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Terbinator

Member
Oct 29, 2017
10,217
Debuffs, Buffs and Heals.

I think I powered through the later part of the game with Lightening/Vanille/Hope. Group haste is secret OP.
 

Apollo

Avenger
Oct 25, 2017
8,090
I like XIII a lot but yeah, I always thought it was super hard. It's why I'll probably never replay it despite loving so much else about it
 

soul

Member
Oct 27, 2017
599
Hey, I'm actually re-playing FFXIII on my laptop (finally bought hardware that allows me to play this properly).

I'm enjoying it much more than I did the first time. The combat system is good.

I also remember Barthandelus being a challenge, but I didn't reach that point yet.

Anyway, I do agree, you should stop playing games that you do not enjoy. There is no purpose in gaming just for gaming sake. There are better things to do.
 
Jun 17, 2018
3,244
Sounds familiar! I too gave up on a boss fight as the difficulty was just too much and I wasn't enjoying the story or characters, despite the trailers making it look like an incredibly emotional journey.

Worst FF game.
 

Vault

▲ Legend ▲
Member
Oct 25, 2017
13,595
its one of the hardest games in the series and the only game where you actually need buffs, debuffs and status effects
 

Tizoc

Member
Oct 25, 2017
23,792
Oman
Much to my surprise, I was enjoying FF13 more than expected. I liked the music, story, visuals (the One X bump is fantastic), and was reasonably content with the battle system, despite finding it unnecessarily convoluted and tedious. The character names are mostly garbage, though. Anyway...

Now, however, I have brought much shame to my family and community. Chapter 10 was the final straw. I never seemed to have the right layout. I, for the first time while playing this game, looked up boss guide after boss guide but still reached an insurmountable wall (the Bahamut eidolon battle). I tried for 30 minutes, changing up my gear and paradigms, but no dice. I followed all of the different strategies seen on youtube, but still no dice.

I became so frustrated with the game that I knew I needed to do the right thing: I uninstalled it and put the game case deep into my closet, where it will rest for the rest of time. Yes, I guess I suck at this game.

Today's lesson: sometimes, the stress of a game isn't worth it. Uninstall and move on.

Oh well. Back to Dark Souls 3! (a much easier, less frustrating/tedious game)
Ff13 is anything but hard
I had no issues with eidolon fights either
Tho it has been some years since i last played it
Bahamut is less about skill and more about finding the best way to build up stagger, as iirc the eidolon gauge builds up like it
Fyi
Sab class can build up stagger on enemies so a combo of say com+ 2 sab can work against a single enemy for example.
 

Ze_Shoopuf

Member
Jun 12, 2018
3,932
I thought Barthandelus was harder.

In Bahamut fight, you use Fang to reduce incoming damage, and use Vanille to heal your party.
You also use Vanille to fill the bar with debuffs. Remember you win by filling the bar, not by damaging Bahamut.
100% this.
The eidolon fights aren't about damage, but exploiting the unique gimmick for that fight.
 

EggmaniMN

Banned
May 17, 2020
3,465
The Eidolon fights are all puzzles and casting Libra on any of them basically tells you exactly what to do to move the fight along. Using Libra on any enemy will make the auto battle option pick attacks and debuffs that affect the enemy in front of you. Learn to use all of your tools. Don't force your strategies on the game because it doesn't care. The game has near instant retries on fights to let you swap roles as you need to best fit the fight.

Probably one of the best battle systems I've used honestly. Just great fun for both 13 and 13-2.

"Needing buffs/debuffs" does not mean the game is hard. The game just expects you to use them because it gives them to you openly. Why wouldn't you use them.
 

Kwigo

Avenger
Oct 27, 2017
8,028
I, a FF veteran, gladly tell you to simply git gud. It's really not that hard.
 

Wracu

Banned
Oct 25, 2017
2,396
Your example is a bit strange but the point is actually true. Or at least it would be if there was any real consequence to dying. Especially on Pulse where it's very easy to end up in fights you have no business being in.

