I was near the beginning of a mission in Chapter 3 and the game wouldn't let me continue. I may be remembering wrong, but I seem to recall there wasn't any indication as to what the problem was. It turned out that the mission had stopped because I had hitched my horse to the wrong post...only a few feet away from the "correct" post, and that was enough outside of the mission parameters to stop everything. I had to mount my horse, ride it across to the next hitching post, hitch it, dismount, and mount again to continue the mission.
Somebody mentioned a time when they dismounted a few feet too early and they had to mount, ride forward and dismount again. I remember that happening to me too.
These little awkward moments add up. RDR2 is filled with them. They really broke down the immersion for me to the point that I lost interest in the game entirely. And I guess I don't see how that is any more cinematic than allowing emergent gameplay....even just a *little* emergent gameplay. It doesn't feel cinematic at all to have to shuffle your horse into exactly the right position for the next scripted event to kick in. Some people in this thread keep throwing the word cinematic around like that justifies this, but I think that is a flawed argument that ignores the choppy rhythm you end up with when the player has to guess exactly what they have to do to continue. The comparisons to an amusement park ride or haunted house are apt; that is what it feels like.
I would even take that argument one step further and say the game feels more cinematic out in the open world, when the gameplay is almost completely emergent, than it does when you're grasping your way through its awkward blocking instructions on the way to another shootout.
Couldn't agree more, there're so many rough moments in RDR2 that it honestly feels like skateboarding on a road construction.
Even the core control feels rough as hell and the rules are all over the place, like how the running is set to hold by default but once your gun is drawn suddenly it becomes toggle to run. It's not a ''problem'' but it certainly kills the enjoyment and immersion, most of the time I just don't feel like I'm synchronized with the control at all.
It's not like in Uncharted or Last of Us where I can control my character's movement speed and momentum perfectly so that I can run and then stop at the exact spot I want, while shooting an enemy in the head.
Playing RDR2 in free aim mode with zero aim assist (it's how I play all games) makes all the gameplay issues even more jarring. It honestly plays much worse than RDR1 on PS3 (same setting, free aim, no aim assist etc.)
I guess most people are happy as long as they killed all the enemies and continue the mission, but for me even when I win the fight I can't help but reflect on all the ''mistakes'' that just happened, and how it feels completely unfair and clunky.
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