the Mario Odyssey of JRPGs. It's the genre perfected.

Persona 5 is an incredibly stylish game with great art and an outstanding soundtrack, but lacks a soul due to poor execution of its themes. Haven't played Royal, so talking about the base game.

Xenoblade 2 is a mostly great game dragged down by disastrous character designs and some poor writing.
 

Razorrin

Member
Nov 7, 2017
5,236
the HELP Menu.
Wow, this Chaos Rings thing looks really cool. Never even heard of the series, gonna make a note of it. What would you say is the best platform to play it on, Vita or ios?
Thanks for expressing interest! I found out recently that the Vita port is in japanese only and requires english patching, which may be easy or hard depending on how it's done.

Therefor it's probably best to try playing it on iOS, unless you can get it working on Vita for dedicated game-console enjoyment.

I played a significant amount of Chaos Rings III while on my old iPhone and it was a blast, plus doing a specific little trick with it to get enough of a currency to never have to worry about it again was very easy on iOS where it was easy to go to settings and back to the game.

If you aren't too bothered by the idea of playing on your phone, it's a great game to enjoy! If you have a Vita that can accept patched japanese bought games, and prefer it on a game platform where you don't need to use touch controls, enjoy an adventure of a lifetime!

And please give the other three (Chaos Rings Prequel Trilogy: CR I, CR Omega, CR II) a try in a similar way, they are also super good, and an update a few years back on the asian vita version gave them their english translations already on the games so you don't need to patch them, it's just Chaos Rings 3 that's weird with that.
 

StereoVSN

Member
Nov 1, 2017
13,620
Eastern US
I am going to throw in a different couple of games. One is Ys VIII, previously mentioned din the thread. Great combat system, good characters, actually decent story and overall won't take a huge amount of time. It's quite good.

Second is also an RPG from Falcom, but not Trails since thats a rabbit hole hundreds of hours long. (very good one though :P).

Tokyo Xanadu Ex+ is an awesome ARPG by Falcon that mixes combat from Ys and exploration/conversation system from Trails. It's also set in modern day. Great characters, interesting setup, good combat and it is about 50 hours or so. I highly recommend it. It's also dirt cheap during sales.

P5R, DQXI and XCR are amazing games... that can get into 90 to 100+ hours to finish. If you have limited time, a smaller scale game would probably be better.

Also, as far as indies go, Cosmic Star Heroine and CrossCode are two awesome games made by Indie devs that bring back best memories of 16 bit RPGs.
 

astro

Member
Oct 25, 2017
56,887
Persona 5 might not require grinding but it has a lot of things that are kinda just as bad as grinding. It's not exactly a smooth or well paced experience.
This, imo.

It is a very good game, clearly, but it is a slog at times.

To me... some of the palaces just feel monotonous, Mementos is really not fun at all and is very repetitive imo, and some of the social aspects feel like a chore.

You may not need to grind, but the game does feel like a grind a lot of the time.

The turn based combat is very fun though, especially on hard and when the fights are challenging.
 

Woylie

Member
May 9, 2018
1,849
Persona 5 on the easier difficulties isn't really grindy from what I remember. Though personally, the last dungeon or so is a bit annoying as far as the difficulty spike so I did set the difficulty down to Safety just to see the ending (probably about an hour or so before the end of the ~85 hour playthrough, so it didn't bother me a lot, but good to be aware)
 

Deleted member 2834

User requested account closure
Banned
Oct 25, 2017
7,620
Grinding in JRPGs is dead unless you look for JRPGs specifically known for it. I played all of the games in the poll and none of them require grinding. Persona 5 Royal is the best game out of those, just play that.
 

Son of Sparda

The Wise Ones
Member
Oct 25, 2017
15,566
Yakuza: Like a Dragon doesn't have that much grinding outside of one or two instances of difficulty spikes for bosses and even then you can easily grind by going through new optional dungeons that the game opens up for you in those parts of the game (so it won't necessarily feel like a grind).
 

Scruffy8642

Member
Jan 24, 2020
2,849
Im in the same boat, and I played quite a few last year, most frustrated me. Biggest thing I found was to chuck everything on the lowest difficulty and it makes them far less painful (difficulty in RPGs just = amount of grinding anyway tbh).

