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Strifel

Member
Oct 13, 2021
408
User warned: Repeated pattern of low effort thread creation after previously being warned not to. Threadmaking privileges revoked.
No screenshots but I've been to rooms in games with nothing in them at all. Not sure if this was down to memory or what but it's kinda surprising how often it's happened. Memory fools the best of us but I always remember games in a much more densely packed manner with objects that were never there in the first place. lol
 

Gusy

Member
Oct 27, 2017
1,068
Quality threads huh?.. Metroid Prime 1 and 2, Jak and Daxter, Metal Gear Solid 3, Resident Evil 4.. were all mind blowing for the time
 

AuthenticM

Son Altesse Sérénissime
The Fallen
Oct 25, 2017
30,036
yeah PS2 games look like ass a lot these days. I often find myself prefering the look of PS1 games because they had to be more abstract and stylized, which I find has aged a lot better. PS2 games, on the other hand, had advanced in graphical power just enough that they were trying to go for more realistic, less abstract stuff, which worked at the time, but now in 2022, just looks horrible.
 

Javier23

Member
Oct 28, 2017
2,904
I felt one of the more striking changes in last gen was how much more detailed environments got, so this doesn't surprise me. The thing about slow incremental changes is we don't realise how spoiled we got, lmao.
 

shadowman16

Member
Oct 25, 2017
31,874
All depends on the game. Silent Hill 2/3 look spectacular with the detail put into each room. Heck, Shenmue 2 (a Dreamcast game!) has entire tower blocks that you can explore that are randomised with some cool items to find.
 

entremet

You wouldn't toast a NES cartridge
Member
Oct 26, 2017
60,010
Depends on the game. Okami felt really lived in from a world's perspective.
 

fourfourfun

Member
Oct 27, 2017
7,680
England
No I know this feeling. I remember booting up Soul Reaver 2, the spectacular monologue intro... but boy, those interiors were pretty much big boxes with bare textures in that opening stronghold. At the time, I remember finding it engrossing, awe inspiring.
 
Oct 27, 2017
12,056
Pretty sparsely filled OP there lol

I think certain developers were able to make some good use out of the memory they had to make spaces feel lived in. DMC1 was sparse at times but the rooms still had a vibe about them.

DEVIL_MAY_CRY.HD_REMASTER.PS3.3.jpg
 

WildArms

Member
Apr 30, 2022
1,169
It'll always surprise me just how detailed Phantasy Star Online was when it came out on Dreamcast and GameCube. Hell, even games like Ys and many other JRPGs don't even look as good as this.




This game still stomps a lot of games released today, visually (well, ones with lower budgets, at least). The last screenshot is from Dreamcast. The ones above are the GameCube version.

 

KeRaSh

I left my heart on Atropos
Member
Oct 26, 2017
10,249
It'll always surprise me just how detailed Phantasy Star Online was when it came out on Dreamcast and GameCube. Hell, even games like Ys and many other JRPGs don't even look as good as this.







This game still stomps a lot of games released today, visually (well, ones with lower budgets, at least). The last screenshot is from Dreamcast. The ones above are the GameCube version.
I miss this game so much...
 

Deleted member 2595

Account closed at user request
Banned
Oct 25, 2017
5,475
Yup. Makes it extra hilarious when people say a newly released game looks like a PS2 game. Just... no.

Likewise a LOT of PS3 games also had this effect.
 

Ryuelli

Member
Oct 26, 2017
15,209
It'll always surprise me just how detailed Phantasy Star Online was when it came out on Dreamcast and GameCube. Hell, even games like Ys and many other JRPGs don't even look as good as this.







This game still stomps a lot of games released today, visually (well, ones with lower budgets, at least). The last screenshot is from Dreamcast. The ones above are the GameCube version.

My friends and I put hundreds of hours into PSO, although looking back I don't think we really understood how to play it and never made it very far after beating that dragon boss.
 

Mass Effect

One Winged Slayer
Member
Oct 31, 2017
16,763
well since the OP won't put in the effort, let us do it.

