Pretty sure they have specific levels to unlock themThat's not true.
You just have to complete the first mission of each map to unlock all characters.
Pretty sure they have specific levels to unlock themThat's not true.
You just have to complete the first mission of each map to unlock all characters.
Yeah, they kinda ignored the majority of 2D games, sadly. Lack of Pig Wizard Ganon was always a major disappointment.I'm honestly surprised they never made any Seasons/Ages dlc. An adventure mode map for both would be great.
Eh, no, non-story mode characters are scattered across the Adventure mode maps. Some are in the first few stages, others further out. Tingle is at the top of the original map, for example (the Level 5 dungeon, or thereabouts).That's not true.
You just have to complete the first mission of each map to unlock all characters.
Wrong.That's not true.
You just have to complete the first mission of each map to unlock all characters.
I see you are man of culture and fine taste!
Eclipse of the Sun is also my favorite track.
Musou games are like the first 2 Dead Rising games where you are better off not spending all your time in combat and instead getting somewhere important to get something done. Except Dead Rising fans will scream as loud as possible to remind everyone about it but somehow not Musou fans, which is why there is this reputation that Musou games are mindless, shallows brawlers.Musou games are about multi tasking and time management. Some people wrongly assume it's about mashing buttons, but it really isn't (though of course the combat plays big part). Ironically, it's a genre that is just as stressful as it is lethargic.
Give it a try, you just might become addicted to the genre too.
Pretty sure I've been hearing people tell me Musou games are more about strategy and resource management since the dawn of time. But it's easy to not take perceived fanboys seriously. The reviewers don't care for the games because they are, to be fair, all kind of the same. And long to boot.Musou games are like the first 2 Dead Rising games where you are better off not spending all your time in combat and instead getting somewhere important to get something done. Except Dead Rising fans will scream as loud as possible to remind everyone about it but somehow not Musou fans, which is why there is this reputation that Musou games are mindless, shallows brawlers.
The framerate is tough to swallow, even when docked. Yeah, it's above 30 but the drops are quite severe sometimes. Played the first map and the boss introduction wasn't smooth at all, possibly even tanking below 30 fps (at least felt like it for a second or two).
Additionally the movement feels much slower compared to Fire Emblem Warriors for some reason but maybe I'm imagining things here.
Didn't play undocked yet but I'm somewhat worried. Hoping for a positive surprise in that regard, maybe the 'more stable' 30 fps is better to me than the unlocked fps rollercoaster that is docked mode.
Pretty sure I've been hearing people tell me Musou games are more about strategy and resource management since the dawn of time. But it's easy to not take perceived fanboys seriously. The reviewers don't care for the games because they are, to be fair, all kind of the same. And long to boot.
Then I played one for myself and agreed that the game is much more about strategy. I've never died in a Musou game (aside from Dragon Quest Heroes) - I've usually failed the mission because I didn't manage my time effectively. If you spend all of your time owning peasant fighters you'll probably lose.
Isn't the movement intentionally slower than FEW? The characters just feel like they have more weight versus the floaty feeling everyone had in FEW.The framerate is tough to swallow, even when docked. Yeah, it's above 30 but the drops are quite severe sometimes. Played the first map and the boss introduction wasn't smooth at all, possibly even tanking below 30 fps (at least felt like it for a second or two).
Additionally the movement feels much slower compared to Fire Emblem Warriors for some reason but maybe I'm imagining things here.
Didn't play undocked yet but I'm somewhat worried. Hoping for a positive surprise in that regard, maybe the 'more stable' 30 fps is better to me than the unlocked fps rollercoaster that is docked mode.
I'm a big Zelda fan but Hyrule Warriors has my favourite Zelda OST, absolutely. It's just fantastic with both remixes and original tracks being consistently high quality.
Every character in HWs moves at the same speed (even the Link riding Epona moveset only goes faster in the sense that he attacks while moving forward), while in FEWs movement was stat based.Additionally the movement feels much slower compared to Fire Emblem Warriors for some reason but maybe I'm imagining things here.
Every character in HWs moves at the same speed (even the Link riding Epona moveset only goes faster in the sense that he attacks while moving forward), while in FEWs movement was stat based.
Musou games are like the first 2 Dead Rising games where you are better off not spending all your time in combat and instead getting somewhere important to get something done. Except Dead Rising fans will scream as loud as possible to remind everyone about it but somehow not Musou fans, which is why there is this reputation that Musou games are mindless, shallows brawlers.
I love Hyrule Warrioes but the main difference to me is the zombies are an actual threat they aren't just standing there and not attacking. If your weapons break and you're low on health you're fucked whereas enemies seem to lack even basic AI and a sense of self preservation in most Musuo games...swarms of troops literally just stand in place in a lot of cases.
