I love horror games but games that are strictly horror with no means to defend yourself except run and/or hide just doesn't do it for me, which sucks a bit because it's a large swath of horror games
There's something about not having the means to defend myself that takes me out of the experience, which I've chalked up to one main point:
- The lack of decision-making outside of running away and/or hiding conditions my fear
If I cannot strike back or at least have the illusion that I can do it makes the horror in front of me much less impressive because I always end up thinking in pure game mechanics. The monster is in front of me? well fuck, not much I can do about it. I just have to run. I end up gritting my teeth and pressing forward because it's obvious something is going to happen by virtue of being a horror game.
If I can clearly define a horror game by what it can deliver, it makes the whole experience lesser for it. Having to defend yourself brings a whole lot more variables into play that ends up with me being truly scared: should I run or try attacking him? Are my weapons enough? Then several situations happens that compounds the fear: maybe I fucked up attacking him and now I'm in a situation I can't control, maybe another monster appeared and now I have to re-evaluate everything. I do not have the control over the situation.
It doesn't matter if my weapon does fuck-all, I just need something to clutch where there is a hint of courage in my brain that can say : "alright I'm pretty fucked...BUT! Maybe I can take him", and I think horror games are effective when they're tapping in the courage of the player to attempt things they shouldn't do. And then deal with the aftermath.
It doesn't even have to be a weapon, Fatal Frame's use of camera is brilliant and it's not even a conventional weapon. Clock Tower & similar games defines hiding as something that is codified and becomes a weapon in itself, you can even use those mechanics to inflict some hurt to the Nemesis. That's what I like most about Horror games, just thinking that there are things that I can do, even if I probably can't do them. I just want to think that there is a possibility I could defend myself and have this bit of courage that will just make me end up shitting my pants in the long run.
Should I approach them differently?
There's something about not having the means to defend myself that takes me out of the experience, which I've chalked up to one main point:
- The lack of decision-making outside of running away and/or hiding conditions my fear
If I cannot strike back or at least have the illusion that I can do it makes the horror in front of me much less impressive because I always end up thinking in pure game mechanics. The monster is in front of me? well fuck, not much I can do about it. I just have to run. I end up gritting my teeth and pressing forward because it's obvious something is going to happen by virtue of being a horror game.
If I can clearly define a horror game by what it can deliver, it makes the whole experience lesser for it. Having to defend yourself brings a whole lot more variables into play that ends up with me being truly scared: should I run or try attacking him? Are my weapons enough? Then several situations happens that compounds the fear: maybe I fucked up attacking him and now I'm in a situation I can't control, maybe another monster appeared and now I have to re-evaluate everything. I do not have the control over the situation.
It doesn't matter if my weapon does fuck-all, I just need something to clutch where there is a hint of courage in my brain that can say : "alright I'm pretty fucked...BUT! Maybe I can take him", and I think horror games are effective when they're tapping in the courage of the player to attempt things they shouldn't do. And then deal with the aftermath.
It doesn't even have to be a weapon, Fatal Frame's use of camera is brilliant and it's not even a conventional weapon. Clock Tower & similar games defines hiding as something that is codified and becomes a weapon in itself, you can even use those mechanics to inflict some hurt to the Nemesis. That's what I like most about Horror games, just thinking that there are things that I can do, even if I probably can't do them. I just want to think that there is a possibility I could defend myself and have this bit of courage that will just make me end up shitting my pants in the long run.
Should I approach them differently?