It strongly depends on the game. I would say yes, some of the larger open world games could be sparse, but there were plenty of games with detailed environments:

Metroid Prime:
latest

496126.jpg


Star Fox Adventures:
latest


Burnout 3:
burnout-3-takedown-20040902025440389-926029.jpg


Resident Evil 4:
re4-leon-arrives.jpg
 

Atom

Member
Jul 25, 2021
11,423
Jim? Is that you?

It depends on the game. I found open world games often felt a little spartan but there were plenty of more focused and/or linear titles which had quite a bit in the way of environmental detail and clutter.
 

nachum00

Member
Oct 26, 2017
8,406
It's true there's less graphical detail but a lot of games made up for it by having more things in the environment be interactive.

Sure the world of GTA5 is incredibly detailed but there's nothing to do but look at it.


Wait, we have to put effort into threads now?
It depends on who's making the thread
 

Manta_Breh

Member
May 16, 2018
2,539
Not really ... PS2 games did quite well.


Hell look at god of war 2 and prince of persia ... they were incredibly well detailed for the time.



gow1.jpg_0Sr74ak.jpg








maxresdefault.jpg









is this a ps2 or ps3 thread? Why are people talking about mgs5/ mass effect when it states ps2 in the op thread title.
 

JaseC64

Enlightened
Banned
Oct 25, 2017
11,008
Strong Island NY
Yes and no?

It's actually shocking to me many ps2 games ran at 60FPS lol. Like we went from that to PS3/360 where we barely hit 30fps on many games. Still there are many great looking ps2 games.

Sometimes PS2 was pulling its weight above against GC/XB on graphical games.
 

astro

Member
Oct 25, 2017
56,902
Not really ... PS2 games did quite well.


Hell look at god of war 2 and prince of persia ... they were incredibly well detailed for the time.



gow1.jpg_0Sr74ak.jpg








maxresdefault.jpg









is this a ps2 or ps3 thread? Why are people talking about mgs5/ mass effect when it states ps2 in the op thread title.
It does seem that this forum has a sparse population of people who actually read anything properly before posting.
 

Modest_Modsoul

Living the Dreams
Member
Oct 29, 2017
23,555
What kind of "sparse" exactly?

Lack of grasses? Trees? Textures? Models? Details?

This is from a PS2.

58dfa2924995acba7ba32133a6671f42.jpg



I laughed at the "repeated pattern of low effort thread creation after previously being warned not to" tho. 😄
 

The Albatross

Member
Oct 25, 2017
38,985
Seems weird to me that this is a "low quality thread" or that we really care that much about low quality threads given the dearth of new threads about misc topics, but w/e. Wish there were some examples too.

It's hit or miss. It's something that's always surprising going back to old games when your imagination used to fill in the voids of these areas. I think of a game like Syphon Filter, which at the time to me felt like I was rushing through this bustling metropolis of intrigue and espionage, only to see the clips of the game 25 years later and it's like, a room of monotextures, wall, floor, ceiling.

When all you know is what you're playing at the moment, your brain really glosses over or fills in the details for you, and your imagination makes the world. I still kinda love stuff like that, even when you have times like this:

tzf1BA.png


And I was just like "YEah, this is one of the most beautiful games I've ever played" at the time.

I know this is a PSX game, not PS2, but seems to be to the point about empty rooms and my brain filling in the details. I think that's something that's a little disappointing about the discussion today, that as the fidelity of games go up, there's less, I dunno the word, I guess, less tolerance for any errors or things where something might be lackluster, because someone will find it, screen shot it, make it a meme, and then we're having arguments about "LOL YOU SAY THIS GAME ISN'T COMPLETELY BROKEN, WHAT???"

