I love the motion blue in MT framework era Capcom games. Its not good, but it looks weird and I like it.
That's eye adaption and if you want realistic graphics you need it, it's not even about simulating eye behaviour but rather about removing the limitation of what the lighting engine can show without the textures losing detail to overexposure (white crush) or underexposure (black crush), unless you want the whole world to be dimly lit throughout which is unrealistic and also looks ugly. If you want to look at examples of games that don't have it then look at any of the old games without HDR lighting like some early PS360 games where the textures would lose all detail anytime there was anything even slightly bright or slightly darker than normal.Motion blur, film grain, chromatic abberation, depth of field, ALL OF IT can go directly into the trash. Why would I want to see things how my actual eyes sees it? Reality is flawed, our eyes are flawed, it all looks awful, games are meant to remove these and give a better picture of reality!
Also that really awful effect where looking at something bright darkens everything in your screen, it makes the lightning in Destiny 2 absolutely AWFUL and you cannot see a single thing in dark areas. It's better on PC though oddly enough. Horizon zero dawn has that issue too where the brightness is all over the place when I simply pan my camera over cause its blurring and darkening/relighting everything around me.
Use to hate film grain and would turn it off whenever a game gave me the option. Then I found out in many games it reduces color banding, so now I keep it on. I absolutely loath color banding.If you use motion blur, then you'll love film grain and locking your frame rate to 24fps as well.
This and Chromatic Aberration.
This. I dont think people really understand what they're talking about at all in this thread lol. How the fuck does motion blur ruin the game for you or make you sick? It's not that different than having it off.You wouldn't ask cartoony/anime looking games to stop using smears, to stop looking like hand drawn animation. So photorealistic looking animation benefits in the same way from motion blur.
Just imagine how ridiculous a helicopter looks like if you don't fake motion blur in some way. It's not about making games look like 24fps movies, it's about conveying fast movement that even high frame rate cannot translate.
At the end of the day, even 144hz is too slow for real life fast movements.
that's a joke pic I hope.I generally love it, which is interesting because I detest pretty much every other post-processing visual effect (chromatic aberration, film grain, vignetting, etc).
I say generally because the motion blur effect was Godawful in Uncharted 4 and I ended up disabling it entirely.
To me, it suggests that some people must "process" visual information differently.This. I dont think people really understand what they're talking about at all in this thread lol. How the fuck does motion blur ruin the game for you or make you sick? It's not that different than having it off.
Film grain can be fantastic when it fits aesthetics. Like alien isolation, evil within, outlast, resident evil, mass effect and so on300 vote for liking motion blur ?
I thought this was something we agreed it sucks.
What's next? You all are gonna say Film Grains are better ??