V haters are usually people that didn't played 2 or just didn't liked it, the opposite is also true, 2 and V are the best of the series because they aren't braindead medicore James Bond movies like 3.
I mean I get MGSV, but barely any cut-scenes in Death Stranding? Really?
I mean there are low quality ones in-game when you talk to various civilians. My probable biggest critique (I like the game still mind you) is that the story is simply stretched too thin with DS.
So less so a narrative issue perhaps, like I said its too long if anything, but you could indeed say it is one of a general structural issue of density/substance to why (and why you should care all that much).
Like I get the game wants you do fetch quests constantly, even small things bring people happiness and a sense of unity and community. I understand much of what the games themes are shooting for. I just wish the games NPCs and whatnot were more tied together to the missions a little bit more though narratively. They're throwaways too often.
I would have happily cut half of the missions for more charactersation or more intrigue or drama with the ones you do happen to go on, with less missions overall if it had to be.
I suspect it had to do with the departure of Tomokazu Fukushima, who was co-writer through MGS3, but left for undisclosed reasons.I feel Death Stranding is like 15 hours too long. I'm not sure how Kojima has gone from super tight linear games with long ass cut-scenes to long ass open world games with barely any cut-scenes. Very odd.
Skipped MGS2? OP, stop thinking about how much you dislike 5 and go play 2. Favorite game in the series.
I mean it's our fault. Mgs4 was the true end of the series. Did we really need anything after that?
Yep. The most boring open world out there. And you spent too many times on the chopper or at the base, which is useless.In retrospect, I really wish they went with a Hitman style open "area" that you could remix and revisit. GZ was way more replayable and interesting than MGSV, imo.