I was playing Assassin's Creed Origins yesterday, there's this mission where I have to escort a priest via the canal.
You were supposed to stay on the felucca (little boat) with the priest and use your bow and arrow to deal with enemies shooting arrows at you from other feluccas, but instead I choose to jump into the water, dive deep to avoid the arrows and then assault the enemy's boats from the other side using my melee weapons, but for some reason the priest's boat caught on fire and the priest was forced to jump into the water and now we have to find another boat instead, all while enemies are shooting arrow at us. The whole mission turned into chaos but I was able to improvise and get us through to the objective at the end. I had the urge to restart the mission but now that I think about it, it's really quite an unique, unforgettable experience.
I can't help but wonder, if this is a Rockstar game, I would've failed like 20 times already.
FAILED
You left the boat
FAILED
The priest was left behind
FAILED
The felucca was destroyed
The more I think about it the more angry I get.
Red Dead Redemption 2 is a pathetic game, it has no understanding of what video game truly means, it has no understanding of its core value and meaning.
It doesn't give a shit about player agency, interactivity and creativity.
Remember that bison hunting mission with Charles? Well you can't even hunt too much of them.
This is not about ''linear vs non-linear game design''
Naughty Dogs games are linear as fuck but at least they understand the meaning of player agency perfectly fine.
You can flank enemies in Uncharted anyway or any direction you like without having to worry about failing the mission.
Outside of death, there're very few ways to fail the objective in Uncharted and Last of Us, I honestly can't even remember any.
Red Dead Redemption 2's mission design isn't linear, it's pathetic.
I kept seeing people saying ''It's about the story and the characters! Not every game is about fun fun fun! You people are so shallow!''
Well The Last of Us and God of War have amazing story and characters as well and I don't see those games treating us like their fucking employees.
The ''on-rail stage play'' mission design of RDR2 does not in any way enhance its story.
The story and characters would have been just the same without it, don't believe me? Look at Red Dead Redemption 1.
Let me guess, you're gonna lie to yourself and tell me that RDR1 isn't all the great, but you know damn well the game is a masterpiece and its why we're all so hyped about 2 in the first place.
I won't say ''If it's not fun, why bother.'' cause I don't think fun is everything, but If it's about as fun as working in an office, what is the fucking point?
You were supposed to stay on the felucca (little boat) with the priest and use your bow and arrow to deal with enemies shooting arrows at you from other feluccas, but instead I choose to jump into the water, dive deep to avoid the arrows and then assault the enemy's boats from the other side using my melee weapons, but for some reason the priest's boat caught on fire and the priest was forced to jump into the water and now we have to find another boat instead, all while enemies are shooting arrow at us. The whole mission turned into chaos but I was able to improvise and get us through to the objective at the end. I had the urge to restart the mission but now that I think about it, it's really quite an unique, unforgettable experience.
I can't help but wonder, if this is a Rockstar game, I would've failed like 20 times already.
FAILED
You left the boat
FAILED
The priest was left behind
FAILED
The felucca was destroyed
The more I think about it the more angry I get.
Red Dead Redemption 2 is a pathetic game, it has no understanding of what video game truly means, it has no understanding of its core value and meaning.
It doesn't give a shit about player agency, interactivity and creativity.
Remember that bison hunting mission with Charles? Well you can't even hunt too much of them.
This is not about ''linear vs non-linear game design''
Naughty Dogs games are linear as fuck but at least they understand the meaning of player agency perfectly fine.
You can flank enemies in Uncharted anyway or any direction you like without having to worry about failing the mission.
Outside of death, there're very few ways to fail the objective in Uncharted and Last of Us, I honestly can't even remember any.
Red Dead Redemption 2's mission design isn't linear, it's pathetic.
I kept seeing people saying ''It's about the story and the characters! Not every game is about fun fun fun! You people are so shallow!''
Well The Last of Us and God of War have amazing story and characters as well and I don't see those games treating us like their fucking employees.
The ''on-rail stage play'' mission design of RDR2 does not in any way enhance its story.
The story and characters would have been just the same without it, don't believe me? Look at Red Dead Redemption 1.
Let me guess, you're gonna lie to yourself and tell me that RDR1 isn't all the great, but you know damn well the game is a masterpiece and its why we're all so hyped about 2 in the first place.
I won't say ''If it's not fun, why bother.'' cause I don't think fun is everything, but If it's about as fun as working in an office, what is the fucking point?
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