The correct way to play XCDE without grinding is to turn on Expert mode, which lets you remove levels from your characters and save the Exp. for later. Since Exp. gains are scaled to level, lowering your level lets you generate more Exp. and keeps the game interesting, and when a boss battle comes up you can level up your characters from the menu with the Exp. you put away.
XC2 has a similar feature, though it requires using Inns instead of being able to do it from the menu. But I'd start with XCDE anyway.
Thanks for expressing interest! I found out recently that the Vita port is in japanese only and requires english patching, which may be easy or hard depending on how it's done.Wow, this Chaos Rings thing looks really cool. Never even heard of the series, gonna make a note of it. What would you say is the best platform to play it on, Vita or ios?
This, imo.Persona 5 might not require grinding but it has a lot of things that are kinda just as bad as grinding. It's not exactly a smooth or well paced experience.
DQXI is a great game with good characters, classic combat and good world building. So yeah, don't listen to this one and feel free to buy it... Unless you have GamePass.Don't buy DQXI. That's my only recommendation. Pick something else.
yeah
I suspect they are voting their favourite game more than replying to the OP
Always a bit weird when people come in threads like these to declare long JRPGs don't have grinding... maybe the fact that you don't see it means you're not really on the same page as OP and therefore not the best person to give recommendations.
It all depends on the game and difficulty setting. For example, P5/P5R is a long game and grinding is unnecessary by the virtue of you spending bunch of time on combat anyways.Always a bit weird when people come in threads like these to declare long JRPGs don't have grinding... maybe the fact that you don't see it means you're not really on the same page as OP and therefore not the best person to give recommendations.
Persona is a game all about Social Links though at the end. I mean, thats like 1/3 of the content and the reason why people play it. If you are not a fan of Social Links story snippets or combat , why play Persona games?i feel like many people here have a different concept about grinding than the one that is usually understood by the majority
using the P5R example, it doesnt matter if the battles take two seconds using ryuji's instakill or two minutes, if you need to go around killing enemies to gaing xp/money/resources to progress in the game, it's still grinding. having to invest time building social links and getting points to advance them faster is a grind. despite being "different" content going through mementos is still grinding (tartarus technically is "new" content too but i hardly think anyone would say p3 isnt grindy)
on the other hand a game being long isn't necessarily grindy either unless you consider using your time part of the "grind" (which makes no sense) and considering OP listed four above the average mark games for consideration it would imply they don't think it is either
I mean, this may be true for some games. Some games do stats which effect the combat system in such a tangible way that it makes the fight far more difficult besides the boss just doing more damage though. In the case of Yakuza 7 mentioned here, levelling gives you more speed, which in turn means your turn comes up faster. If you're underlevelled that means the enemy will end up having far more turns than you as well as the usual them doing more damage too, so it can feel like any turns you do get you just have to play a bit defensive and you don't really get many opportunities to go on the offense. In the case of Xenoblade, it has the agility stat which determines hit chance/evasion, and if you're too low level you just won't even be able to hit the target which means no amount of strategy will actually help kill the boss.Grinding is almost always the answer of players who, when having trouble with enemies, can't think of anything better than gaining an advantage by sheer increased strenght instead of actually working on improving their strategy or trying to fully understand the in and outs of a combat system.
grinding when you stop any kind of (quest) progression to go and mindlessly level upAlways a bit weird when people come in threads like these to declare long JRPGs don't have grinding... maybe the fact that you don't see it means you're not really on the same page as OP and therefore not the best person to give recommendations.
DQXI is a great game with good characters, classic combat and good world building. So yeah, don't listen to this one and feel free to buy it... Unless you have GamePass.
This guy is wrong. It's a boring, "go through the motions" while doing nothing engaging, slog. Silent protagonist is awful, the UI is poor, and you'll be grinding for gold to afford the better gear in each new area. To Top it off the repetitive music will literally put you to sleep.
Yep, that was quite strange unless they were looking for ARPG in DQ for some reason :P.
This guy is wrong. It's a boring, "go through the motions" while doing nothing engaging, slog. Silent protagonist is awful, the UI is poor, and you'll be grinding for gold to afford the better gear in each new area. To Top it off the repetitive music will literally put you to sleep.
Always a bit weird when people come in threads like these to declare long JRPGs don't have grinding... maybe the fact that you don't see it means you're not really on the same page as OP and therefore not the best person to give recommendations.
The gear they sell in the shops that are upgrades over your old gear in each new town? I'm going to take a wild guess and say a lot of people.
As much as i love it.... dont play octopath. you dont have to grind at all if you know what you are doing, but in your first playthrough there is a chance that you will hit blocks because of the wrongbuild, not having the right strategy, etc.
For not grinding
Tales of games dont require grinding at all, DQ11 dont, pokemon does not, others have said xenoblade does not....pick your poison.
Yeah, but it also expects you to figure that things out, so i have seen a lot of people being stuck in the grinding mindset since they are used to the linear games.Octopath is so open that you're virtually never stuck on any specific challenge. There's always 8 main dungeons to tackle, + more side dungeons and side quests, with chests to pillage and loot to buy/steal off of NPCs. The game is such a wonderful blend because of how much freedom there is to avoid grinding.
This guy is wrong. It's a boring, "go through the motions" while doing nothing engaging, slog. Silent protagonist is awful, the UI is poor, and you'll be grinding for gold to afford the better gear in each new area. To Top it off the repetitive music will literally put you to sleep.
The gear they sell in the shops that are upgrades over your old gear in each new town? I'm going to take a wild guess and say a lot of people.
You know what? This actually describes my situation perfectly. I want to be able to play on the hardest level without feeling like I need to grind. To me the hardest difficulty just means that I need to interact with the game's mechanics on a deeper level. This is actually why I love Sekiro and its lack of impactful leveling, despite it in my opinion being the hardest modern From game.I feel like the OP's problem is probably not with grinding but with game length or games that don't respect your time. Your average modern JRPG doesn't require any grinding as long as you're not actively avoiding most battles and playing intelligently. For that matter, a number of JRPGs out there don't require grinding even if you're playing them on the hardest difficulty.
Yeah Xenoblade is a bad recommendation for a non-grindy game. Although if you love the game and do every sidequest and chase around some of the notorious monsters you'd probably be good. But it's not one that I'd say 'respects your time'.Not true. I hate JRPGs because I hate grinding but I was told this and I found it to be untrue. I'm at the end of Chapter 14 and I cannot beat the boss. It is like 8 levels higher than my party and they just die over and over and over. I dropped the game because of it. Shame because I liked the story but I'm not gonna go grind for hours to level up
People will argue that Xenoblade 1 doens´t have grinding when it most definitely does. If you just run from place to place you´re gonna end up underleveled.
With a little exploration and the monsters along the way you´re gonna be fine. And as people has said the problem can somewhat be mitigated by lowering the difficulty when the grind catches up to you.
The game is clearly made for you to map out every single area doing sidequests along the way.
Similarly with DQ11. If you explore a bit, the grind probably isn´t too bad.