I do recognize and appreciate that even a bad game can take a lot of time and effort to create but I don't find them less bad.
Some are bad, some are mediocre, some are good, some are great, some are the best I've ever played. However, working in various capacities from gas stations, to retail, to tech support and call centers, to project management, sales, and various roles in operations, management, and training I've companies and teams within companies where sometimes the largest ones operate better than the smallest and also where the opposite is true. I've seen the most mismanaged teams of all sizes.
While I agree it's extremely difficult and I likely couldn't personally coordinate things at that scale, some companies manage to do it well and others don't. There's obviously factors like budget and resources, some are just better and game development is no exception. It's a team effort and you're only as strong as your weakest link.
Some companies might have better project managers, better people in charge of marketing, better work life balance, better artists, better people in various roles throughout the development team, and a million other factors bit some are just better.