LDK was awesome, shame it didn't make a return, they could probably do it on PC, Pro & X.Tbh, I get loads of drops on ps4 pro. Additionally it's mostly just a dude in a corridor with 5 demons, its not that impressive imo
Dmc4 on LDK was far more impressive
not important enough. wanting 30 to be the standard for most games and 60 to only exist for extremely twitch competitive stuff.
I think there's a place for mixing framerates in games, as traditional animation does it all the time. but when a player has direct control of the camera, jittery movements are always inferior and often cause motion sickness. plus there's no good reason why games shouldnt be exactly as responsive as intended.
I agree, RE Engine and MT Framework are great and what the yaccomplished with them.It's the best-looking game of the generation, as far as I'm concerned. Absolutely gorgeous, and 60FPS to boot.
Capcom is... bbbbafflingly good at creating new engines.
Unlikely. Monster Hunter is made at Capcom Dev 2 (they also do Capcom's fighting games), while the RE Engine is currently being used by Capcom Dev 1 (RE, DMC, etc.) exclusively. Likewise, Monster Hunter has tons of armors, which would be difficult on the RE Engine since it excels with scanned-in characters, objects, & clothes.So what are the chances that the next Monster Hunter will move on to RE engine in the future. Cause dmc5 and re2 ran really well on my pc
Lies. Base Xbox is clearly running at 30fps. When a console player joins my campaign I laugh at their choppy 30fps animation it plays.
It's such a wonderful looking game in motion, the animation and special effects are top tier.
Not everyone can enjoy the blissful locked 60fps and native 4k ultra settings of the PC version of either DMC5 or Gears 5 on a 2080 Ti, tbf. But I don't laugh at people who don't own a 2080 Ti, because that would make me a selfish snob.Lies. Base Xbox is clearly running at 30fps. When a console player joins my campaign I laugh at their choppy 30fps animation it plays.
lmao chin up crewcutIt's a linear game with static lighting and is totally unimpressive graphically outside of carefully crafted cutscenes.
BFV running at 60 fps on consoles is way more impressive IMO.
when they say "animation blending" are they referring to dante's model's animations "blending" in with the particle effects?
Each attack in that clip is its own unique, individual animation. Animation blending refers to how the game dynamically transitions from one another smoothly and without losing a step.when they say "animation blending" are they referring to dante's model's animations "blending" in with the particle effects?
Well why mention it then since it's a pointless comparison. Gears 5 runs at 30 on base while dmc5 runs at 60 on base. So how is it way better looking?
Wow, folks are really jaded nowadays. I've always been a graphics nut but damn. Game is a joy to watch as you hit buttons.
Game is gorgeous on PC, baked lighting, missing AO, some stale backgrounds to hold 60, aside. Just simply watching the combat and animations is bliss.
Hoping to get some time to dig back in and hopefully DLC will come. No time nowadays but I can revisit DMCV for years until 6 and even after!
Unlikely. Monster Hunter is made at Capcom Dev 2 (they also do Capcom's fighting games), while the RE Engine is currently being used by Capcom Dev 1 (RE, DMC, etc.) exclusively. Likewise, Monster Hunter has tons of armors, which would be difficult on the RE Engine since it excels with scanned-in characters, objects, & clothes.
Its probably going to be in the RE engine because its Itsuno directing (and he has helped develop it a bunch, also most familiar to him and his team) but its sure to be 30fps on consoles but its going to be another huge leap for the engine in terms of scale. Gonna be gud,Makes sense. I am curious how Capcom would potentially handle dragon's dogma 2, though
Capcom are just gods at optimization. They probably knew how to code for the 3DS better than Nintendo themselves.
Too bad Monster Hunter World really struggles to keep a stable framerate, even on PC with a good rig it varried between 50 and 40's for me depending where I was on the level if I was in combat or not.