It's what happens when the writers have no idea what order you'll see any of the scenes in, let alone how many hours are going to pass between them, or if you'll ever even see them all.
Idk if this is really a good reason. I could imagine removing the linear bits of OoT's adult half (do the dungeons in any order or not at all) and slight modifications to some scenes to account for it, and each individual slice of the story would remain impactful.
OoT was pretty non-sequential already and I don't think the story suffered for it.
I stopped playing because of the weapon durability mechanic. It got old fast. I may give it another go soon though.
I've had the iconic Breath of the Wild since around launch day of the Nintendo Switch.
I love the beginning of the game. The beginning hours of the game are magical. You have barely any health. You have barely any stamina. You have barely any weapons. All you have is your wits. Man, the game is top tier in the beginning hours.
Skip to now and I have tons of weapons, health, and stamina. I got the Divine Beasts skills. I feel powerful and capable to take on almost everything.
So why don't I finish the game?
It's a weird feeling. It's kinda hard to explain. It's just… I really don't care about going to Hyrule Castle to fight Ganondorf. I just don't care. I don't think the game even cares either. If the game wanted me to care, it didn't do a good job enough to push me to care. I've played MANY Zelda games in the past and I always finished them. ALWAYS finished them. Twilight Princess? Finished. I actually even got emotional with that ending. Ocarina of Time? Finished. Another emotional ending. Wind Waker? Very emotional ending. A Link to the Past? Yep, I finished it. Even Phantom Hourglass? Oh, yeah. I finished it.
But Breath of the Wild? Nah. I haven't finished it and I don't even care. Maybe it's the story's fault? I don't hate the story or anything but it sure as hell isn't exciting. It sure as hell isn't engaging. Don't get me wrong. It has cool characters. Urbosa (please join Smash) is freaking awesome. The bird guy that plays the instrument is awesome. Sidon is… okay. The Shekiah tech stuff girl is cool. The guy that sells monster stuff is cool. Impa is cool. The Goddesses in the swimming pools are cool. There ARE various characters that I like.
But the story? I don't know, man. I'm actually even pretty generous and considerate when it comes to stories in video games too. The only Divine Beast Arc that I even liked was the Gerudo one. The bird Arc was so boring and it's shocking because it had alotta potential.
The only real fun I have now in the game is when I'm doing the Master Sword trials. It's pretty annoying that the iconic sword isn't unbreakable BUT…. The trials are SO worth it. They remind me of the lovely beginning hours of the game when you had nothing and you had to conquer hurdles and enemies.
So lemme ask ya'll… Have you finished Breath of the Wild? I'm probably in the minority. I bet most of ya'll beat it without a problem. Hahahaha maybe I'm the weird one with the problem.
I kinda agree, nothing about the world gives meaning to gannendorf. His evil is not well expressed in the world other than there be enemies and ruins around the castle. all the inhabitants seem to be pretty much fine how it is right now and they all have little lives and the world looks to nice. All the towns seem to be doing pretty fine. There is no meaningful gathering of force to push you to defeating gannendorf. it just feels like an empty target. The beasts where great but then to be ready for that Castle fight.. maybe its a mix of not wanting it to be pretty much over.
Gananddorf is no sauron for sure. no mass dispersion of people pulled from their homes with you witnessing. no large armies marching and burning everything around them. everything is simply a bit too cute. and nice. Heck even all the enemies are funny and pleasant.
I fully agree, I am pretty sure with the BOTW framework established and seeing how they are already presenting their sequel, part 2 will be a far more darker and story driven world! I am pretty sure as you mentioned with maybe more dramatic memories or actual things going on in the world they can enhance the feeling of wanting to fight for a world. Other than the call to adventure, there was very little that pushed you forward or added meaning to your adventure to slowly pull you in and push you forward.They seem to have put all their eggs in the open-world basket of giving the player maximum freedom and nonlinearity, so the urgency and narrative is packed into the memories and the short Divine Beast quests. With the setting being 100 years after Hyrule is devastated, it makes sense that Hyrule is somewhat 'peaceful' and reduced to small settlements, with the Malice appearing here and there. There were these nice moments that reminded you of the ruined world, such as NPCs wandering near Guardian invested areas like the Akkala tower, or the Yiga soldier showing up in the Kakariko side quest, but there definitely could have been *more* of that.
Honestly I thought the story of the game was nice but I understand the lack of investment people had since everything is so spaced out. I don't think the DLC did any favors, it just added more memories as opposed to giving you the opportunity to interact with the Champions or their successors more. This is something the sequel has an opportunity to expand on.
That transition indoors and outdoorsFinish it so you can at least hear the amazing music in and around Hyrule Castle.
SO GOOD. And those horns at 1:53 of this made me feel more badass than I personally have any right to feel. Gave me some John Marston inside of Hyrule vibes.
The whole open field around hyrule castle is a cool and stunning bit. It also being the center of distruction with the many guardiansOn my way to Hyrule Castle and there's a beautiful sunset... I just saved two people from getting hurt by monsters.
...
I might be a tad bit too hard on this game at times. This beautiful sunset is melting my heart. My God.
The whole open field around hyrule castle is a cool and stunning bit. It also being the center of distruction with the many guardians
Yep, we told you, I'm glad you finally saw the light, haha."With so much at stake, and so many eyes upon him, he feels it necessary to stay strong and to silently bear any burden"
"A feeling I (Zelda) know all too well...for him, it has caused him to stop outwardly expressing his thoughts and feelings"
Then I read what Zelda has been going through...
Ummm... I'll take the L. Wow. Actual powerful story. It took me a long time to get it but wow.