Felt this way about GTA Trilogy Definitive Edition. Now, make no doubt, that game *should not* have shipped the way it did. It should have shipped 1+ month later with the patches Rockstar/Grove ST games implemented post release. Some of those issues were so blatant, so bad, I can't believe they got past even a cursory exam. The fucking completely broken rain that made all of the games legitimately unplayable in the rain at night was the biggest thing to me. But then I thought it got into this celebration of pettiness, where it was like "LOL look at this poster on a wall inside a casino in Las Venturas, it's supposed to say 'Unlimited Chips' and it says 'Umlighted Chirs!" LOL," and at that point it's like ... yeah, I mean, that's sloppy clearly AI upscaled textures, but...... of all the things.... that's pretty damn minor. And then 3 or 6 months later when most of those oversights were fixed with patches, something that should have happened prior to release, we're still holding onto those nuggets in time and it gets to this level of pettiness that I don't remember being present 25 years ago.
 
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Kingpin722

Member
Oct 28, 2017
1,028
Seems weird to me that this is a "low quality thread" or that we really care that much about low quality threads given the dearth of new threads about misc topics, but w/e.

It's hit or miss. It's something that's always surprising going back to old games when your imagination used to fill in the voids of these areas. I think of a game like Syphon Filter, which at the time to me felt like I was rushing through this bustling metropolis of intrigue and espionage, only to see the clips of the game 25 years later and it's like, a room of monotextures, wall, floor, ceiling.

When all you know is what you're playing at the moment, your brain really glosses over or fills in the details for you, and your imagination makes the world. I still kinda love stuff like that, even when you have times like this:

tzf1BA.png


And I was just like "YEah, this is one of the most beautiful games I've ever played" at the time.
Hey it was beautiful for it's time. Thats all any game can do. So you're still correct.
 

Tailzo

Member
Oct 27, 2017
7,917
It'll always surprise me just how detailed Phantasy Star Online was when it came out on Dreamcast and GameCube. Hell, even games like Ys and many other JRPGs don't even look as good as this.







This game still stomps a lot of games released today, visually (well, ones with lower budgets, at least). The last screenshot is from Dreamcast. The ones above are the GameCube version.
Many Dreamcast games holds up well

Jet Set Radio
Crazy Taxi
Shenmue
Wacky Racers
Samba de Amigo
Skies of Arkadia
 

Linus815

Member
Oct 29, 2017
19,724
It's true there's less graphical detail but a lot of games made up for it by having more things in the environment be interactive.

Sure the world of GTA5 is incredibly detailed but there's nothing to do but look at it.

what ps2 open world game does more with its enviroment than gta 5? The game with 70 story missions, 30 side missions, half a dozen mini games, several unmarked mini quests and encounters, street race events, triathlons, free form cop chases, businesses, ability to hang out with friends, abiltiy to steal any car, boat, even a fucking submarine, you can even fly planes, you can hunt animals, you have basic interaction with npc's to piss them off/scare them,.... and that's ignoring the online mode which utilizes the game's enviroments even more. Like what, realistically, do you expect to be able to with a game's open world beyond that?
 

medyej

Member
Oct 26, 2017
6,424
Disagree, Gen6 / PS2 is one of my favorite eras of tech.. I feel the games had a great balance of art and tech based on what those consoles were capable of. I still think a lot of PS2 games hold up very well today especially if you run them in a higher resolution.
 
Oct 27, 2017
4,919
Yup. Makes it extra hilarious when people say a newly released game looks like a PS2 game. Just... no.

Likewise a LOT of PS3 games also had this effect.
I feel like a lot of launch games on all platforms are a bit rushed or may have been developed with the previous gen as a target but that's understandable and happens every generation.

Gen 6 felt like the first time games could access enough horsepower to make 3D environments actually look lived in.

Disagree, Gen6 / PS2 is one of my favorite eras of tech.. I feel the games had a great balance of art and tech based on what those consoles were capable of. I still think a lot of PS2 games hold up very well today especially if you run them in a higher resolution.
Yep. Windwaker is the classic example due to how well its cel-shaded style scales up to higher res but even games like GTA look okay.
 

burgerdog

Member
Oct 27, 2017
9,094
Some good examples here but I feel like detail density finally hit its strides in the ps4/xbo era and almost every dev made a huge jump. You may think I'm cherry picking but DS2 was filled with empty soulless spaces like that. The jump from DS2 to BB|DS3 was insane for from.