Xenoblade DE on casual is fine, I got through it all and it was pretty painless, just accept all side missions and kill weak monsters that are marked as counting towards the requirements for xp. I actually got stuck like 3 hours into the game on normal and could see a nightmare ahead so just bumped it down to casual and never looked back. Final boss was a bit touch and go, but that's expected. Beelined it in like 30 hours cuz side missions sucked so no point going out of my way. Xenoblade games are iffy due to their combat - if your tank can't keep aggro from the moment the fight starts or they die, you've basically lost the battle and you're powerless to do anything else, especially in the early parts of the game. It means that even if you level up a bit, it won't necessarily help, and it's kinda luck based. Just shove it on casual really.

I don't think I played XC2 on the easiest difficulty (didn't know it had one), and while I wouldn't say it was grinding specifically, there's a ton of roadblocks in the game for various reasons. Bosses that force you to learn the combat mechanics really well and recognise their attacks - Honestly many bosses from chapter 4 onwards took 2+ hours to beat, like I was regularly getting stuck, but it was doable once I got better at the battle system and I'm kinda glad for the lesson. A boss or two that are almost unbeatable without specifics blades (but you'll probably have them by that point). Traversal blocks by field skills (really only takes a few mins to google and fast travel to places you can buy the items to upgrade them though). DLC with huge side missions requirements to progress the story (like 50% of the DLCs rutime). Not grinding as such, since doing so takes a very long time and doesn't net much xp in XC games so it's not very feasible. Took about 55 hours beelining story content.

Kingdom Hearts games are great and don't really require grinding. Last few bosses were quite difficult actually, but still took less time retries than grinding would've.

Digimon Cyber Sleuth has no grinding and a super fun monster management and evolution system, but story and mission structure is quite lame.

I can only speak for FE Awakening, but it didn't require a ton of grinding on normal, and it's generally very fast to do. Maybe other FE games are similar.
 

Dr. Mario

Member
Oct 27, 2017
13,831
Netherlands
Always a bit weird when people come in threads like these to declare long JRPGs don't have grinding... maybe the fact that you don't see it means you're not really on the same page as OP and therefore not the best person to give recommendations.
 

Starlatine

533.489 paid youtubers cant be wrong
Member
Oct 28, 2017
30,366
Always a bit weird when people come in threads like these to declare long JRPGs don't have grinding... maybe the fact that you don't see it means you're not really on the same page as OP and therefore not the best person to give recommendations.

i feel like many people here have a different concept about grinding than the one that is usually understood by the majority

using the P5R example, it doesnt matter if the battles take two seconds using ryuji's instakill or two minutes, if you need to go around killing enemies to gaing xp/money/resources to progress in the game, it's still grinding. having to invest time building social links and getting points to advance them faster is a grind. despite being "different" content going through mementos is still grinding (tartarus technically is "new" content too but i hardly think anyone would say p3 isnt grindy)

on the other hand a game being long isn't necessarily grindy either unless you consider using your time part of the "grind" (which makes no sense) and considering OP listed four above the average mark games for consideration it would imply they don't think it is either
 

StereoVSN

Member
Nov 1, 2017
13,620
Eastern US
Always a bit weird when people come in threads like these to declare long JRPGs don't have grinding... maybe the fact that you don't see it means you're not really on the same page as OP and therefore not the best person to give recommendations.
It all depends on the game and difficulty setting. For example, P5/P5R is a long game and grinding is unnecessary by the virtue of you spending bunch of time on combat anyways.

However, you can set it to Safety and breeze through the game, mainly engaging in Social events and story, cutting probably good 20 hours off the time to finish.

So as always, the answer is "It Depends". That said, IMO P5R or DQXI are a tad too long for what OP is looking for.
 

Zafir

Member
Oct 25, 2017
7,005
If I had to rank those 4 games into a list of least grindy to most grindy

Dragon Quest XI - I didn't finish this one due to being distracted but I don't remember feeling like I needed to grind that one at all. As others have said, it was a bit on the easier side.
Xenoblade 2 - Assuming you take advantage of the fact overkilling bosses with the burst chain attack thing(forget the name) you get plenty XP just from killing the boss to be able to do the next boss. I was skipping most random encounters by the end of the game because I was a bit sick of how long dungeons were going on for.
Persona 5 - I'm assuming Royal is the same as the base game anyway, not played Royal. Overall I felt like just getting through the dungeons gave me enough levels to beat the boss. There was 2 dungeons which felt like they overstayed their welcome but was fine for the most part.
Xenoblade 1 - I've played through this game twice, once on wii and the next on Switch, and each time I hit bosses which I was unable to even attack due to the way the agility stat works. If you're 3 levels below a boss you just can't even hit them and you'll die because of it. That's unless you stack agility gems, which is easier said than done. So I rank this as the most grindy. Now admittedly if you explore every nook and cranny and do a lot of side quests, maybe you'll not hit those difficulty spikes, but I wasn't exactly ignoring exploring or quests myself, so I dunno... On the Switch you can at least drop the difficulty though, so that's something.
 