I'm getting flash backs of getting juggled to death in all the hardest settings of the orochi games now thanksI love Hyrule Warrioes but the main difference to me is the zombies are an actual threat they aren't just standing there and not attacking. If your weapons break and you're low on health you're fucked whereas enemies seem to lack even basic AI and a sense of self preservation in most Musuo games...swarms of troops literally just stand in place in a lot of cases.
Most reviews tend to just be like you go around mashing buttons killing tons of stuff the end. So it feeds into the stigma the series hasPretty sure I've been hearing people tell me Musou games are more about strategy and resource management since the dawn of time. But it's easy to not take perceived fanboys seriously. The reviewers don't care for the games because they are, to be fair, all kind of the same. And long to boot.
Then I played one for myself and agreed that the game is much more about strategy. I've never died in a Musou game (aside from Dragon Quest Heroes) - I've usually failed the mission because I didn't manage my time effectively. If you spend all of your time owning peasant fighters you'll probably lose.
Yeah, the improvement really depends on whether you can deal with unlocked framerates or not. I don't like them that much, especially if they're closer to the 30 fps range rather than 50-60 (FEW was in that range e.g. and I liked it quite a lot like that).ugh..this sucks after ready so many reviews\comments on how the framerate is "improved," really hope there is a way to lock it to 30.
That's certainly true and I'm slowly adapting to it. Starting to like it a lot more by now, FEW might feel somewhat lightweight now afterwards. It's a matter of taste, I think.Isn't the movement intentionally slower than FEW? The characters just feel like they have more weight versus the floaty feeling everyone had in FEW.
Ah ok, that explains that. Thanks for the info. Yeah, FEW's chars felt different in terms of speed among each other already.Every character in HWs moves at the same speed (even the Link riding Epona moveset only goes faster in the sense that he attacks while moving forward), while in FEWs movement was stat based.
This is true for FEW and HW, but not for every Musou game. In some games you can get overwhelmed pretty fast, especially in harder difficulties.I love Hyrule Warrioes but the main difference to me is the zombies are an actual threat they aren't just standing there and not attacking. If your weapons break and you're low on health you're fucked whereas enemies seem to lack even basic AI and a sense of self preservation in most Musuo games...swarms of troops literally just stand in place in a lot of cases.
To be fair, musou only got that strategic flavour after KT began introducing challenge modes in DW7 onward and when multiple character switching become a thing. Only when time become an essence and multiple objectives need to be completed simultaneously that musou finally got a proper gameplay depth besides its simplistic brawler mechanic.Pretty sure I've been hearing people tell me Musou games are more about strategy and resource management since the dawn of time. But it's easy to not take perceived fanboys seriously. The reviewers don't care for the games because they are, to be fair, all kind of the same. And long to boot.
Then I played one for myself and agreed that the game is much more about strategy. I've never died in a Musou game (aside from Dragon Quest Heroes) - I've usually failed the mission because I didn't manage my time effectively. If you spend all of your time owning peasant fighters you'll probably lose.
His next paragraph pretty much said that the fail state are not triggered by your death to peasants, but usually bad management where you fail to secure or rescue your target in time. Besides, the actual threats are not the mooks that made up the bulk of your KOs but the officers.I love Hyrule Warrioes but the main difference to me is the zombies are an actual threat they aren't just standing there and not attacking. If your weapons break and you're low on health you're fucked whereas enemies seem to lack even basic AI and a sense of self preservation in most Musuo games...swarms of troops literally just stand in place in a lot of cases.
Well, quite a bunch of things one has to adapt to when switching from FEW to HW. But it's getting better and better and I love the character's unique styles. Impa is awesome imo. Standard Link (with Sword) not so much, sadly.
Don't forget the archer. Those arrows of DEATH.I'm getting flash backs of getting juggled to death in all the hardest settings of the orochi games now thanks
Yeah base sword link isn't the most exciting it's just a solid move set. Now that moveset with all the master swords perks later... wooooooooo it's a blast and op as hellWell, quite a bunch of things one has to adapt to when switching from FEW to HW. But it's getting better and better and I love the character's unique styles. Impa is awesome imo. Standard Link (with Sword) not so much, sadly.
I tried to forget tho
To be fair, musou only got that strategic flavour after KT began introducing challenge modes in DW7 onward and when multiple character switching become a thing. Only when time become an essence and multiple objectives need to be completed simultaneously that musou finally got a proper gameplay depth besides its simplistic brawler mechanic.
Damn, the framerate improvement caught me off guard, it feels so smooth
Holy... Just fought them for the first time and they're really annoying, painfully so. The plants on the other hand were a joke with the new weapon/tool...
I only played the first level before work (~15-20 minutes) but I didn't notice any slowdown and it felt close to 60 although I don't have any real way of knowing. I just know that it felt really smooth and, at least throughout the whole level, never really felt any less smooth.
Sorry that I can't give a more substantive answer.
Holy... Just fought them for the first time and they're really annoying, painfully so. The plants on the other hand were a joke with the new weapon/tool...