This is dark souls 2
3309753C88D4629EE18A190798F6EA5BF7454C6E

120720012A369341AE00B3EB89D67E8D9EA97EDB


This is dark souls 3
B616ED129DCD1A68540C5F342093796ECA47EC3E

4C92200701E625EAEE6C1F1B48B3668F1E3F6811
 

Crossing Eden

Member
Oct 26, 2017
53,304
Some good examples here but I feel like detail density finally hit its strides in the ps4/xbo era and almost every dev made a huge jump. You may think I'm cherry picking but DS2 was filled with empty soulless spaces like that. The jump from DS2 to BB|DS3 was insane for from.

This is dark souls 2
3309753C88D4629EE18A190798F6EA5BF7454C6E

120720012A369341AE00B3EB89D67E8D9EA97EDB


This is dark souls 3
B616ED129DCD1A68540C5F342093796ECA47EC3E

4C92200701E625EAEE6C1F1B48B3668F1E3F6811
Bloodborne and DS3 definitely benefitted from not having to run on the 360/ps3. Dark Souls 2 would've looked very close if not better than the original demos if they didn't have to work exclusively with that hardware.
 

burgerdog

Member
Oct 27, 2017
9,094
Bloodborne and DS3 definitely benefitted from not having to run on the 360/ps3. Dark Souls 2 would've looked very close if not better than the original demos if they didn't have to work exclusively with that hardware.

I still can't believe we went from that ign reveal demo to the finished product lol I was gutted beyond belief, I remember people thinking the pc version would look closer to the demo and nope!
 

thepenguin55

Member
Oct 28, 2017
11,797
I do kind of get what op is talking about. There's a lot of games from that generation where they can look kind of empty. Yes, this tends to to be far less true of the best of the best games of the generation and less true as the generation went on but I think there's a lot of truth to this especially with western developed games from that era. Max Payne 1, Deus Ex and Halo CE stand out in my head as bigger examples of this:

maxresdefault.jpg


1*H9As2FHvRToRpOd31NWdPg.png


max-payne-1-screenshot-01.png


I think western developers were really focused on making bigger landmasses that gen which were impressive at the time but can look more than a little empty now. Max Payne 1 also had a lot of tight corridors but even most of those tended to be pretty empty. Halo CE had incredibly detailed skyboxes but the actual play area tends to be big and bare somewhat intentionally to encourage vehicle use but it does result in some just fairly bare areas.

I think even some early PS2 Japanese games have this problem now. MGS2 suffers from this as these two images represent what about 90% of the environments in this game look like:

mgs.jpg

fetch.php


Guess you could argue the environments in MGS2 aren't so much lacking in detail as they are just kind of lacking details that really stand out? There's a lot of detail in the environment in the first image but it kind of all just blends together as it all looks the same and that's pretty much the look of the entire game. I think that's part of why the areas at the end of the game stand out so much as they look so different from the rest of the game.
And King's Field 4 where you get a lot of stone, dirt, torches and enemies but generally not a whole lot else going on in this game's environments:

kfiv2.jpg


There's definitely more variety later in the game but I would say this is how much of the game looks except generally more tighter corridors than this as this is a really open area.

Again, I think as the generation went on top tier developers figured out how to fill out larger spaces as Max Payne 2, Halo 2, MGS3 and many of the games folks here are posting images of are all pretty illustrative of but I do think early in this gen carried over some of the issues from the previous gen like big empty areas but this was all so cutting edge that never felt like an issue at the time. You were just like "Shit, look at this big space!"
 

RivalGT

Member
Dec 13, 2017
6,393
Games like MGS2 have so much detail though, and at 60 fps. The reflections in that game are impressive, it's definitely not something you expect in a ps2 game.
 

TrojanAg

Unshakable Resolve
Member
Oct 25, 2017
3,538
Mods overreaching with the 'quality threads' considering some of the other threads in this forum.

As far as the topic is concerned, you can cherry pick games with sparse environments but just play FFXII and tell me those towns weren't full of things going on or MGS3 and the amount of foliage that pushed the PS2 to it's limits. There are plenty of examples. Developers found ways to make environments look less sparse as the generation went along.