StereoVSN

Member
Nov 1, 2017
13,620
Eastern US
i feel like many people here have a different concept about grinding than the one that is usually understood by the majority

using the P5R example, it doesnt matter if the battles take two seconds using ryuji's instakill or two minutes, if you need to go around killing enemies to gaing xp/money/resources to progress in the game, it's still grinding. having to invest time building social links and getting points to advance them faster is a grind. despite being "different" content going through mementos is still grinding (tartarus technically is "new" content too but i hardly think anyone would say p3 isnt grindy)

on the other hand a game being long isn't necessarily grindy either unless you consider using your time part of the "grind" (which makes no sense) and considering OP listed four above the average mark games for consideration it would imply they don't think it is either
Persona is a game all about Social Links though at the end. I mean, thats like 1/3 of the content and the reason why people play it. If you are not a fan of Social Links story snippets or combat , why play Persona games?

You also don't really have to grind for money/XP unless you are trying to 100% the game or are playing on higher difficulties. Yes, if you want to say complete your Persona compendium, you will need some serious cash.

However, if you are playing on Easy to enjoy the story, social link interactions and some stylish combat... none of that is needed. Game is still going to be like 80+ hours though, but that's kind of the point of Persona games.
 

Zafir

Member
Oct 25, 2017
7,005
Grinding is almost always the answer of players who, when having trouble with enemies, can't think of anything better than gaining an advantage by sheer increased strenght instead of actually working on improving their strategy or trying to fully understand the in and outs of a combat system.
I mean, this may be true for some games. Some games do stats which effect the combat system in such a tangible way that it makes the fight far more difficult besides the boss just doing more damage though. In the case of Yakuza 7 mentioned here, levelling gives you more speed, which in turn means your turn comes up faster. If you're underlevelled that means the enemy will end up having far more turns than you as well as the usual them doing more damage too, so it can feel like any turns you do get you just have to play a bit defensive and you don't really get many opportunities to go on the offense. In the case of Xenoblade, it has the agility stat which determines hit chance/evasion, and if you're too low level you just won't even be able to hit the target which means no amount of strategy will actually help kill the boss.

For both you can get gems, or accessories to try and mitigate these design choices, but I'd argue that still kinda comes under a similar barrier to grinding, since you'd have to grind to get said gems, or accessories since they're not just bought.
 

Good4Squat

Banned
Nov 2, 2017
3,148
DQXI only requires grinding for the final boss, or at least I was like 20 levels too low or something despite having 0 problems up till that point.
 

Tyrant Rave

Has A Pretty Cool Jacket
Member
Oct 25, 2017
5,696
Always a bit weird when people come in threads like these to declare long JRPGs don't have grinding... maybe the fact that you don't see it means you're not really on the same page as OP and therefore not the best person to give recommendations.
grinding when you stop any kind of (quest) progression to go and mindlessly level up

even if they're long games, that was never something I had to do in any modern JRPG like Persona. they're just long. pacing issues aren't the same thing by any means.
 

ShinUltramanJ

Member
Oct 27, 2017
12,949
DQXI is a great game with good characters, classic combat and good world building. So yeah, don't listen to this one and feel free to buy it... Unless you have GamePass.

This guy is wrong. It's a boring, "go through the motions" while doing nothing engaging, slog. Silent protagonist is awful, the UI is poor, and you'll be grinding for gold to afford the better gear in each new area. To Top it off the repetitive music will literally put you to sleep.
 

Tokyo_Funk

Banned
Dec 10, 2018
10,053
Got no time to grind?

Half Minute Hero from Marvelous Entertainment has you covered.

You'll grind so fast your toilet breaks will be longer.
 

Starlatine

533.489 paid youtubers cant be wrong
Member
Oct 28, 2017
30,366
This guy is wrong. It's a boring, "go through the motions" while doing nothing engaging, slog. Silent protagonist is awful, the UI is poor, and you'll be grinding for gold to afford the better gear in each new area. To Top it off the repetitive music will literally put you to sleep.

who the hell buys gear in DQXI? did you even play the game
 

EggmaniMN

Banned
May 17, 2020
3,465
This guy is wrong. It's a boring, "go through the motions" while doing nothing engaging, slog. Silent protagonist is awful, the UI is poor, and you'll be grinding for gold to afford the better gear in each new area. To Top it off the repetitive music will literally put you to sleep.

