Debuffs, Buffs and Heals.
I think I powered through the later part of the game with Lightening/Vanille/Hope. Group haste is secret OP.
I think I powered through the later part of the game with Lightening/Vanille/Hope. Group haste is secret OP.
He was the moment I realized how much the status effect spells actually matter in FFXIII. Just a total epiphany that gave me 1000% more respect for the combat system.
Ff13 is anything but hardMuch to my surprise, I was enjoying FF13 more than expected. I liked the music, story, visuals (the One X bump is fantastic), and was reasonably content with the battle system, despite finding it unnecessarily convoluted and tedious. The character names are mostly garbage, though. Anyway...
Now, however, I have brought much shame to my family and community. Chapter 10 was the final straw. I never seemed to have the right layout. I, for the first time while playing this game, looked up boss guide after boss guide but still reached an insurmountable wall (the Bahamut eidolon battle). I tried for 30 minutes, changing up my gear and paradigms, but no dice. I followed all of the different strategies seen on youtube, but still no dice.
I became so frustrated with the game that I knew I needed to do the right thing: I uninstalled it and put the game case deep into my closet, where it will rest for the rest of time. Yes, I guess I suck at this game.
Today's lesson: sometimes, the stress of a game isn't worth it. Uninstall and move on.
Oh well. Back to Dark Souls 3! (a much easier, less frustrating/tedious game)
100% this.I thought Barthandelus was harder.
In Bahamut fight, you use Fang to reduce incoming damage, and use Vanille to heal your party.
You also use Vanille to fill the bar with debuffs. Remember you win by filling the bar, not by damaging Bahamut.
Being a souls veteran means nothing in regards to your ability in other games.
Ff13 is anything but hard
I had no issues with eidolon fights either
Tho it has been some years since i last played it
Bahamut is less about skill and more about finding the best way to build up stagger, as iirc the eidolon gauge builds up like it
Fyi
Sab class can build up stagger on enemies so a combo of say com+ 2 sab can work against a single enemy for example.
Ff13 does invovle grinding for cp since it unlocks the actual abilities you need to surviveits weird man
I don't remember having any issues when i was younger playing this game. I go back and now all of a sudden i get smoked at the huge difficulty spike until I got myself some good CP leveling spot.
I swear, im starting to think i just grinded my ass a lot in RPGs back in the day and powered through.......which is probably why i enjoy it so much lol
I platinumed 13-2 its a game where they took whats not so good in 13and simply made it better. Lightning Returns on the other side...... don´t liked it at all.You did the right thing. I hate the whole 13 trilogy with a passion. I am playing 13-2 right now, and its such a bad game, its crazy to think somebody at Square OK'd this. Its so bad. The story is pure nonsense, the gameplay is archaic.
I agree with you. I don't mind change, but FF13's leveling system is way too tedious. I mean, why are there so many incremental upgrades to health and magic, etc.? +10 hp, +10 hp again, + 4 strength, + 5 strength. Repeat, ad nauseum. Not fun at all.Just give me a normal leveling up system like FFIV where you learn different spells and abilities based on the character. Is it this hard?
Cecil is a paladin, so he becomes stronger, added defense, and he learns some white magic here and there.
Rosa, a white mage, strictly learns white magic and gains new spells based on her level. The higher her level the more powerful she becomes as a healer.
Rydia, a dark mage and summoner. Learns more powerful spells as she levels up.
I can go on. What is wrong with this system? NOTHING. It's great. Why they have to completely reinvent the wheel with each game is beyond me. Take a page or chapter from the Dragon Quest playbook. Ugh, this series sometimes. It's like I want to love it but they do everything in their power to make me hate it.
Take a page from the series that still can't break out in the West? Nah, Final Fantasy is fine. XIII has a ton of problems but the battle system wasn't it. If you like boring straightforward characters, you've still got the boring series that never changes.
Completely valid criticism. It's a matter of preference, I like the simplicity; I like how they tied the characters and their attributes to their battle style and their "job" for lack of a better word.I like FFIV well enough but maybe the fact that you literally have zero choices in how to build your characters? It's a little too simplistic for my tastes.
This is also exacerbated by never being able to choose which characters are in your party.
13's leveling up system is just a more dumbed down version of 10's leveling up system.I agree with you. I don't mind change, but FF13's leveling system is way too tedious. I mean, why are there so many incremental upgrades to health and magic, etc.? +10 hp, +10 hp again, + 4 strength, + 5 strength. Repeat, ad nauseum. Not fun at all.
