I could also talk about the patch that made Olimar hurtboxes bigger that his shield or Mewtwo tail that is so big, he can never space properly since he has long ass hurtbox behind everywhere.
yea but I'm talking about the big drift if you're doing a rising aerial from the ground. It was never like that. It's probably related to the short hop aerial macro. I dunnoC-stick aerials have drift because its a macro for analogue + direction instead of specifically an aerial input, and I agree its annoying.
yea but I'm talking about the big drift if you're doing a rising aerial from the ground. It was never like that. It's probably related to the short hop aerial macro. I dunno
All I know is that I have problems to control my character in this game. ^^
Millions of people who are literally praying for opportunity to PAY as their favourite character disagree.
Millions of paying customers with free youtube promotion > OP.
Mewtwo tail hurtbox wasnt decreased on patch 4.0? I may remember wrong, serious question.
I mean, they have been patching hurtboxes, hitboxes and frame data with every big patch they are realeasing. This will keep happening thanks to the second pass, so that's good also. If it didn't exists, they wouldn't keep working on the game and adjusting those things until 2021 most probably.
yea but I'm talking about the big drift if you're doing a rising aerial from the ground. It was never like that. It's probably related to the short hop aerial macro. I dunno
All I know is that I have problems to control my character in this game. ^^
Smash 4 looks like it's on slow mo to me now its wild.Yes, it's different from previous entries but I think it feels better, at least for me. When the game launched I remember people said the acceleration movement when fighters were launched was weird and now I see Smash 4 videos and it's that the one that feels really really weird for me.
The launch speed in all previous Smash games feels jarring to me now. The devs were right with Ultimate when they said they wanted to get players to where they need to be as soon as possible. So weird now seeing older games and watching your character slowly zoom towards the blast zone and hang out of bounds for a while before dying.Then don't even try with Brawl...
Problem with the launch speed in Smash 4 is that it doesn't have any acceleration, while Ultimate does. So, at the beggining the Smash Ultimate launch speed felt "weird" because people was used to Smash 4 lack of acceleration but seeing that in retrospective, now the one that it feels really weird and the one that lacks impact to me is the Smash 4 one.
Smash Ultimate, gameplay wise, is much better than Smash 4 despite those small changes that some people may not like (like the macro or the buffer). Speed, as you said, is one big improvement.
I'm aware that most things are a question of preference. I just don't like the flow of the game and how the neutral works. I wish I would, but I don't. I stopped competing for this reason.Yes, it's different from previous entries but I think it feels better, at least for me. When the game launched I remember people said the acceleration movement when fighters were launched was weird and now I see Smash 4 videos and it's that the one that feels really really weird for me.
Also, I am not having problems to control my character except for the ocassional unwanted shield buffer... but I got used to it in a way that I am more conscious about that possibility. I think some of these things has to do with more of an habit from previous entries that a problem per-se.
I mean, the only ones who were legitimately a problem competitively were Cloud & Bayonetta back in the Wii U/3DS days (more so the latter). Joker winning majors proved to be more of a MKLeo problem than a Joker problem, Hero's mediocre beyond his RNG Down-B, and Banjo & Terry didn't make a huge splash competitively from what I've seen (though at least in Terry's case, it's only been 2 months).Man i think i agree, FP1 was worth it for Terry & Banjo but the rest are just clogging up the character select screen (dont @ me, opinions are like arseholes etc, etc). the DLC characters are almost always broken when they drop, same was true of Smash 4 aswell the DLC deffo creates a power creep problem. Hero just isnt fun to fight against as i have no idea what any of his spells do, my enjoyment of smash ultimate is weakened slightly overall with him now being there. The same feeling happened for me when corrin was introduced in smash 4 and now im scared byleth will leave me feeling the same (that up b looks disgusting).
Yeah i think we're good for characters, gimme more stages & modes please
I'm aware that most things are a question of preference. I just don't like the flow of the game and how the neutral works. I wish I would, but I don't. I stopped competing for this reason.
A few day ago I picked up Snake to avoid most of my gripes with the game. Currently I just play the game to troll people with Snake. At least that's fun to me.
The purchase cost of those new characters is what funds the development of said patches.
Wait a minute. You're telling me, multi-million dollar Nintendo needs to be funded to patch the game? Because this truly can't be what you meant. I can't imagine any first party, second or third party studio truly stating that future fixable patches need to be funded before they can be implemented. So can you elaborate on this a bit?
Wait a minute. You're telling me, multi-million dollar Nintendo needs to be funded to patch the game? Because this truly can't be what you meant. I can't imagine any first party, second or third party studio truly stating that future fixable patches need to be funded before they can be implemented. So can you elaborate on this a bit?
Yes, it's nice to have new characters every two or three months but the thing is, if you come back on the game only to play the character and end up not loving him, you sure are not going to play a lot more afterwards. But instead, if you get great single player content, a new interesting mode or even an online mode that is not rage inducing, you are more likely to play more because the overall quality of the game has been improved. Adding a new character has not as much impact as you guys may think.
If there's ever a sequel to Smash Ultimate, I fear for the games expectations because of how large the character roster is for this game.
But what if you don't like the game mode or feature they add? It's the exact same problem.
For example, target Smash was fun, but it isn't gonna keep my interest for more than an hour at most.
Yet with Street Fighter V, most of the complaints were centered around the lack of modes (there were roster size complaints, but they weren't nearly as common). I'm not saying that the roster isn't important, but the modes are also important.characters are king
stages are queen
everything else is just the icing on top. the icing on the king and queen
Street Fighter V is not Smash BrosYet with Street Fighter V, most of the complaints were centered around the lack of modes (there were roster size complaints, but they weren't nearly as common). I'm not saying that the roster isn't important, but the modes are also important.
Yet with Street Fighter V, most of the complaints were centered around the lack of modes (there were roster size complaints, but they weren't nearly as common). I'm not saying that the roster isn't important, but the modes are also important.
Square already made a stink about Cloud and wanted him to be DLC again, you think Nintendo won't have problems keeping everything in there?Never stop adding new characters. It's the whole appeal of the game to me.
Just port the game to the next system. Let this be the last Smash for a while, and just keep adding to it. Can add more game modes and other things as well, even a new campaign would be cool.
Square already made a stink about Cloud and wanted him to be DLC again, you think Nintendo won't have problems keeping everything in there?
Man, when Sakurai said there are more assist trophies than Pokemon this time, I knew I'd be disappointed in the Pokemon selection. It feels like it gets smaller and smaller each game.If anything I want more avenues for characters like additional ATs and Pokémon summons. Not all characters work well as a fighter, but more fan service is always great.
Broke: Being upset Decidueye didn't make it in as a fighter.Man, when Sakurai said there are more assist trophies than Pokemon this time, I knew I'd be disappointed in the Pokemon selection. It feels like it gets smaller and smaller each game.
Now that's a perfect Pokeball summon right there, especially now that we have Galarian Stunfisk.Broke: Being upset Decidueye didn't make it in as a fighter.
Woke: Being upset Stunfisk didn't make it in as a summon.
look at it this way: Pokemon still has, like, twelve times as many "assist trophies" as any other seriesMan, when Sakurai said there are more assist trophies than Pokemon this time, I knew I'd be disappointed in the Pokemon selection. It feels like it gets smaller and smaller each game.