Literally none of this is true other than the music being repetitive lol
 
Better explanation of what OP is looking for

werezompire

Zeboyd Games
Verified
Oct 26, 2017
11,318
Always a bit weird when people come in threads like these to declare long JRPGs don't have grinding... maybe the fact that you don't see it means you're not really on the same page as OP and therefore not the best person to give recommendations.

I feel like the OP's problem is probably not with grinding but with game length or games that don't respect your time. Your average modern JRPG doesn't require any grinding as long as you're not actively avoiding most battles and playing intelligently. For that matter, a number of JRPGs out there don't require grinding even if you're playing them on the hardest difficulty.

Like Persona 5 Royal, you can play through the whole thing on Hard mode without grinding other than maybe a single boss & even there, smart persona setups will get you further than more XP. But on the other hand, Persona 5 Royal is about 100 hours long which is a rather large commitment.
 

Starlatine

533.489 paid youtubers cant be wrong
Member
Oct 28, 2017
30,366
The gear they sell in the shops that are upgrades over your old gear in each new town? I'm going to take a wild guess and say a lot of people.

as soon as you get the forge (and that's pretty soon) shops become obsolete in DQXI. you can always forge better stuff than whatever is being sold. even if you forge exactly what is being sold in stores, its still going to be better unless you really suck at the forge minigame, where its going to be the same (and free)

in fact money is mostly useless in the game unless you want to go to the casino
 

Aether

Member
Jan 6, 2018
4,421
As much as i love it.... dont play octopath. you dont have to grind at all if you know what you are doing, but in your first playthrough there is a chance that you will hit blocks because of the wrongbuild, not having the right strategy, etc.

For not grinding
Tales of games dont require grinding at all, DQ11 dont, pokemon does not, others have said xenoblade does not....pick your poison.
 
Oct 25, 2017
9,053
As much as i love it.... dont play octopath. you dont have to grind at all if you know what you are doing, but in your first playthrough there is a chance that you will hit blocks because of the wrongbuild, not having the right strategy, etc.

For not grinding
Tales of games dont require grinding at all, DQ11 dont, pokemon does not, others have said xenoblade does not....pick your poison.

Octopath is so open that you're virtually never stuck on any specific challenge. There's always 8 main dungeons to tackle, + more side dungeons and side quests, with chests to pillage and loot to buy/steal off of NPCs. The game is such a wonderful blend because of how much freedom there is to avoid grinding.
 

Aether

Member
Jan 6, 2018
4,421
Octopath is so open that you're virtually never stuck on any specific challenge. There's always 8 main dungeons to tackle, + more side dungeons and side quests, with chests to pillage and loot to buy/steal off of NPCs. The game is such a wonderful blend because of how much freedom there is to avoid grinding.
Yeah, but it also expects you to figure that things out, so i have seen a lot of people being stuck in the grinding mindset since they are used to the linear games.

My first playthrough was 80 hours with a few hours grinding sprinkeled in just because i found the battle system fun and explored areas.

On my secong playthrough i think i was done in 25 hours, since i knew when was how to do, where the secondary jobs are (that open up so many strategies), where the best equipment is (on your first playthrough you probably wont know till later in the game that level is irrelevant compared to equipment)

So if someone wants a "JRPG" and does not wont grinding... i think 95% of the time they want a more or less linear story driven adventure.
 

QuadOpto

Member
Nov 7, 2017
324
This guy is wrong. It's a boring, "go through the motions" while doing nothing engaging, slog. Silent protagonist is awful, the UI is poor, and you'll be grinding for gold to afford the better gear in each new area. To Top it off the repetitive music will literally put you to sleep.


The gear they sell in the shops that are upgrades over your old gear in each new town? I'm going to take a wild guess and say a lot of people.


I'm sorry bro, can see the rest of your critique as a matter of opinion (Also yeah the music definitely gets repetitive after 30+ hours) but, like others said, shops are really only there if you can't be assed to do a mini-game for like 3 seconds before a boss battle and got money to burn. Especially in 11 S where you're literally able to forge anywhere and instantly buy materials you're missing from the Forge menu.