I agree with you. I don't mind change, but FF13's leveling system is way too tedious. I mean, why are there so many incremental upgrades to health and magic, etc.? +10 hp, +10 hp again, + 4 strength, + 5 strength. Repeat, ad nauseum. Not fun at all.
Yes. Souls games do involve leveling up, but each level gained is the result of increasing a single stat by one point. Here, in FF13, there's like 50x as many stat increases for just one job for just one character. It's a lot less intuitive and much more tedious (and don't even get me started on weapon and accessory upgrades in FF13).I'm not really sure if I'm misunderstanding you, but aren't most level-up systems in games incremental upgrades to various stats? Like, aren't you incrementally upgrading stats when you level up dark souls as well? Granted, there's a lot more flexibility in DS, but that doesn't change the fact that the upgrades are incremental at the time.
Yeah, Bart is the pop quiz you ain't ready for.
Know and time your paradigm switches properly, have your buffs and debuffs (the few that work anyway) at the ready to go or get folded like lawn furniture.
This was the wall for me. I remember maxing out my cristarium (at the time) just to take him on. Got past the fight just to drop it anyway shortly thereafter for non difficulty reasoning. Ah well.
That's where I quit the game. Just cannot figure out the strategy for beating him, even after looking up guides. Don't think I will ever beat that game, I've given up.
Was breezing through the game until his fight, then was like "oh? this game got some real shit in it"Yep, the second time you fought him in that town was pure hell. I had to grind for hours to beat him.
I hate posts like this. It was hard for the OP and clearly for others.. so what does this add? Ugh.FFXIII isn't hard if you understand the battle system.
It's been years but I don't remember having much trouble finishing it. Really enjoyed the entire trilogy.
But yeah, being good at Souls doesn't mean much.
13-2 is actually the good one of the three!You did the right thing. I hate the whole 13 trilogy with a passion. I am playing 13-2 right now, and its such a bad game, its crazy to think somebody at Square OK'd this. Its so bad. The story is pure nonsense, the gameplay is archaic.
Honestly while I think it's an overall better game, I didn't like how buffs and debuffs weren't as important as in XIII. They gutted one of the better aspects of the combat.
I need to see no level up fights for the A rank hunts. Some bird thing was taking off 3k damage per hit so I stopped and opted to just beat the game since it was easier.Part of what makes FFXIII so awesome is that the difficulty is tight. A common complaint is that you can't grind and overlevel in FFXIII, but that also means that the difficulty is spot-on throughout pretty much the entire game. I love it.
@SmittyWerbenManJensen Do you know about ATB Refresh? Basically, if you swap Paradigms, your entire party will instantly get a full ATB bar. However, this effect has a 12 second cooldown. That basically means you can do:
1. Do your actions.
2. (as your characters are firing off their final attack animations) Paradigm Shift, triggering ATB Refresh.
3. Immediately act again with your full ATB bar.
4. Once this bar is drained, wait for it to recharge naturally, then queue up another set of actions.
5. As your characters are finishing their animations from this set of actions, go to step 2 and repeat.
In other words, every other ATB bar can be filled instantly with ATB Refresh. The game doesn't tell you about it, unfortunately, but it makes the combat so much more rhythmic and engaging.
Beyond that, there are a lot of mechanics in the game you can learn from experience. For instance, one trick is that SAB/RAV/RAV is the fastest and safest way to build the Stagger gauge (just make sure that you're controlling the SAB so that you can continue to spam spells even after the debuff is applied). Slow and Haste are incredibly strong and should be going at pretty much all times for any hard encounter.
You can even ATB Refresh between COM/RAV/RAV and SAB/RAV/RAV to build Stagger even faster! Or two copies of SAV/RAV/RAV even (though that takes two Paradigm slots, and those are rather precious).
This ancient GameFAQs guide has boatloads of raw information. If you're the type who likes reading about game systems, you might enjoy it! And it could reveal some mechanics you may not be aware of that you can then turn into strategies.
On another note, it's actually very possible to do a no leveling run ("NCU" or "No Crystarium Usage") run of FFXIII. Despite being a JRPG, there's actually a lot of room for skill and creativity in the game. People pull off some crazy stuff.
The second Bart fight is at a level where the game assumes you didn't just go straight to it and did some hunts before it...like a lot of hunts. I did like 25 and rolled right through him to be honest. Also leveling up weapons helps a lot.Yep, the second time you fought him in that town was pure hell. I had to grind for hours to beat him.
That's Final Fantasy IV. OP should play a hard JRPG like Shin Megami Tensei IV or one of the Devil Surivor games.