So why put them there by default? Games don't tend to have subtitles on by default either, even if that would be better for accessibility.The arrows were put in for accesability reasons. They were not necessary.
In RE4, arenas almost always have some sort of chokepoint. And they're generally way smaller and tighter, so you can just look forward, and you'll see most of your enemies, because all of them are specifically placed in your FOV.So do you think you have any visual awareness of anything besides whats in front of you in games like RE4 or in first person shooters?
The encounter design is specifically designed in such a way that it accounts for your camera "shortcomings", if you want to call them that.
Either way. It really just sounds like you were looking for a different kind of game. Which is fine, but I wouldn't call any of what GOW's main combat mechanics do as any sort of real "design flaw".
As for FPS games, most of them are pretty damn linear. Their areas generally aren't massively open, or they have some sort of cover. Not to mention that most enemies stay far away from you, because they're shooting at you. And for games with open environments, they generally tend to give you much more mobility. See Titanfall 2 and DOOM. In those games, you can double jump, and in Titanfall's case, you can even wallrun. So you can just leap on a wall, and then gun down everyone while on there.
Not to mention that these games generally mean for you to engage them from a further distance than in God of War. Those games are SHOOTERS. Not melee-based action games.
And I generally don't tend to like games based around melee combat in first-person, for that reason.