Well, I don't know about brutally hard, but definitely the hardest mainline FF outside of various versions of IV. It was a real shame that XIII-2 improved the combat but provided less than zero resistance (at least without the DLC).
 

Illusion

Banned
Oct 27, 2017
8,407
Probably the most pain in the butt fight. He's a little on the RNG side but with the correct set-up you should beat him.

FF13 is a long grind to good combat moments once it opens up and grind towards. Overall the game isn't great, but it aged okay for what it was.

But in the end the world and is story sounded better on paper then what was executed. And the same can be said for it's sequels.

FF13-2 is worth playing for gameplay alone if you want to play a better FF13 with a monster collecting element.
 

TheZynster

Member
Oct 26, 2017
13,285
Ff13 is anything but hard
I had no issues with eidolon fights either
Tho it has been some years since i last played it
Bahamut is less about skill and more about finding the best way to build up stagger, as iirc the eidolon gauge builds up like it
Fyi
Sab class can build up stagger on enemies so a combo of say com+ 2 sab can work against a single enemy for example.


its weird man

I don't remember having any issues when i was younger playing this game. I go back and now all of a sudden i get smoked at the huge difficulty spike until I got myself some good CP leveling spot.

I swear, im starting to think i just grinded my ass a lot in RPGs back in the day and powered through.......which is probably why i enjoy it so much lol
 

Deleted member 43657

User requested account closure
Banned
May 19, 2018
5,115
Just give me a normal leveling up system like FFIV where you learn different spells and abilities based on the character. Is it this hard?

Cecil is a paladin, so he becomes stronger, added defense, and he learns some white magic here and there.

Rosa, a white mage, strictly learns white magic and gains new spells based on her level. The higher her level the more powerful she becomes as a healer.

Rydia, a dark mage and summoner. Learns more powerful spells as she levels up.

I can go on. What is wrong with this system? NOTHING. It's great. Why they have to completely reinvent the wheel with each game is beyond me. Take a page or chapter from the Dragon Quest playbook. Ugh, this series sometimes. It's like I want to love it but they do everything in their power to make me hate it.
 

Tizoc

Member
Oct 25, 2017
23,792
Oman
its weird man

I don't remember having any issues when i was younger playing this game. I go back and now all of a sudden i get smoked at the huge difficulty spike until I got myself some good CP leveling spot.

I swear, im starting to think i just grinded my ass a lot in RPGs back in the day and powered through.......which is probably why i enjoy it so much lol
Ff13 does invovle grinding for cp since it unlocks the actual abilities you need to survive
The only time u can go thru without grinding is if u chose the right class to focus on first
Eg: sab for fang and vainlle
 

Exede

Banned
Feb 8, 2019
650
You did the right thing. I hate the whole 13 trilogy with a passion. I am playing 13-2 right now, and its such a bad game, its crazy to think somebody at Square OK'd this. Its so bad. The story is pure nonsense, the gameplay is archaic.
I platinumed 13-2 its a game where they took whats not so good in 13and simply made it better. Lightning Returns on the other side...... don´t liked it at all.
 
OP
OP
SmittyWerbenManJensen

SmittyWerbenManJensen

▲ Legend ▲
Member
Oct 27, 2017
4,687
Floater’s Cemetery
Just give me a normal leveling up system like FFIV where you learn different spells and abilities based on the character. Is it this hard?

Cecil is a paladin, so he becomes stronger, added defense, and he learns some white magic here and there.

Rosa, a white mage, strictly learns white magic and gains new spells based on her level. The higher her level the more powerful she becomes as a healer.

Rydia, a dark mage and summoner. Learns more powerful spells as she levels up.

I can go on. What is wrong with this system? NOTHING. It's great. Why they have to completely reinvent the wheel with each game is beyond me. Take a page or chapter from the Dragon Quest playbook. Ugh, this series sometimes. It's like I want to love it but they do everything in their power to make me hate it.
I agree with you. I don't mind change, but FF13's leveling system is way too tedious. I mean, why are there so many incremental upgrades to health and magic, etc.? +10 hp, +10 hp again, + 4 strength, + 5 strength. Repeat, ad nauseum. Not fun at all.
 