Otherwise, DQ XI is like, the gold standard JRPG for someone looking for something old-school but updated for modern convenience.
 

q4core

Member
Feb 26, 2021
408
DMV
I started playing FFXII The Zodiac Age version when it came out on Game Pass recently and that game has some of the best "I hate grinding" grinding outside of DQXI.
 

tiesto

Member
Oct 27, 2017
2,865
Long Island, NY
Unless I'm going for postgame content/superbosses I have very rarely had to grind (and if so, only for about 15-20 minutes) in an RPG since Phantasy Star 2. (OK, Breath of Fire 2 had a lot of grinding but that's definitely more the exception) After the 8 bit and early 16 bit eras, I was able to get by with smart use of items, exploiting enemy weaknesses, trial and error, actually using those buffs/debuffs that get ignored so frequently... although I will admit occasionally I'd get lazy and grind a bit (especially if I was into the battle system).
 

Xita

Avenger
Oct 27, 2017
9,185
None of those games require grinding but they are all super long games, which seems to be one of bigger issues you stated in the OP.
 
OP
OP
SunshinePuppies

SunshinePuppies

One Winged Slayer
Member
Nov 14, 2020
3,340
I feel like the OP's problem is probably not with grinding but with game length or games that don't respect your time. Your average modern JRPG doesn't require any grinding as long as you're not actively avoiding most battles and playing intelligently. For that matter, a number of JRPGs out there don't require grinding even if you're playing them on the hardest difficulty.
You know what? This actually describes my situation perfectly. I want to be able to play on the hardest level without feeling like I need to grind. To me the hardest difficulty just means that I need to interact with the game's mechanics on a deeper level. This is actually why I love Sekiro and its lack of impactful leveling, despite it in my opinion being the hardest modern From game.
 

Deleted member 81119

User-requested account closure
Banned
Sep 19, 2020
8,308
Not true. I hate JRPGs because I hate grinding but I was told this and I found it to be untrue. I'm at the end of Chapter 14 and I cannot beat the boss. It is like 8 levels higher than my party and they just die over and over and over. I dropped the game because of it. Shame because I liked the story but I'm not gonna go grind for hours to level up
Yeah Xenoblade is a bad recommendation for a non-grindy game. Although if you love the game and do every sidequest and chase around some of the notorious monsters you'd probably be good. But it's not one that I'd say 'respects your time'.

I feel like VIIR is a good recommendation. I don't think there's any grinding in that game whatsoever, and that includes if you decide not to do side content.
 

zashga

Losing is fun
Member
Oct 28, 2017
4,192
None of the games you listed require much in the way of grinding. Most modern JRPGs have tons of side quests and difficulty options to prevent you from getting stuck grinding levels, so I generally wouldn't worry about it.
 

cyklisten

Member
Nov 12, 2017
442
People will argue that Xenoblade 1 doens´t have grinding when it most definitely does. If you just run from place to place you´re gonna end up underleveled.
With a little exploration and the monsters along the way you´re gonna be fine. And as people has said the problem can somewhat be mitigated by lowering the difficulty when the grind catches up to you.

The game is clearly made for you to map out every single area doing sidequests along the way.

Similarly with DQ11. If you explore a bit, the grind probably isn´t too bad.
 

Dogui

Member
Oct 28, 2017
8,784
Brazil
People will argue that Xenoblade 1 doens´t have grinding when it most definitely does. If you just run from place to place you´re gonna end up underleveled.
With a little exploration and the monsters along the way you´re gonna be fine. And as people has said the problem can somewhat be mitigated by lowering the difficulty when the grind catches up to you.

The game is clearly made for you to map out every single area doing sidequests along the way.

Similarly with DQ11. If you explore a bit, the grind probably isn´t too bad.

I always replay Xenoblade completely FFX style and i can finish it. Maybe you need to understand better the battle system, builds etc but it's entirely possible to finish the Wii version with zero grind. It doesn't mean i ignore every sidequest ever, i tend to accept all of them but never actively tried to do any, so i end up finishing some just by playing normally.

Along with the fact that Xenoblade on Switch has a casual mode.
 

SirNinja

One Winged Slayer
Member
Persona 5 Royal: just set the difficulty to Safety and enjoy the ride. In particular, get your relationship with Ryuji to stage 7 as soon as possible for his Insta-kill ability. Be sure to max Maruki's confidant as well to access the outstanding third act.

Xenoblade Chronicles DE on Switch also has a Casual mode, which makes battles extremely easy. If you're waiting for Royal to head to PC, that's another solid choice.