This game is proof that satisfying, impactful shooting is far more than just blood and gore. Limbs and heads get blown off regularly and gibs are plentiful, but the enemies still feel hollow and weightless. No sense of slugs hitting mass, just viscera spraying everywhere. The only kills that feel impactful are the axe executions.
I also felt that the whole mix-and-match approach to the dual weilding system made things needlessly convoluted. "No, I didn't want a silenced pistol in one hand and the shotgun in the other, I just wanted to... no, no, not just a single... Ah, screw it - constant dual shotguns it is."
Throw in level design that has to accommodate three different physical upgrades, and the whole experience feels like Machine Games just tried to do too much to one-up themselves.