ZeroX

Banned
Oct 25, 2017
21,266
Speed Force
Take a page or chapter from the Dragon Quest playbook.
Take a page from the series that still can't break out in the West? Nah, Final Fantasy is fine. XIII has a ton of problems but the battle system wasn't it. If you like boring straightforward characters, you've still got the boring series that never changes.
 

Yuntu

Prophet of Regret
Member
Nov 7, 2019
10,669
Germany
But I always thought the game plays itself?

Jokes aside Bahamut is a difficulty spike. I do remember Manipulator (is that the english name as well? I dont know the english name for most of these I think) helps a ton in this fight to push him.
 

Deleted member 43657

User requested account closure
Banned
May 19, 2018
5,115
I like FFIV well enough but maybe the fact that you literally have zero choices in how to build your characters? It's a little too simplistic for my tastes.

This is also exacerbated by never being able to choose which characters are in your party.
Completely valid criticism. It's a matter of preference, I like the simplicity; I like how they tied the characters and their attributes to their battle style and their "job" for lack of a better word.

But, like you alluded, it's a matter of preference. I do think the Final Fantasy series could benefit tremendously if they went back to turn-based battles and if they simplified their systems a touch. Sometimes their ambitions lead to some pretty neat systems (the Sphere Grid is pretty neat, the gambit system is very cool), and sometimes it leads to utter madness (FFVIII's draw system).
 

Deleted member 37739

User requested account closure
Banned
Jan 8, 2018
908
Yeah, I experienced this with Exodus in XII too - big difficulty spikes seem to just be a thing in FF games post FFX.
 

Andri

Member
Mar 20, 2018
6,017
Switzerland
Having recently played throuh FF13, 13-2 and now standing in front of the final boss of Lighting Returns, FF13 is anything but hard.
Not only is it the easiest of the trilogy, but the eidolon fights in particular are very easy since you dont even have to defeat them, just fill their bar by doing the thing your character excells at.
Fang needs to guard and sabotage for hers, hope to heal and boost chain gauge his and so forth.

Its not even as if there is a lot of leveling involved, since your crystarium is limited to certain tiers for most of the game.

A real challenge imo is the battle system in Lighting returns, since you dont heal up between fights, and you cant farm levels since stat boni are limited to completing quests.
 

Niceguydan8

Member
Nov 1, 2017
3,411
I agree with you. I don't mind change, but FF13's leveling system is way too tedious. I mean, why are there so many incremental upgrades to health and magic, etc.? +10 hp, +10 hp again, + 4 strength, + 5 strength. Repeat, ad nauseum. Not fun at all.

I'm not really sure if I'm misunderstanding you, but aren't most level-up systems in games incremental upgrades to various stats? Like, aren't you incrementally upgrading stats when you level up dark souls as well? Granted, there's a lot more flexibility in DS, but that doesn't change the fact that the upgrades are incremental at the time.
 

Rex1157

Banned
Nov 22, 2017
1,429
Not only does Souls play nothing like FF13, FF13 is incredibly easy. especially when you learn poison. That one spell Basically trivializes the game once you learn it, its just a matter of learning the basic mechanics.
 
OP
OP
SmittyWerbenManJensen

SmittyWerbenManJensen

▲ Legend ▲
Member
Oct 27, 2017
4,687
Floater’s Cemetery
I'm not really sure if I'm misunderstanding you, but aren't most level-up systems in games incremental upgrades to various stats? Like, aren't you incrementally upgrading stats when you level up dark souls as well? Granted, there's a lot more flexibility in DS, but that doesn't change the fact that the upgrades are incremental at the time.
Yes. Souls games do involve leveling up, but each level gained is the result of increasing a single stat by one point. Here, in FF13, there's like 50x as many stat increases for just one job for just one character. It's a lot less intuitive and much more tedious (and don't even get me started on weapon and accessory upgrades in FF13).
 

