I played MGS 1, The Twin Snakes, 3, 4 and the prologue to 5, and I finished all of them, some even more than once.
When MGS 5 came out I spent some good amount of time with it, but for the first time in MGS history I lost interest to play further at some random point in the game.
I think the pacing is way off.
MGS 1 and 3 created an unparalleled sense of urgency to me. In these games I felt like I was constantly out of time, running away from or chasing someone or something - plus these games are seamless experiences without obvious mission structures or breaks.
They essentially offer one big piece of gameplay and story from start to finish and kept me hooked for the entire time.
In MGS 5 I felt none of that.
Story, gameplay, characters, all that is there is decent, but the game has way too much downtime and just isn't interesting to play in my opinion.
You have a home base to develop and this big open world with dedicated missions to choose from yourself, and while I love open world games, the way the game is structured destroyed all sense of urgency to me -
I found running or driving around my base insanely boring, there is simply nothing fun to do in it -
and the open world is so bland and boring that I always felt the most interesting thing to do next was just going to the next mission point anyway - so what's the point of the open world in the first place.
I feel like just by making this thread I give the game attention that it doesn't deserve. Haven't played Death Stranding btw, as I'm waiting for a 60fps version on PS5, so we'll see.
I think the last time I felt so let down and straight up bored by a main entry of such a successful games series was Final Fantasy 13.
Anyway, Happy Holidays and Stay Safe!
When MGS 5 came out I spent some good amount of time with it, but for the first time in MGS history I lost interest to play further at some random point in the game.
I think the pacing is way off.
MGS 1 and 3 created an unparalleled sense of urgency to me. In these games I felt like I was constantly out of time, running away from or chasing someone or something - plus these games are seamless experiences without obvious mission structures or breaks.
They essentially offer one big piece of gameplay and story from start to finish and kept me hooked for the entire time.
In MGS 5 I felt none of that.
Story, gameplay, characters, all that is there is decent, but the game has way too much downtime and just isn't interesting to play in my opinion.
You have a home base to develop and this big open world with dedicated missions to choose from yourself, and while I love open world games, the way the game is structured destroyed all sense of urgency to me -
I found running or driving around my base insanely boring, there is simply nothing fun to do in it -
and the open world is so bland and boring that I always felt the most interesting thing to do next was just going to the next mission point anyway - so what's the point of the open world in the first place.
I feel like just by making this thread I give the game attention that it doesn't deserve. Haven't played Death Stranding btw, as I'm waiting for a 60fps version on PS5, so we'll see.
I think the last time I felt so let down and straight up bored by a main entry of such a successful games series was Final Fantasy 13.
Anyway, Happy Holidays and Stay Safe!
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