I do not work in videogames. However I do work on projects that require quite a lot of coordination from many groups, and honestly it has given me a huge appreciation for the work that goes into games. Even small projects I work on can sometimes seem monumental with only a few parties at play and I cannot fucking imagine what level of effort it takes to make an Ubisoft game. I think as a player I can think "oh boy this game is not for me" (looking at Ubisoft games), but the worker in me can at least glimpse at the effort that it took to make the game.
Its definitely made me appreciate games in a different light. Its no longer just about playing a game, but thinking about the tasks that needed the game to get there. The coordination between artists, engineers, programmers, marketers, musicians, actors etc. to get this guy to look this way to do this particular animation against this particular enemy at this time in this setting with this music. It's made me more impressed with games than I used to be.
Its funny, I can look at Assassins Creed and think "Oh wow the amount of people involved in this must have been a nightmare to organize" and then look at Shovel Knight and think "Oh wow they did this with that small a team?".
I think a lot of this came to ahead when playing FF7 Remake. There are so many scenes that are just "out there", but beautifully crafted, it just makes you wonder how it all came together the way it did. Then remembering they actually needed to swap devs and then juggle the team with the rest of the demands of Square Enix. Its impressive even before you even start talking about what its like to play the game as a player.
Been listening a lot to Game Makers Notebook, which is really interesting open conversations between higher ups in game (Ted Price, owner of Insomniac is usually the host) that gives hints at the monumental tasks it takes to make a game. Two of the more eyeopening ones were the conversation with Ashraf Ismail the director of Assassins Creed Origin (and now Valhalla) and Stig director of Jedi Fallen Order. Both give a real understanding of how complex these things are in a way that I havent heard articulated before.
Dunno just noticed as I get older (30+) I am enjoying games more and more and in different ways that isnt just playing the game anymore. I was wondering if anyone else out there is feeling the same.
Its definitely made me appreciate games in a different light. Its no longer just about playing a game, but thinking about the tasks that needed the game to get there. The coordination between artists, engineers, programmers, marketers, musicians, actors etc. to get this guy to look this way to do this particular animation against this particular enemy at this time in this setting with this music. It's made me more impressed with games than I used to be.
Its funny, I can look at Assassins Creed and think "Oh wow the amount of people involved in this must have been a nightmare to organize" and then look at Shovel Knight and think "Oh wow they did this with that small a team?".
I think a lot of this came to ahead when playing FF7 Remake. There are so many scenes that are just "out there", but beautifully crafted, it just makes you wonder how it all came together the way it did. Then remembering they actually needed to swap devs and then juggle the team with the rest of the demands of Square Enix. Its impressive even before you even start talking about what its like to play the game as a player.
Been listening a lot to Game Makers Notebook, which is really interesting open conversations between higher ups in game (Ted Price, owner of Insomniac is usually the host) that gives hints at the monumental tasks it takes to make a game. Two of the more eyeopening ones were the conversation with Ashraf Ismail the director of Assassins Creed Origin (and now Valhalla) and Stig director of Jedi Fallen Order. Both give a real understanding of how complex these things are in a way that I havent heard articulated before.
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Dunno just noticed as I get older (30+) I am enjoying games more and more and in different ways that isnt just playing the game anymore. I was wondering if anyone else out there is feeling the same.