Skittles

Member
Oct 25, 2017
8,257
Oh that too haha. FF13 had some nice challenge.
Yeah, Bart is the pop quiz you ain't ready for.

Know and time your paradigm switches properly, have your buffs and debuffs (the few that work anyway) at the ready to go or get folded like lawn furniture.
This was the wall for me. I remember maxing out my cristarium (at the time) just to take him on. Got past the fight just to drop it anyway shortly thereafter for non difficulty reasoning. Ah well.
That's where I quit the game. Just cannot figure out the strategy for beating him, even after looking up guides. Don't think I will ever beat that game, I've given up.
Yep, the second time you fought him in that town was pure hell. I had to grind for hours to beat him.
Was breezing through the game until his fight, then was like "oh? this game got some real shit in it"
DtPiP_DWsAEPntc.jpg
 

abellwillring

Member
Oct 25, 2017
8,916
Austin, TX
FFXIII isn't hard if you understand the battle system.

It's been years but I don't remember having much trouble finishing it. Really enjoyed the entire trilogy.

But yeah, being good at Souls doesn't mean much.
I hate posts like this. It was hard for the OP and clearly for others.. so what does this add? Ugh.

Anyway, I loved FF13 and FF13-2.. I think they're unfairly maligned. I don't remember this fight since it's been so long, but I know there were some really difficult fights along the way. I think you made the right decision though -- life is way too short and you probably have a massive backlog like most of us. The Ori games have driven me into a rage before.. the recent one made my blood pressure soar to a point where I actually felt chest pain, lol. I got past that part but I have not played it since that day but I haven't uninstalled it yet.
 

Shepherd

Member
Oct 25, 2017
1,040
I finished XIII and can't remember a thing about it. Don't remember it being particularly hard, though.
 

Aureon

Banned
Oct 27, 2017
2,819
You did the right thing. I hate the whole 13 trilogy with a passion. I am playing 13-2 right now, and its such a bad game, its crazy to think somebody at Square OK'd this. Its so bad. The story is pure nonsense, the gameplay is archaic.
13-2 is actually the good one of the three!
 

ToTheMoon

Member
Oct 27, 2017
3,323
Part of what makes FFXIII so awesome is that the difficulty is tight. A common complaint is that you can't grind and overlevel in FFXIII, but that also means that the difficulty is spot-on throughout pretty much the entire game. I love it.

@SmittyWerbenManJensen Do you know about ATB Refresh? Basically, if you swap Paradigms, your entire party will instantly get a full ATB bar. However, this effect has a 12 second cooldown. That basically means you can do:
1. Do your actions.
2. (as your characters are firing off their final attack animations) Paradigm Shift, triggering ATB Refresh.
3. Immediately act again with your full ATB bar.
4. Once this bar is drained, wait for it to recharge naturally, then queue up another set of actions.
5. As your characters are finishing their animations from this set of actions, go to step 2 and repeat.

In other words, every other ATB bar can be filled instantly with ATB Refresh. The game doesn't tell you about it, unfortunately, but it makes the combat so much more rhythmic and engaging.

Beyond that, there are a lot of mechanics in the game you can learn from experience. For instance, one trick is that SAB/RAV/RAV is the fastest and safest way to build the Stagger gauge (just make sure that you're controlling the SAB so that you can continue to spam spells even after the debuff is applied). Slow and Haste are incredibly strong and should be going at pretty much all times for any hard encounter.

You can even ATB Refresh between COM/RAV/RAV and SAB/RAV/RAV to build Stagger even faster! Or two copies of SAV/RAV/RAV even (though that takes two Paradigm slots, and those are rather precious).

This ancient GameFAQs guide has boatloads of raw information. If you're the type who likes reading about game systems, you might enjoy it! And it could reveal some mechanics you may not be aware of that you can then turn into strategies.


On another note, it's actually very possible to do a no leveling run ("NCU" or "No Crystarium Usage") run of FFXIII. Despite being a JRPG, there's actually a lot of room for skill and creativity in the game. People pull off some crazy stuff.
 
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Eidan

Avenger
Oct 30, 2017
8,559
I've beaten Dark Souls 1, 3, and Bloodborne with little difficulty, but haven't been able to get past the first stage of Tetris Effect. On easy.

It happens to all of us, OP.
 

Skulldead

Member
Oct 27, 2017
4,450
Probably the reason why i like that Final Fantasy, i was so happy to play a challenging JRPG that wasn't SMT or Etrian Odyssey....
 

Manu

Member
Oct 27, 2017
17,112
Buenos Aires, Argentina
13-2 is actually the good one of the three!
Honestly while I think it's an overall better game, I didn't like how buffs and debuffs weren't as important as in XIII. They gutted one of the better aspects of the combat.

Having to keep your buffs and debuffs up all the time and rapidly switching paradigms was super intense in the latter half of XIII and XIII-2 never becomes so fast paced.
 

Aja91

Member
Dec 24, 2017
159
Funnily enough I never had a problem with the infamous chapter 10 bosses. A lot (maybe all?) of FF13 bosses were puzzles to me so once I figured it out it was all about waiting it out. The only two bosses I had an issue with in the trilogy were the final bosses of xiii and xiii-2 because of how long the fights were because of multiple phases -.-
 
Oct 25, 2017
26,908
Part of what makes FFXIII so awesome is that the difficulty is tight. A common complaint is that you can't grind and overlevel in FFXIII, but that also means that the difficulty is spot-on throughout pretty much the entire game. I love it.

@SmittyWerbenManJensen Do you know about ATB Refresh? Basically, if you swap Paradigms, your entire party will instantly get a full ATB bar. However, this effect has a 12 second cooldown. That basically means you can do:
1. Do your actions.
2. (as your characters are firing off their final attack animations) Paradigm Shift, triggering ATB Refresh.
3. Immediately act again with your full ATB bar.
4. Once this bar is drained, wait for it to recharge naturally, then queue up another set of actions.
5. As your characters are finishing their animations from this set of actions, go to step 2 and repeat.

In other words, every other ATB bar can be filled instantly with ATB Refresh. The game doesn't tell you about it, unfortunately, but it makes the combat so much more rhythmic and engaging.

Beyond that, there are a lot of mechanics in the game you can learn from experience. For instance, one trick is that SAB/RAV/RAV is the fastest and safest way to build the Stagger gauge (just make sure that you're controlling the SAB so that you can continue to spam spells even after the debuff is applied). Slow and Haste are incredibly strong and should be going at pretty much all times for any hard encounter.

You can even ATB Refresh between COM/RAV/RAV and SAB/RAV/RAV to build Stagger even faster! Or two copies of SAV/RAV/RAV even (though that takes two Paradigm slots, and those are rather precious).

This ancient GameFAQs guide has boatloads of raw information. If you're the type who likes reading about game systems, you might enjoy it! And it could reveal some mechanics you may not be aware of that you can then turn into strategies.


On another note, it's actually very possible to do a no leveling run ("NCU" or "No Crystarium Usage") run of FFXIII. Despite being a JRPG, there's actually a lot of room for skill and creativity in the game. People pull off some crazy stuff.
I need to see no level up fights for the A rank hunts. Some bird thing was taking off 3k damage per hit so I stopped and opted to just beat the game since it was easier.
Yep, the second time you fought him in that town was pure hell. I had to grind for hours to beat him.
The second Bart fight is at a level where the game assumes you didn't just go straight to it and did some hunts before it...like a lot of hunts. I did like 25 and rolled right through him to be honest. Also leveling up weapons helps a lot.
 

Christian

Member
Oct 25, 2017
9,636
I really enjoyed this game, and I like the battle system. It's been years since I played it, but I don't recall having any trouble with bosses, except the one I think where Snow joins an Eidolon battle on a bike? It's the first time where you really need to come to grips with the battle system, I feel like. But once I familiarized myself with it, it was just loads of fun. I might try to go back and play through it and XIII-2 again, if I ever get through my backlog.